Posts Tagged ‘Team Fortress 2’

Team Fortress 2’s huge Jungle Inferno update out today

Today the Pyro will get a chuffing jetpack in Team Fortress 2 as part of the ‘Jungle Inferno’ update. This is a big’un, bringing one new Valve-made map, five new community-made maps, and the long-promised Pyro class update. All flamethrowers are being improved and the Pyro is armed with four new weapons too, from a beefy single-shot flamethrower to a cheeky slap (hey, it worked in Absolver).

The update was expected to launch last night but Valve delayed it for a little more testing, so it’ll now hit today. Read the rest of this entry »

Team Fortress 2 Jungle Inferno update brings new short

The Team Fortress 2 [official site] gang are off to a lush tropical island to fight around the remains of Saxton Hale’s failed theme park Yeti Park in the next big themed update. The Jungle Inferno update will re-open Yeti Park as Mercenary Park, where mercenaries fight mercenaries (for control of capture points). Psst, that’s us. Five tropical community-made maps are coming too. As is TF2 tradition, Valve are counting down to launch day-by-day with collected teases, so more is to come. Dare I dream for the promised Pyro overhaul?

And yes, of course this means we have a fine new TF2 animated short to watch: Read the rest of this entry »

Making The Orange Box: how 3 Valve games became 1

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The Orange Box is one of the strangest quirks of gaming history. Never before had a developer released three brand new, entirely separate games at the same time in one package, and thanks to digital distribution, it probably won’t happen again. What makes The Orange Box truly remarkable though is that it contained two of the most-anticipated games of 2007, and what proved to be the biggest surprise hit of the year (some might argue ever).

The company was Valve and the games were Half Life 2: Episode 2, Team Fortress 2 and Portal.

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Blocktober: a beautiful insight into how game worlds are built

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Interested in how the games sausage gets made? Yes? Then you need to be following Blocktober. No? Then you need to be following Blocktober. It’s a hashtag – no, come back – on Twitter this month, at which level designers on games big, small and yowza, really big are showing off what their creations looked like before artists and graphics programmers went and covered up all the cleverness with prettiness. In other words, take a look at the component parts some of your favourite games are made of, and get a real sense of how much of what we take for granted as background scenery and pathing is meticulously built.

Also: some of these unclothed visions of games such Star Citizen, Titanfall, Homefront, Yooka-Laylee, Vermintide, Bulletstorm, Dead Space, Uncharted and many more look like escapees from a beautifully minimalist alt-dimension of games that I would love to visit.
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Former Valve artist’s portfolio includes mystery co-op fantasy game, rad female TF2 characters

Valve Software might possibly be making a cooperative fantasy game, or have at one time worked on, or thought about making, or doodled some ideas for one. This revelation comes from concept art in the portfolio of former Valve artist Drew Wolf. “The project was a fantasy adventure game centered around cooperative combat and driven by story,” he says, though he doesn’t explicitly say the character sketches were for Valve, simply referring it as an “internal R&D project”. So maybe it maybe it never got beyond the R&D stage, maybe it wasn’t even for Valve, or maybe it’ll be Valve’s next game.

The point is: oh hot damn, Wolf also drew some ace concepts for female Team Fortress 2 characters, come look at these. Read the rest of this entry »

Has Team Fortress 2 been improved by its updates?

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

This is RPS, so let’s get literary. Team Fortress 2 is the game version of the Picture of Dorian Gray — but in reverse. Read the rest of this entry »

Team Fortress 2 adds organ harvesting, many nerfs & more open development

Traditionally, Valve have maintained impossibly motionless poker faces about what they have planned in the longer term for Team Fortress 2 [official site] updates – something which helped to build insane degrees of anticipation back in the day, as we prayed and begged for videos and comics and guns and hats. These days, Overwatch seems to absorb most of the air in the room, and in addition TF2 is so fatted with stuff that it’s hard to get too excited about this or that being tweaked. That’s why the latest round of patch notes are semi-notable: they’re telling us what they’ve got in the pipeline before it gets sprayed into the game, as opposed to the usual after.
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Valve crack down on Team Fortress 2 skin gambling

Valve have started cracking down more on sites using Team Fortress 2 [official site] items as chips in virtual gaming. Last year they focused on skin gambling with Counter-Strike: Global Offensive items, amidst scandals, more scandals, and lawsuits. Even the Washington State Gambling Commission got involved, ordering Valve to shut it all down. While Valve don’t run any of these gambling sites, see, the sites do rely on Steam. Now, Valve are shutting down accounts associated with TF2 sites. Read the rest of this entry »

The 50 Best FPS On PC

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

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Good will to all teams in TF2’s new autobalancing

Team Fortress 2 [official site] recognises that yes, Smissmas is a time for gibbing your fellow man then leaving their labelled hunks under the tree, but also somethings for coming-together. Valve’s free-to-play FPS has kicked off its Christmas event with an update bringing the traditional assortment of new icy items but also handy features for casual play. A new team autobalancing systems gives players gifts if they even up teams, while Casual matchmaking now keeps players together after matches to pick a new map and go again. This should mean more fun, less yelling, and an end to the Red and Blu sides of the family glaring at each other across the lounge on Boxing Day. Read the rest of this entry »

Monday morning machinima: watch the Saxxy winners

What use are Saturday morning cartoons? Who’s even around to see those? Mate, what I need is Monday morning cartoons. Some short fun cartoons around 10 on my first day back at work sounds just the ticket. So come on, let’s enjoy the 2016 Saxxy Award finalists and winners. Valve unveiled this year’s finest Source engine machinima on Friday night after I’d already flicked a match into the RPS treehouse and walked away growling “See you in hell!” as it exploded behind me (I didn’t look, obvs – I felt the heat), which means they’re handily here for me today as I sit on the floor amongst ashes. Read the rest of this entry »

The History Of Overwatch’s Hero Abilities

Developers imitate each other, as do writers, musicians and artists, and Blizzard are the best in the business at it. No other company is so good at distilling the sweat of another’s brow and refining it into pure, unadulterated joy. Yet, while it’s easy to see in Overwatch the objective-based gameplay of Team Fortress 2, the team dynamics of League of Legends or the creative movement mechanics of 90s shooters, its various ideas can often be traced back much further, towards older games that the designers at Blizzard may never have played.

I’ve chosen ten abilities Overwatch’s heroes can perform and used them as the starting point for a jaunt through game history. What was the first game to feature grappling hooks, or teleportation, or time-rewinding? Find out below.

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Who’s Boo In Halloween Video Game Events

The Big Spooky isn’t until Monday but plenty of games are already celebrating Halloween with special events for people with nerves of steel and eyes in the back of their head. If you’re feeling extra brave, check out our collection of spookyspoos going on this weekend. This isn’t a definitive list, mind, just a fair spread of things you might fancy trying. Do share your favourites too! Read the rest of this entry »

Scream Fortress VIII (EIGHT? Oh God, We Are Old)

Scream Fortress VIII

Team Fortress 2‘s [official site] annual Hallowe’en festivities are upon us and, although there are nowhere near as many of them as Simpsons Treehouse Of Horror episodes, the Roman numerals are still contriving to make Alice feel hideously old. So that’s something!

So what’s the haps this Hallowe’en-tide? Read the rest of this entry »

G-Man Tells Valve To ‘Stop Facilitating Gambling’

The Washington State Gambling Commission, a state agency governing gambling in that fair corner of Cascadia, has told Valve that they must “stop facilitating gambling” with Steam skins. If you’ve missed this whole fuss, basically: sites have been using Counter-Strike and Dota cosmetic item skins as chips for unregulated – and potentially underage – gambling, all running through Steam channels. Steam’s rules do forbid this and Valve recently stepped up and started sending legal letters ordering sites to knock it off. Now The Man is involved in Valve’s home state, and he’s none too pleased.

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Valve Revise Team Fortress 2’s Casual Matchmaking

Valve launched matchmaking for Team Fortress 2 [official site] on Thursday but its reception wasn’t wholly positive. As well as introducing 6v6 competitive ranked matchmaking, the Meet Your Match Update replaced TF2’s casual ‘quickplay’ with 12v12 unranked matchmaking – and that second mode has frustrated some. Its problems included long waiting times and limited options, but Valve are working on those and more. Over the weekend they acknowledged these complaints and launched the first update aimed at correcting some of casual matchmaking’s problems.

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Team Fortress 2 Launches Matchmaking

Ranked matchmaking arrived in Team Fortress 2 [official site] overnight with the Meet Your Match Update, letting you and your pals leap in and scrap to prove you’re the roughtest, toughest, point-caputringest mercs this side of Dustbowl. Or find out quite how bad you are. How confident do you feel? Valve have also launched a little contest to decide which character class will next receive an overhaul: the Pyro or Heavy?

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Team Fortress 2’s Meet Your Match Update Announced

It’s been a long time coming but matchmaking in Team Fortress 2 [official site] is almost here. Valve today announced the Meet Your Match update, which I imagine likely means it’ll launch this week. Look forward to a ranked 6v6 mode, unranked 12v12 ‘quickplay’, and all sorts of levels, medals, and statistics tracking your performance. Three new community-made maps are coming too, and sportsball mode Pass Time will launch out of beta.

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Have You Played… Team Fortress 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

If so, which version did you play? Team Fortress 2 has changed so much during its lifetime that it might have been a tight, retrospectively austere cartoon multiplayer shooter that valued teamwork, or a cavalcade of wacky weaponry and that seems more geared towards chaos than consideration.

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Team Fortress 2’s Competitive Matchmaking Beta Plans

We’ve known for almost a year that Valve have been planning to add competitive matchmaking to Team Fortress 2 [official site] buuut well, I imagine Valve got distracted chasing a squirrel in the park or something. After many months of staring at the tree the squirrel vanished up, Valve have shook off their coating of snow and come back indoors to crack on with TF2’s competitive matchmaking. They don’t have too much to say about it yet, such as when it’ll properly launch, but closed testing is beginning within a week or so and you can sign up.

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