Posts Tagged ‘talisman’

Adeptus Fortuitus: Talisman – The Horus Heresy

I didn’t realise how much I wanted a Warhammer 40k themed Talisman game until I read the press release announcing Talisman: The Horus Heresy [official site] a few minutes ago (edit: I had entirely forgotten about Relic!). Set during the titular conflict, which pitted Space Marines against one another in a galactic civil war, the digital boardgame supports 1-4 players and looks like it might be more than a thematic makeover. Nomad Games reckon the “combative team play” will make the game somewhat different to the Talisman ruleset on which it is based. One thing seems certain – Rab is going to be over the (red) moon.

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Cardboard Children – Talisman Forever

Hello youse.

Well, they’ve announced yet another expansion for one of my favourite board games – Talisman. And I want to just talk on Talisman a little bit today and what’s important about games like that – particularly as we’re just round the corner from Christmas. Talisman isn’t the most popular game with board game fans. It’s too “”random”, too “light”, too long. But those who love the game – people like me – really love it. And we want it to be expanded forever. And isn’t it fascinating that it probably can be?

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Wot I Think – Talisman: Prologue

Talisman: Prologue, out now, is Nomad Games’ singleplayer-only adaptation of the long-running multiplayer-only boardgame that can be loosely described as a high-speed, competitive fantasy RPG. You pick a character, you ‘explore’ the board picking up loot, upgrading stats and fighting monsters, and you strive to defeat or delay your opponents as they do similar. Here, there are no opponents. How does that work, then? I combine my strength and craft (for a total of 3) to find out.
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A Prologue To Talisman Prologue

Odd that the Talisman demo should arrive on the very same day that I write about Card Hunter, which does a similar thing in reverse. I blame, I dunno, Belgium for this freaky coincidence. While Card Hunter is a videogame designed to evoke a boardgame, Talisman is a boardgame redesigned into a videogame. Specifically, a boardgame whose rights are owned by Games Workshop even though a further company, Fantasy Flight, makes the current edition of Talisman.

If you don’t know Talisman, it’s a sort of stripped down, sped-up competitive D&D with miniatures roaming around a fixed board. There are stats, there is loot and there are randomly-drawn beasts to best. It’s trashy as all hell and it’s hilariously unbalanced – which is exactly why it’s a great boardgame for a beer’n’pizza gathering. I love it to bits, even though I could spend days listing its many flaws. An Xbox Live adaptation was due a few years back, but ended up spiralling into development hades, but now new UK studio Nomad Games, who spun out of the sadly closed THQ Warrington, have taken a crack at bringing it to PC at long last. They’ve got the official license, they’ve got pre-orders with instant beta access open and they’ve newly got a demo showing off their approach to this long-lived game of boards.
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Go Quest: Talisman Finally Coming To PC

How did we miss this? Talisman is going to be a PC game! The looting and levelling fantasy RPG was the first boardgame I owned that you’d never find in a hotel lobby on a rainy day. Cluedo, Monopoly, Mousetrap, Ghost Castle – those had been my initiation into the cardboard arts. I can’t remember how Talisman came into my possession, I was too young to have money of my own, but I do remember it was like someone had taken a Fighting Fantasy book, liberated it from the page and made it even more tangible. Well, soon it’ll be even less tangible. After development of a 2008 version ‘misfired’, the rights to the title reverted to Games Workshop and they have commissioned Nomad Games to computerise the quest.

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RPS Pleads: Give Us Talisman

I own a lot of very geeky things. A glance around the bedroom that I laughably like to call an office when I need to pretend I’m a real person says many things about me. The ancient pile of six IDE hard drives. The troublingly large Optimus Prime toy lurking atop my bookcase. The expensive Pro-Ject turntable I really couldn’t afford, and which looks in need of yet another dusting. The battered collection of 1980s comic trade paperbacks. The tiny wax candle in the shape of Stalin’s head. The iPhone. The cat. The other cat. Yet the one thing that truly gleams like a beacon of undying manchildishness is the venerable boardgame known as Talisman. It’s a fascinatingly, unashamedly uncool thing, forever existing in a halfway house of awe and contempt. It’s proto-MMO fantasy grind, requiring a simultaneous dedication to the twin social no-nos of statistics and pretending to be an elf. It’s wonderful. It’s monstrous. Why isn’t it a PC game?
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