Posts Tagged ‘Targem Games’

Bust Moves To Save The World In Dance Magic

We’ve gone on a lot about dungeon-crawling, disco-dancing roguelikelike Crypt of the Necrodancer, so today I’m tickled to see a game which also offers rhythm-based combat but with far, far more emphasis on dancing. And tickled pink by this plot teaser:

“What if scientists invented a brand new form of biological energy able to convert dancing moves to real power? Then the fate of the whole human race would depend on the most skilled dancer’s will. Do not let this energy be used for destruction!”

That’s rhythm battler Dance Magic [official site], and it’s now out.

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Vroom, Vroom, Kaboom: BlazeRush

F1'll be this interesting eventually.

“Don’t worry, our races are all safe” advises the tutorial-spouting character of isometric destructo-racer BlazeRush, shortly before I strafe his car with a 12 foot minigun, sending him spiraling off the track into an explosion-punctuated death fall. He respawns at the back of the pack, naturally. All safe, you see? And¬†fast, hectic, sprinkled nicely with over the top cartoon violence. Power ups litter tracks, laps take 30 seconds or less and cars shunt each other around with exceedingly low regard for the laws of physics. It came out this last week¬†and I’ve had a surprising amount of fun with the first hour or so.

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Impressions: Battle Vs Chess

Is Battle Vs Chess finally the revision of the dusty old board game that has been so desperately needed for so many years? Can we at last see the embellishments the franchise has been longing for, for over 3,000 years? Perhaps today is that day, with the game now out on Steam. I’ve taken a look to see how the game has finally pulled itself out of the dark ages.

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