Posts Tagged ‘Team Fortress 2’

TF2 Update Turns Into Man Vs Servers

Win all this, or play for free.
Just when I thought I was out they pulled me back in again. I’d uninstalled TF2 and everything was going well: other games were getting attention, my girlfriend showed me this thing called ‘Outside’, that didn’t have people setting me on fire or asking me to give them stuff, and then Valve announced Mann Vs Machine. I could just give it a try, yes? I can always uninstall it? I knew I was lying to myself, but it needn’t matter: it’s not like I’ve managed to get into a game.
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Ro-busters: TF2’s New Co-Op Horde Mode Unveiled

Here we go! After years of speculation, Valve have finally taken the wraps off a recently-hinted new mode and third faction for their game of ratatatatatatatatatatatatatatatatatatatboomdead.

Mann vs Machine‘ brings a co-op horde mode to Team Fortress 2, as five players battle legions of robots shaped in the image of TF2’s familiar classes. They are the Gray Horde, and they’re there for you to kill in incredible numbers. “Band together to survive all of the robot waves in a variety of missions to earn incredible loot and unlock new achievements,” it says here. And you get to do that from August 15th. That being tomorrow. Here’s a trailer for the new mode. It is a good trailer. It has good music. It has a Heavy with a head of steel. It has the suggestion of an enormous foe. It has me thinking “this is probably a very smart way to get people (back) into the game who’ve been put off by the all-knowing frenzy of the devout playerbase.” It also has me thinking “AI officially in TF2? Someone’s going to do fascinating things with that, eh?”
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Lights, Camera, Memes: Source Filmmaker Open To All

I give it a day before someone's made a video where he's playing a hat and wearing that guitar.

I, like many of you, have dreamed of creating the next great cinematic masterpiece since I first laid eyes on Kindergarten Cop. Unfortunately, I just never had the tools, so my gift to the world remained wrapped and hidden away. And then I got horribly distracted by Meet The Heavy meme videos created in Source Filmmaker, and that’s a hole I don’t see me digging myself out of any time soon. So my magnum opus has probably been shot by a regular magnum. There is a small spot of good news here, though: Source Filmmaker’s now available to everyone and, more importantly, Valve’s updated it with Meet The Engineer. So hooray, more memes that make me giggle uncontrollably for some reason.

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Wot I Think: Team Fortress 2


When the gentlemen of RPS asked me Wot I Thought about Valve’s now-free team-based FPS, Team Fortress 2, I was busy playing the game, and completely failed to notice their entreaties. They tried shouting and waving over my swearing at a pyro, but my ‘enjoyment exhalations’ – which sound a lot swearing practice and slamming a mouse on a desk – drowned them out. In the end, they had to go into the game and buy me a special ring, a novel item that sends a message through the game, and got my attention.

Finally, with my attention momentarily torn from the game, I agreed it was a fine idea: “Sure, now get out of my way: I can’t see the cart… oh for FU-” *mouseslam* But right now I’m struggling to come up with the words to describe my experience: it’s has been part of my life for years, and writing about it is getting in the way of playing it.
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Hero Academy Opening On Steam, August 8th

Meet the Plato

This is the most splendid of news. If you don’t know Hero Academy, it’s a turn-based, two-player tactical game from the chaps behind Orcs Must Die and if you are now wondering why you haven’t heard of it, it’s because it’s an iOS game. Except on August 8th it’ll also be a PC game, as it’s coming to Steam and allowing cross-platform play. Opponents are played asynchronously, so you take your turn, inform your opponent and wait for a response. This means you can play loads of games at the same time and with its chessy appeal, you’ll probably want to. I shall welcome it to my PC with a smile and, oh look, Valve have provided an exclusive team. Trailer below.

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Candy Camera: Pyrovision Goggles Are Kind Of Amazing

wheeeeeeeee
STOP: If you haven’t watched Meet The Pyro yet, watch it, for goodness sake.

This morning I found myself grumbling in RPS chat about how news sites were casually spoiling the twist in the Meet The Pyro video, by posting pictures of it. Now I am going to do exactly the same thing, because you really should take a look at the Pyrovision goggles in action. Anyone who logs into the game between now and next week gets a set of goggles that mods the game world to look a bit like the Pyro’s view of things, including shooting rainbows, balloon-gib deaths, and floating pink plushie unicorn. There are some videos of it in action, below.
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You’ll Never Guess What Adult Swim’s Adding To TF2

I managed to dig through code and find this image with no prior knowledge of how code actually works because I AM A WIZARD.
Everyone, I have some regrettable news: I woke up this morning with the sudden realization that – in my heart of hearts – my truest wish has always been to lead a life of megalomaniacal supervillainy. So, incredibly long and spellbindingly interesting story short, I’ve wired the entire world to explode. Unless! You can tell me – without glancing about one nanometer below this sentence – what’s come of the Team Fortress team-up between Adult Swim and Valve. Mwahahaha, I can smell your fea– yeah, it’s a hat. Well, damn. I guess I’ll just go back to writing about videogames, then.

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Inevitable Hot Stuff: Meet The Pyro


It’s been a long time coming, but finally…

UPDATE: Valve announce they are releasing Source Filmmaker. “The goal of the SFM was to develop a story telling tool that allowed us to create computer animated movies more efficiently, and with greater creative freedom,” said Bay Raitt, designer at Valve. “Over the past five years, we’ve produced more than 50 animated shorts with the SFM. The Source Filmmaker will allow our community to create their own movies in Team Fortress 2 and in their own Source SDK-created mods.”
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Update Double-Up: TOR’s ‘Allies’ Patch And Pyro Day 2

NO GUYS TURN AROUND RUN HE'S GIANT.
I remember when games used to be obstinate, unyielding creatures. They’d prance through the room, coated in all manner of dust and bugs and glitches, and they just didn’t care. Now, though, they heed developers’ every beck and call post-launch. The things can practically grow extra arms on command. Case in point: SWTOR’s latest patch, which brings it up to not-quite-light-speed with modern MMOs and, of course, Team Fortress 2’s recent case of Pyromania. So then, let’s have a gander at what’s on the menu.

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Valve Invite You To Meet The Pyro…Soon

Edit: Errrrr, also a massive update for TF2. Details below.

So, that Valve/Adult Swim collaboration. As many speculated, it will be the Meet the Pyro video and, yes, ‘will be’. It was foolish of us to think that the video would just appear without any foreplay, so instead there’s the image above, which tells us that something else will happen on June 27th. I’m guessing that actually will be the video, unless they choose to release one frame every couple of days, some hidden at secret locations around the world, the precise position hidden in Morse code messages transmitted on secret websites that can only be found by reading tea leaves through a specific kaleidoscope constructed in 1924.

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Bwah? Valve Teams Up With Adult Swim

This image is probably unrelated, but I just really wanted to use it because it's perfect in all ways.

Ready for something to come out of nowhere and hit you right in the nose? OK, here it comes. Get ready, brace yourself, and… it still hit you. Because that’s how things that defy the law of conservation of energy to suddenly materialize on our plane of existence work. I believe a more succinct term for it is “surprise.” Anyway! Turns out, it’s an announcement – as things we report on often are. Something Valve-related is making its way to famed purveyor of cartoons with curse words, Adult Swim. But what could it be? WHAT?

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Gabe’s Gamble: Valve Gets Its Own Economist

Valve, of course, 'forgot' to tell Varoufakis about the mandatory eye implant until the hiring process was complete.

Remember when Valve said it was looking to hire all sorts of people from every walk of life – from lowly programmers to the giant-bow-tie-wearingest of fungineers? Well, one bit in there stood out: “And if you’re a first-class economist,” Michael Abrash wrote, “please check us out. You’ll have a sandbox with 40 million users, and I promise you’ll never be bored.” Well, apologies to RPS’ substantial audience of budding TF2 hat economists. That position, you see, has officially been filled.

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TF2’s Hats And Stats Update Makes Me Sad

They are rather spiffing.
It doesn’t take a lot for me to get obsessed. I’d managed to pull away from Team Fortress 2, but then Valve introduced the Strange category of weapons, stat-tracking guns and melee weapons that report how many kills each has, and I got into it all over again. I’m almost embarrassed by how easy it was to hook me back into the mainframe. Worryingly Valve have just added a new category of unlocks to augment the Strange weapons counting abilities: Strange Parts.

Only found in crates, Strange Parts will help you study specific aspects of your performance in battle by letting you customize your favorite Strange weapon. Now you’re free to track the number of enemies you gib, projectiles you reflect, heads you’ve shot, and more.

They’ve also dropped three new hats into the game, and that number is a more descriptive than you realise: there are only three in the entire game, and to get one you’ll most likely need to spend a significant amount of money.
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Totting Up My Team Fortress 2 Transactions

If anyone wants to trade me a Strange Sniper Rifle, Flame Thrower, or Ambassador, btw...).
After looking at the cost of Guild Wars 2 and feeling a muscle in my eyeball involuntarily spasm, I started considering my spending habits. I’m currently splitting my money in three ways: indie games, Steam, and funding in Kickstarter. I don’t have any MMO subs, as I’m mainly action focused, and obviously my Steam account is already crammed with games. But none of this made me twitch. Instead it’s because as PC gamer I’ve never had to spend much on games, and in this odd, new free-to-pay future, in my eyes the cost of games feels like it’s getting cheaper. At least that’s what I thought. The one consistent expenditure I have is when I want to buy something in Team Fortress 2’s store, which saves every transaction. Going over my purchases I realise it’s not cheaper at all, and, in comparison, £50 on Guild Wars isn’t that bad.
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Valve Drops Mad Beats Into TF2, Adds A Boombox

I'll bet the Vengaboys sound amazing on that thing.

Uh-uh they did-uhnt. Valve did not just add a boombox to Team Fortress 2 that plays sounds whenever a Scout taunts… I think they did. Just let me check the server over here [opens server door] WELL, NOW I CAN’T HEAR AND I NEED TO CHANGE MY PANTS. BUT I CAN CONFIRM THAT THEY WENT THERE. They’ve released a paid for (£6.99! – too rich for my roots) community item called the “Boston Boom-Bringer“. Whenever the Scout taunts, it’ll play one of four phat beats. If you want to prepare yourself for the aural wreckage that the game’s about to throw at you, there’s a video below.

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TF2 Team Aren’t Working On A Hat

Because just saying stuff isn't possible in this stupid industry.

According to some typically cryptic words on the Team Fortress 2 blog, 2012 holds a “secret project” for the game, and they promise it is neither a hat, nor a map. But they don’t say what it actually is. And there comes the promise that this year will finally see the final Meet The Team video, giving the Pyro the coverage she so deserves. And apparently it’s going to contain an awful lot of blood. But no mention of fire. Finally, there will apparently be a more imminently revealed secret related to the Saxxy Awards. But who knows.

So I challenge RPS readers to speculate – what is the next new inclusion for the game? An entirely new game mode? A new character to muddle all the balancing? An RPG set in the TF2 universe in which you play as a struggling Scout, trying to find his way in the brutal world? A new hat?

TF2Maps Preparing A New Payload Delivery

I'm so proud, I'm doing this until the competition is over.
Any new Team Fortress 2 Payload maps are relevant to my interests. My interests being defending my themed house from carts of explosives while wearing a very silly hat. I rarely stray from Badwater Basin, but when I do it’s for more Payload fun. So I’m eagerly awaiting the entries of the newly announced TF2Maps.net Dynamic Payload competition, to add a little excitement to the bomb on wheels.
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Saints Row 3 Gets Heavy (And The Rest)

You know, we remember playing Saints Row 3. It could have been such a good game if it hadn't been so straight-laced all the time...

Celebrated crazy-em-up Saints Row: The Third is handing out a freebie to all Steam players tomorrow, and going a teeny-tiny bit further than most. You know how Team Fortress 2 likes to gives you hats from other games? Saints Row 3 gives you the TF2 gang’s entire heads, to wear and do with as you will. Fight, dance, love, laugh. The first and the last ones at least.

But you know what else can you expect from this TF2 intrusion?

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Ancient TF2: The Complete Go Team!

We once had so very many screenshots of TF2. Where did they go, those screenshots? Are they alright? Do they have someone who loves them?
Back, back, back, back even further, back a bit more, keep going, yes, not much further now and… there we go. You are now back in the most dim and distant past of the then tiny baby website Rock, Paper, Shotgun, a mere three months into our making-it-up-as-we-went-along existence. You will see ancient typos. You will see only glimmerings of understanding of how the internet works. You will see Kieron Gillen. And you will see The Go Team!, a multi-part mega-feature in which the four RPS founders present their assorted thoughts on Team Fortress 2’s classes, based on our delightfully haphazard experiences in the original beta back in September 2007.
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