Posts Tagged ‘Take-Two Interactive’

Take-Two launch ‘indie’ publishing label Private Division

Reminding us all that the term ‘indie’ is meaningless, Take-Two Interactive–the multi-billion-dollar owners of GTA devs Rockstar Games, Civ and XCOM studio Firaxis, and 2K–have launched an indie publishing label. It’s named Private Division and that combined with the logo ↑ makes me think: Twin Peaks-themed porn site. But they have gathered a fair number of big names for their initial lineup, including Ancestors: The Humankind Odyssey from the new studio of Assassin’s Creed creative director Patrice Désilet, a yet-unannounced RPG from Tim Cain and his Fallout cohorts at Obsidian Entertainment, games from fellas who worked on Battlefields and Halos, and Kerbal Space Program (which Take-Two now own). Hey, if leads to good games getting made, wank yourselves wild with your indie fantasies. Read the rest of this entry »

Grand Theft Auto V publishers want microtransactions in all their future games, says boss man

A gang of microtransactors, yesterday

The endless quest for more American dollars continues without respite or clemency at Take Two Interactive, daddy of Rockstar and uber-publisher of Grand Theft Auto V. They want to put “recurrent consumer spending” in all their future games, said CEO Strauss Zelnick in a recent conference call for investors. “Recurrent consumer spending” is how men in suits say “microtransactions”, which is how men in slightly shabbier suits say: “we’re putting a shop in your videogame”.

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GTA publishers are leaving OpenIV alone after all

GTA V

Grand Theft Auto V [official site] developers Rockstar Games appear to have talked parent company Take-Two Interactive out of shutting down OpenIV, a modding tool for GTA IV and V. This is good news. The makers of OpenIV received a cease-and-desist letter from Take-Two earlier this month, prompting outrage from players, but Rockstar have confirmed that Take-Two will now focus their ire only on mods that affect GTA Online in an attempt to crack down on hackers.

Open IV has just been updated with a new version, too, so it definitely lives. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Frostpunk, Destiny 2 and Middle Earth: Shadow of War

It’s warm! Luckily the RPS podcast, the Electronic Wireless Show, have come together to talk cold games, like chilly survivalist city-builder Frostpunk. That’s because Adam is back from E3 and can tell us (Brendan and Pip) all about it. He’s also played Destiny 2 and Middle Earth: Shadow of War, the lucky sod. Spill the beans, Adam! No wait, don’t. We need those.

This week’s back-to-normal-length episode also sees us talking about Darkest Dungeon‘s latest expansion, The Crimson Court, esoteric desert survival RPG Kenshi, and some news about GTA V and the sad fate of its modders. Also: the return of our patch notes quiz, Patch Adam, this time featuring Dwarf Fortress. Read the rest of this entry »

GTA Online cheats shut down by Take-Two

Take-Two’s lawyers have shut down three cheats for GTA Online, Kotaku report, and their makers are donating their ill-gotten gains to charity. Cheats offered by the trio of Force Hax, Lexicon, and Menyoo in the multiplayer side of Grand Theft Auto V [official site] variously include free cash, invulnerability, spawning vehicles and objects, superpowers like flight and superspeed, spamming big bags of cash, and forcing other players to do things. A real sack of dickbaggery.

These cheat shutdowns come shortly after The Suits killed popular GTA modding tool OpenIV, supposedly for enabling cheating in multiplayer. Rockstar haven’t said how this singleplayer tool enabled online cheating, so the explanation is still confusing, but it’s good that The Suits are cracking down on actual recognised cheats too. Read the rest of this entry »

Rockstar: OpenIV was shut down to fight GTA Online hacking

Grand Theft Auto modding tool OpenIV was shut down with a legal threat because it enabled hacking in GTA Online [official site], according to Rockstar. The makers of OpenIV announced this week that they had received a cease and desist letter from the layers of Take-Two, Rockstar’s parent company, and neither could nor would defend themselves against The Suits. And so, they have stopped making one of the major modding tools for GTAs IV and V and pulled the downloads. We didn’t have a clear idea of exactly why Take-Two were going after mod tools, but now we have a reason. A foolish reason, but a reason all the same. Read the rest of this entry »

GTA modding tool OpenIV shut down by legal threat

Take-Two’s lawyers have allegedly shut down OpenIV, one of the main tools for modding Grand Theft Auto IV and V. The OpenIV team say they’ve received a ‘cease and desist’ letter from The Suits saying that OpenIV lets people bypass security features and modify the game, which violates Take-Two’s rights and must be stopped. And so, the team have announced they’ll stop distributing the tool. I’m sure it’ll still float around the Internet unofficially, but this is a terrible loss. Read the rest of this entry »

Offblast! Take-Two buy Kerbal Space Program

Take-Two Interactive Software, the owners of 2K Games and studios including Firaxis and Rockstar, have bought Kerbal Space Program [official site]. Unlike when Microsoft bought Minecraft gang Mojang, Take-Two are only buying the game and not the studio who make it, Squad. However, Squad will continue to work on the splendid spaceship-building sandbox game and its upcoming expansion. This acquisition is announced barely a week after Valve confirmed that several former KSP developers had joined them for something mysterious. Interesting times. Read the rest of this entry »

Peace Out: Lindsay Lohan’s GTA V Lawsuit Dismissed

Lindsay Lohan’s lawsuit against Take-Two Interactive (the parent company of Rockstar Games) has been dismissed. The case was over images on official Grand Theft Auto V [official site] marketing material and a character in the game called Lacey Jonas, both of which Lohan claimed were based on herself.

As per the original filing (which I’ve embedded below), Lohan claimed that Rockstar “misappropriated Plaintiff’s image, likeness, voice and persona without consent from the Plaintiff purely for commercial trade purposes and financial gain.”

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Battleborn Flopped But Take-Two “Not Counting It Out”

Battleborn [official site] publisher 2K will continue to support the game despite a performance which its parent company described as “below our expectations”. You could also title this article:”I listened to the Take-Two Interactive Q1 2017 earnings conference call so you didn’t have to.”

I was curious as to how the subject of Battleborn would be handled because, although Take-Two Interactive CEO, Strauss Zelnick, said on the call that “the game launched to solid reviews”, mine was not one of those. Audiences on PC didn’t flock to the game either despite all the marketing I saw and it quickly vanished from the top 100 in terms of Steam’s daily player/concurrent player charts. When I put the review up the week after the game’s release it was actually below Gearbox’s four-year-old game, Borderlands 2.

Here are the relevant bits:

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Mafia 3 Trailer Showcases The Lovely New Bordeaux

The other day I sat down to clear out an old bills basket and realised The Godfather trilogy was on the telly. “I’ll stick it on in the background,” I naively thought to myself and, needless to say, I didn’t get as much done as I’d first planned. Until part 3. Because no matter how much I want to like it, it’s garbage compared to its forerunners.

Luckily, third-person crime fest Mafia 3 [official site] doesn’t appear to be suffering from the same tri-entry tedium if the latest trailer is anything to go by. Visiting its fictionalised slant on New Orleans, New Bordeaux’s alligator infested swamp area, industrialised docklands, and jazz-touting wharf district suggest number 3 is shaping up rather nicely. Look, see:

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Mafia 3’s Announcement Trailer Will Arrive August 5th

Last month a NeoGAF poster found that publisher 2K Games had pointed four domains at their own server: mafia3thegame.com, mafiaiiithegame.com, mafiathree.com, and mafiathreethegame.com. It was a baffling mystery that set alight the minds’ of the world’s greatest detectives and the games press. The clues were right in front of us all but what did they mean? Now we’ve discovered a second sign (via the Mafia Twitter account): Mafia 3‘s first trailer will be released next Wednesday, August 5th at 1pm BST.

The plot thickens.

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Grand Theft Auto BBC Drama Hit With Take Two Lawsuit

Our Graham was the one to post about the BBC making a “factual drama” about the Grand Theft Auto series and Jack Thompson’s crusade against video games, perhaps because I could only frame my response as a series of contorted facial expressions. But no, really, they are doing it, and it’ll star Daniel Radcliffe and Bill Paxton. Well, if they don’t get shut down.

Take Two Interactive, the owners of GTA makers Rockstar Games, have filed a lawsuit against the BBC for trademark infringement. See, they’re none too pleased that they haven’t been consulted.

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Take Two Show Big Profit, XCOM Still Happening

It’s not all doom and despair in game publishing, you know. While we’ve seen the very sad loss of THQ, and are surrounded by reports of others in lots of trouble, Take Two have just announced a increase in revenues of a whopping 244%. That’s a milliontysquillionty pounds, and it’s in a year without a GTA game to send their shares rocketing. That’s impressive stuff, especially for a publisher known to struggle without Rockstar’s powerhouse on the schedule, and it’s thanks to Borderlands 2, NBA 2K13 and XCOM: Enemy Unknown. Oh, and the FPS XCOM is still a thing.

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GOG’s Two Cents On Retro Mania, DRM’s Demise

It was a dark and stormy evening when I recently spoke with GOG‘s Trevor Longino. We met in a Japanese hotel in San Francisco, him proudly carrying some manner of whooping cough from Poland, and me trying to keep pace with this year’s Canadian model (it’s a long story). It was, in other words, quite a momentous meeting of virus cultures – not to mention fever-addled minds. But really, this does seem to be quite a pivotal moment for the storefront formerly known as Good Old Games. The industry’s slowly but surely conforming to its philosophies, with numerous indie games embracing nostalgia wholeheartedly and DRM’s grip loosening on even the likes of big, bad Ubisoft. So where exactly does that leave GOG? Longino and I tackled that topic and many more – including Steam Greenlight and GOG’s apparent flip-flop on steep discounts being bad for the industry.

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Mafia II On Time, Max Payne 3 Delayed

Take-Two did their financial business all out in the open last night, and there’s a few snippets of gaming news from it all. Here’s the headlines: Bong! Max Payne 3 delayed until this time next year. Bong! Unlikely to be a new GTA until 2011. Bong! Mafia II still on schedule for Spring 2010. Bong! BioShock 2 for 9th February 2010. Bong! Borderlands considered “a key franchise”. Bong! A “AAA game” is delayed, but they won’t say which one. More details in the coming forever, but first a look at the weather.

2K: Bioshock 2 Dates, Mafia 2 Delay


So Take 2 Interactive (2K Games) finally got around to discussing their end of financial year stuff, and as well as a load of money stuff being discussed, more relevant news about release dates emerged. Bioshock 2 will hit on October 30th in Europe, and November 3rd in the US. It also has a new teaser site. Woo. Mafia II meanwhile has been delayed until at least October 31st, and could be any time between then and April 30th 2010. Borderlands is still scheduled for a “fourth quarter” release, and Max Payne 3 is due in Winter 2009.

And that sounds like a hell of a line up.

Shake It, Maybe: 3D Realms “Not Closed”


But they have dissolved the DNF dev team. Shacknews has the full statement.

Despite rumors and statements to the contrary, 3D Realms (3DR) has not closed and is not closing. 3DR retains ownership of the Duke Nukem franchise. Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever (DNF) development team go on May 6th, while we regroup as a company. While 3DR is a much smaller studio now, we will continue to operate as a company and continue to license and co-create games based upon the Duke Nukem franchise.

Lots more through the link, complete with the response to Take 2’s lawsuit.

Take-Two Sue Apogee Over Duke Nukem Forever

Won't be able to afford those cigars much longer.

It’s time for a new twist in the tale of Duke Nukem Forever. Shacknews are reporting that Take-Two are now filing a lawsuit against the remnants of Apogee and 3D Realms, suing them for failing to deliver the promised game, and demanding a copy of the source code. Cor blimey. In a round-up of who’s suing who today, business news site Bloomberg mentions the case, stating that Take-Two are making the case because “Apogee breached an agreement to design the latest installment of Duke Nukem.” And in recently discovered papers, it’s been revealed that the publisher are demanding a copy of the source code, and assurance that none of the game be leaked or destroyed.

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Slippery When Whetted

Much info appeared in Ubisoft and Take-Two’s press releases that appeared last night, which were full of words like “fiscal” that confuse and scare me. They also include the slippy-slidey nature of a bunch of their PC releases. So what do we know?

assassin's creed

Ubi’s Assassin’s Creed is going to take an extra couple of weeks before it’s on our machines. Sneaking out of March, it’s now hiding in a hay cart until April 11th.

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