Posts Tagged ‘Tango Gameworks’

The Evil Within 2 free trial lets you play the opening chapters

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If the prospect of spending time with your family this holiday season isn’t horrifying enough you can always download The Evil Within 2‘s free trial, which is available now on Steam. In her The Evil Within 2 review, Olivia White called the game “a definitive, well-produced classic survival horror experience” so it’s worth a go if you fancy a spooking. Read the rest of this entry »

The Evil Within 2 is even spookier in first-person mode

The Evil Within 2

I liked the original The Evil Within, but I can’t deny that it was flawed, so I was very pleasantly surprised when the sequel was well received among horror fans. Our own Spookologist Olivia White called it an “extremely fitting follow-up”, and it seems that the PC version of the game might have one gruesome last trick up its sleeve.

While monkeying around with the developer console (easily unlocked, thanks to the game’s Idtech-variant engine), various eagle-eyed players have noticed a command to lock the game into a near-permanent first person perspective, and it works better than you’d think. Just to add some icing to an already deliciously scary cake (it has little chocolate spiders on, I’m sure), this isn’t flagged as cheating, so achievements are still tracked in full.

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The weirdest thing about The Evil Within is that pooping snail

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You probably know what to expect when you load up a game called The Evil Within [official site]. There will be a bunch of logos before you get to the menu and at least one of them will involve barbed wire, splattered blood and sinister fonts. The logo for the first game turned some of the letters of the title into a nail that was variously plunging toward an eyeball or piercing a brain. Of course it did. That’s what horror games do.

When the horror games in question are made by Tango Gameworks, though, there’s something else in between all that noisy violence. A cheeky cartoon snail…doing a poo?

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Wot I Think: The Evil Within 2

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The Evil Within 2 begins by wearing its heart on its sleeve; here’s a burning house, and oh no, the protagonist’s daughter is inside it. From the outset, it yells in your face that this is going to be a Tragic Dad story, the most beloved of videogame narrative tropes. And it never really rises above this familiar narrative conceit as Sebastian Castellanos explores a horror world filled with bad science and twisted terrors in pursuit of his kidnapped daughter. It’s predictable. In other hands, it could’ve been trite. But The Evil Within 2 revels in its horror b-movieness. It embraces it, telling a surprisingly heartfelt and sincere tale of a man who just wants the best for his loved ones. Even if he has to descend into actual hell and face off against some of the most hideous monsters ever conceived in order to achieve this. Read the rest of this entry »

The Evil Within 2 now haunting a computer near yooOou

Today, Friday the 13th of October, is the second-spookiest day of the year and therefore a fine time to start a horrorshow. The Evil Within 2 [official site] launched over night, continuing the ch-ch-ch-chills from Tango Gameworks. We have a review burbling through our pipes at the moment, burping slime up the sink and making blood run down the walls of the RPS treehouse, but it’s not ready quite yet. For now, here’s word that the game is out and the launch trailer. And heck, you can still watch an hour of Alec playing from last month. Read the rest of this entry »

How The Evil Within 2 tries to be an open world b-movie

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Let me qualify that title statement, for fear it merely conjures images of a game in which you’re supposed to be endlessly surprised to find more zombies lurking behind the next hedgerow. A good (or, indeed, bad) b-movie is not someone sprinting aimlessly around and being constantly jumped by monsters, but rather it’s scene-by-scene situational. What fresh horror awaits in the basement, what tricksy traps and obstacles must be overcome to make it out this house alive, and oh no what just happened to that helpful man in the sensible pullover?

In an hour spent playing Bethesda’s upcoming survival horror sequel The Evil Within 2 [official site], I found a game that was striving to be a cat’s cradle of micro b-movies, spun across a freely-explorable, monster-blighted town. I also found a game that was trying so hard to be scary that my only true fear is that it isn’t scary at all.

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Watch an hour of The Evil Within 2’s butchery, nightmare dinners and basement portals to other realities

Last week I popped off to play Bethesda and Tango Gameworks’ upcoming survival horror sequel The Evil Within 2, which adds open world elements to its stomp through a town filled with science-gone-wrong monstrosities. You can read what I thought about it in my Evil Within 2 impressions here, or alternatively you can watch what I did and how many times I got killed by snickering things in the hour-long video below.
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The Evil Within 2’s feeding scene makes Resident Evil 7 look like CBeebies

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It’s the maggots and the split in the skin of the forehead, it’s the creak of a rope and the crack of a bone. In an hour with a couple of chapters of The Evil Within 2 [official site] I saw all kinds of gore and dismemberment, but the most horrifying sights and sounds were all in the quietest moments. One scene in particular ranks among the most disturbing I’ve seen, whether in a film or a game. Read the rest of this entry »

Meet The Evil Within 2’s tortured/torturous artist

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Let’s all go on holiday! To a twisted horror-world that exists solely as the manifestation of a fractured and agonised mind. Sure, the walls will probably bleed and that clock over there is definitely screaming about the severed threads of temporal stability, but there’s so much to see and do. And let’s not forget all the wonderful people we’ll meet as we hike from one attraction to the next.

There’s Stefano Valentini, for instance. He used to be a photojournalist but now he’s an artist who likes nothing more than creating tableaux of peoples’ dying moments. And because it’s not every day you stumble across someone’s dying moment, he’s taken to creating some magical moments of his own. By murdering people. The Evil Within 2 [official site] looks as gruesomely and gloriously daft as the first, and I am totally on board with this nasty disciple of Sander Cohen.

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Dad Schlock: The Evil Within 2’s gameplay trailer

The Evil Within [official site] clicked for me the second time I played it, which makes me regret my slightly sniffy review when I read it back. It’s a schlocky tour through all kinds of horrors, riffing on director Miyakami’s own Resident Evil past as well as a host of other subgenres and tropes. Even though there’s a central plot underneath all the reality shifts, it almost feels like an anthology.

Yesterday’s cgi-heavy reveal trailer didn’t tell me a whole lot about what to expect from the sequel, but today’s “gameplay trailer” gives a better idea despite using some of the same scenes. It looks gorgeous, in that grisly, grimy sort of way.

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The Evil Within 2 announced, “less linear” than the first

Bethesda continue to prove that they’re the kings of lyrically-relevant, stylistically-incongruous music choices. Wolfenstein 2 used Wayne Newton’s Danke Schön, while The Evil Within 2 [official site] uses a Duran Duran cover in the reveal of its grisly horror sequel. Watch the trailer below.

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The Evil Within’s Final DLC Brings First-Person Melee

The Evil Within [official site]? More like The DLC Out. Look, I don’t know kind of joke you expect from me at 8:47am. But the third DLC pack came out this week for the third-person survival horror, and it makes it… a first-person melee arena brawler?

The Executioner has you playing as The Keeper, that nasty chap with a safe for a hat, swinging hammers and smashing faces with a hammer in first-person melee. It’s not what I’d expect or want from The Evil Within, but as a Zeno Clash fan it sounds like a nice overlapping of my interests.

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A Halloween Treat: The Evil Within Demo

As Halloween approaches, do you find that your hunger for horror is increasing? Fear not. Or ‘fear a lot’, I guess. The first three chapters of The Evil Within are now available as a demo on Steam, with demo saves carrying over into the full game should you choose to purchase it. There’s also a 50% discount on the Season Pass and anyone who buys the game during this promotion, or has already bought it, will receive a copy of Call of Cthulhu: Dark Corners of the Earth.

Those first three chapters are a fairly good taster, with a bit of spooky stealth, a big setpiece and just enough freedom and trapping to show what’s coming later.

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Evil Within Your Letterbox? There’s Options For That Now

An evil letterbox.

Adam thought The Evil Within was a fine game, but that its letterboxed screen size was a hindrance – a technique that would have been best used sparingly, rather than for the entire length of the game. Rich Stanton thought that the technique was well deployed, increased tension and was never put towards creating cheap jump-scares. Parts of the internet, meanwhile, thought that the black bars were probably a technical fault rather than a deliberately-employed artistic technique.

Whatever you think, you’ll have now have to make a choice: a patch has just been released that lets you turn the black bars off, change the frames-per-second cap between either 30 or 60, and other tweaks.

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Wot I Think: The Evil Within

At its best, The Evil Within is the sequel that Resident Evil 4 deserved and that subsequent viral not-zombie games failed to be. That’s reason enough to recommend the game to anyone who believes Resident Evil 4 is a fine thing to emulate, and that is probably true of everyone who has played Resident Evil 4. There’s much to celebrate in Mikami’s return to survival horror but the course of true terror does not run smooth. Here’s wot I think.

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Dread On Arrival: Unlocking The Evil Within

The Evil Within has been unleashed and I started playing shortly after midnight. I did get some sleep but, cripes, things move along at a rapid clip in Shinji Mikami’s return to survival horror. The time to chainsaw is around ten minutes – five if you skip cutscenes. From there, it’s around five seconds to the first hideous death animation, two minutes to spinning blades, two and a half minutes to near-drowning in pool of blood and guts, and half an hour to ‘the city is collapsing and now there’s a creepy hospital ward inside my brain and, blimey, this is all very entertaining, isn’t it?’

Full thoughts as soon as I’m done but I wanted to report in with news that Bethesda have released a list of debug console command inputs. You may find them useful.

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New Evil Within Trailer Contains Messy Ways To Die

I want to die doing what I loved: being pulled by ephemeral blood-soaked hands into the solid floor of some hell-set asylum. The Evil Within let’s me simulate and prepare for this occasion ahead of time, plus many other less desirable demises. There’s a new trailer below – there’s been about a thousand of them now – ahead of the October 14th crikey-that’s-Tuesday release.

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Gore You With The Details: The Evil Within

I have reason to believe that the latest trailer for The Evil Within is directed at a very specific audience. It might even be an audience of one. I share it here just in case the individual in question happens to be reading this website, for it now contains all of the answers he or she will ever need. The person we’re seeking still thinks that The Evil Within will be a subtle and unnerving psychological horror experience, the sort that haunts dreams and takes up residence somewhere under the skin. The rest of us know – and can see final confirmation below – that it is a game in which everything is either bleeding, screaming or wearing its organs on the outside. While exploding.

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Fewer Oceans: The Evil Within Bumped Up In Europe

Please help me! I can't open this box until three days after the NA release!

It is quite daft that big publishers still delay international releases of games–coming out on Tuesday in North America, then the Thursday or Friday elsewhere. Here on this wide wonderful web, which has no oceans, it’s silly that they artificially stagger releases to appease retailers, especially given that most retail releases nowadays are little more than a Steam key in a box.

But it’s fine, Bethesda have finally come to their senses with The Evil Within and bumped the release date forward to- oh no, nope, they’ve made it even sillier. Most of the world will now get the survival horror at the same time, but some of you will still need to wait a few days, because reasons.

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