Posts Tagged ‘TaleWorlds’

A Living World: Mount & Blade II – Bannerlord Interview

Mount & Blade: Warband is one of my favourite games but I haven’t played it for a long time. In part, that’s because I’ve been waiting for the sequel, Bannerlord [official site], since it was announced four years ago. After over half a decade of development, details about the game have started to emerge and I spoke to Armagan Yavuz, CEO and Founder of developers TaleWorlds, to find out how the team are aiming to improve on the dynamic world of the original. We talked combat, historical influence, settlement management, co-operative possibilities, modding and AI.

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Warbanding Free: Mount & Blade 2’s Overworld Map

What a Christmas miracle it would be for Mount & Blade II: Bannerlord [official site] to arrive just in time to be a holiday escape! I mean, it would be. It hasn’t and it won’t. I’m sorta sorry if I got your hopes up? This is why I only receive coal every year (but I’m a practical sort and value useful gifts over trinkets and baubles, so nuts to you Saint Nick). However, what we can have is a wee devblog post from developers Taleworlds going into what’s new with the medieval warfare sandbox RPG’s overworld map and world simulation.

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Mount & Blade: Warband Is Free On Steam This Weekend

For the rest of this weekend Mount & Blade: Warband [official site] is free on Steam, finally bringing an answer to the question on everyone’s lips: “What is free this weekend is it Mount & Blade?” It is! Along with all its expansions – Mount & Blade: Napoleonic Wars and Viking Conquest Reforged Edition are also both free. Imagine me bellowing this information to you like a television mattress salesmen.

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Follow The Flagduke To New Mount & Blade II Videos

I think of Gamescom as the most PC gaming-friendly of the major games conventions, which may largely come from being hosted in Germany, the land of oddball simulators. One of the most PC Gaming of PC Games is Mount & Blade, the open-world sandbox action-strategy-everything-RPG about building armies and ruling lands in medieval kingdoms. If you could sweep its dirt streets yourself and compose for tavern minstrels, it’d be The PC Game.

We didn’t hear much from Mount & Blade II: Bannerlord [official site] at E3, that land of gleaming PlayBoxes, but developers TaleWorlds have plenty to say at Gamescom. Or to show, really. Come check out two trailers, one showing off its engine and the other snippets of gameplay:

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Mount & Blade: Warband’s Viking Conquest Relaunched

A loyal RPS reader wearing his Horace hat from the Supporter Program.

When Mount & Blade: Warband‘s [official site] pillaging add-on Viking Conquest launched in December, it was low on content and high on bugs. Developers Brytenwalda (named after the famous Warband Viking mod they made first) have been fixing it up since then, and today it’s deemed done enough for a relaunch.

A big update has brought great gobs of new content, along with a new name: Viking Conquest Reforged Edition. It’s a free update for folks who already own it, of course.

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Mount & Blade Viking DLC Isn’t Quite In Ship Shape

Roughly a week ago, the lads behind the Brytenwalda mod released the Viking Conquest DLC for Mount & Blade Warband. Replete with hundreds of cities to burn down and hundreds more people to bother, Viking Conquest promised a Dark Age Britain that is supposed to contain authentic scenes, scheming companions, bickering religious people, and… stuff.

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Mount & Blade’s Viking DLC Looks Brill, Rubbo, Brill Again

The Mount & Blade games offer more freedom than your average RPG, allowing players to live all kinds of different lives within their sprawling open worlds. The price for that freedom, and those densely populated siege battles, is that the games are more clumsy and basic in terms of animation, physics and model detail. While watching this impressive trailer for Viking Conquest, a new expansion for M&B: Warband, it occurred to me that the lack of polish has the effect of also making the game seem more believable.

Watch.

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