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Posts tagged “Team Cherry”

Feature: How to build a world where anything can happen

Hollow Knight and the art of consistency

"One of my favourite things in the whole game is that when you slash your little weapon against the cave wall you actually get an impact, with a little recoil and rocks come out,” says Ari Gibson, animator, artist and co-creator of Hollow Knight. “It’s such a small thing, but it changes you from being just a few animations to being a present actor inside…

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Hollow Knight’s free Gods & Glory DLC launches August

Excellent soulsyvania platformer Hollow Knight is just about ready to emerge from its chrysalis and spread its wings, reformed and fat with free DLC. The last of its Kickstarter stretch-goal expansions - Gods & Glory - is rolling out next month, and is set to conclude the story of The Knight. It'll be launching on August 23rd. Below, a very boss-heavy announcement trailer.

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Hollow Knight: Lifeblood expansion is free and out now

Hollow Knight incites a bit of debate around the site. As John brought up in his review last year: what do you do with a game that is genuinely good but rather unoriginal? It's a Metroidvania game that a lot of us picked up because it was simply the most recent Metroidvania game, and that's not the best excuse for buying a game. In the…

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Hollow Knight’s Lifeblood update will draw more of yours

While the promised free Gods & Glory expansion for Team Cherry's excellent Hollow Night is still in the works, porting the game to the Nintendo Switch has led to the creation of some tangential new content & features that we all get to enjoy in the interim. While not completely finalized, they've rolled this little bundle of boss fights and gubbins out as a beta on Steam, and…

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Gods & Glory, Hollow Knight’s final free DLC announced

Despite friends repeatedly nudging me into playing it, I've still only played the first couple hours of Team Cherry's excellent Dark Souls-ish metroidvania Hollow Knight. Normally a point to lament, but I'm not feeling so bad about it today. Riding a wave of inertia from a very successful launch, the third and final free expansion for the game, Gods & Glory, is on its way. With…

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Hollow Knight’s second free expansion out next week

One of my greatest gaming regrets of this year is getting about halfway through Team Cherry's excellent metroidvania Hollow Knight, then getting sidetracked by a pile of work. In order to get properly back up to speed, I reckon that I'll have to start fresh, although with the rate at which they're pumping out free DLC I might just wait a little while longer. We…

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Hollow Knight will welcome (???) the Grimm Troupe as free DLC this Hallowe’en

Hot on the heels of the Hidden Dreams free DLC, the Hollow Knight [official site] devs have announced the second in their trio of free-of-charge content packs for the gorgeous, insecty Metroidvania. This one is called The Grimm Troupe and will hit PC at Hallowe'entide, so the end of October. There's a super cute movie poster-type promo image which I'll pop after the jump along…

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Hidden Dreams free DLC now in Hollow Knight

When I first played Sunless Sea I didn't click with it, then the Zubmariner expansion/DLC came out and I was hooked for weeks. When I first played the arthropoddy Metroidvania-with-hints-of-Dark-Souls, Hollow Knight [official site], I didn't manage to click with it, but chatting with friends who adore it once it gets going and seeing that its first free DLC - Hidden Dreams - is out,…

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Feature: Rings a little

Hollow Knight feels too familiar, despite being a solid metroidvania

Hollow Knight [official site] presents a peculiar issue. What do you do with a game that is genuinely good, but rather unoriginal? A game that is so, so similar to others that have come recently before it, but is still a beautifully drawn, solidly built metroidvania? Do you say, "Get this one, because it's the most recent?" That's not a coherent argument. Unfortunately for Hollow…

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Feature: Burrowing into the artwork

State of the Art: The Elegiac Beauty Of Hollow Knight

Hollow Knight [official site] was a Kickstarter project I remember being captivated by because of the art style. It's all bluey greys and underground exploration to solve a mystery - kinda elegiac. There's a beta awaiting further exploration in my Steam library but I've only been able to dip in for small chunks of time thanks to a set of trips and other distractions. HOWEVER…

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