Posts Tagged ‘Team Meat’

Super Meat Boy Forever Is An Auto-Running Platformer

Team Meat’s peculiar teaser a fortnight ago for a game they’d called A Voyeur For September, has been revealed to in fact be a game called Super Meat Boy Forever (anagram, see?). And despite thoughts it was to be a “live action stealth game”, it is in fact a touch-based “auto-runner”, that will have a Steam release alongside phone/tablet. Confused? I think they were aiming for that.

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Team Meat’s Live Action Stealth: A Voyeur For September

Team Meat, makers of Super Meat Boy, have announced their intent to become an indie game developer. What does that mean? That’s my cruel way of saying that the two-person team have put their previously announced new game Mew-Genics on hold, and released a fuzzy, live-action trailer for a new game called A Voyeur For September, about which there are no details other than that it’s a “live action stealth game”. That video is embedded below.

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Lovecats: Mew-Genics First Footage Shows Rutting Moggies

Mew-Genics, the cat-breeding-based follow-up to Super Meat Boy, has been in development for almost a year and half – that’s almost a decade in cat years. Too long, too long! We’ll all be crawling under the nearest chest-of-drawers to die soon. At least we finally have some in-game footage to look at, even if it does take the form of an animated GIF. But given cats and GIFs are the bedrock of the internet, it is only appropriate.

Warning: cartoon cats shagging below. No feline winkies on show, though.
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Pussy Galore: A Mew Genics Trailer

The biggest tragedy of my life is that I had to move into a building with a ‘no pets’ policy, which is an odd policy given that the landlord has let out flats to obvious criminals and a scary family with about seven angry people squashed into each room. But a purring furball? How dare I even contemplate such a thing! So I had to breed an invisible cat, which wasn’t too much trouble in the beginning. But I’ve not seen him for weeks and the house is starting to smell, so I’m beginning to worry. I got the idea of breeding cats, mutating them into genetic super cats, from Team Meat’s next game Mew Genics. A Crazy Cat Lady sim that allows you to breed ridiculous kitties, finding attributes you want to enhance and trying to balance out other problems. There’s a remarkable trailer below.

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Cat’s Out Of The Bag: Mew-Genics

Bits and pieces of genetically modified cats have been spilling out of Team Meat’s web-gullet for a few months now but the most recent hairball of information catapulted onto the blog contains the clearest description of the game to date. It’s a “Cat Lady Sim”, with a cut-away of a house crawling with felines, each of which has a unique appearance, set of stats and personality. I’d imagine quite a few of them have catastrophic diseases of one sort or another as well.

I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi , but at its core the game really isn’t like anything we’ve seen before.

The retelling of a session with the game explains more.

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Ridiculon: The Mew-Sic of Mew-Genics

Last time we checked in with Team Meat’s Mew-Genics, Alec was purring over the title theme: “I could probably leave that playing for a disturbingly long time. It’s very Danny Elfman, BUT WITH CATS and a bit of skiffle.” Imagine how excited he will be when he sees a five minute video of the chaps behind that track talking about and demonstrating the album-length contribution of music they’ve created for the game. There are also some hints about the game itself, although most of it has been implied elsewhere – a player’s cats can fight other cats, race in the sewers or enter kitty pageants. The music sounds fantastic though and I enjoy Ridiculon’s slightly unhinged boondocks-dwelling schtick.

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Kitty Kharacters: Team Meat’s Mew-Genics Hints

Cats can't smile ACTUALLY

Four words all but guaranteed to win my attention: “a game about cats.” When said four words are twinned with the knowledge that the game in question comes from the creators of Super Meat Boy and one half of The Binding Of Isaac team, my attention becomes unwavering.

We know precious little about Team Meat’s Mew-Genics other than that it’ll be “randomly generated, strange and involve cats” so even a tiny, kitten-size scrap of detail is enough to cause a flurry of fluffy speculation. Today, that’s two new shots showing in-game characters.
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Curiosity Rebuilds The Cat: Mew-Genics

Hi, I will momentarily request that you end my shambles of an existence

Returning from holiday has filled me with anxiety. If I deem the fact that Team Meat are developing a game about cats to be newsworthy, I fear that one of the blustering colonels who make up 42% of RPS’ readership will choke indignantly on his morning brandy and then send me a missive of terrible indignation. “Sir, your recent declaration that the announcement of Team Meat’s Mew-Genics is in any way ‘new’ cuts me to the quick. Captains Grayson, Meer, Rossignol and Walker have all written twenty thousand word dissertations regarding the wider cultural significance of felines, ludology and genetic manipulation. I bid you good day.” Oh, Colonel Breeches, settle your moustaches and just read the announcement below.

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Unbound: Ed McMillen Talks With Design3

And the infant could cry blood from time to time!

Who wants a long look into the mind behind The Binding of Isaac? Edmund McMillen recently spoke with design3, a web portal offering education and advice for game developers, and the resulting conversation is wide-ranging, fascinating and what I believe must be referred to as ‘refreshingly’ honest. That’s as honest as the country pub with the shaded garden serving up the first beer of a summertime Friday evening after a day of fielding calls in a thimble-sized office cubicle. The interview runs for an hour and a half but is certainly worth sticking with if you have an interest in Ed and his games, the indie scene, making games of your own or the wider industry. They cover it all.

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Team Meat <3 PC

And we <3 Team Meat right back. Over the weekend, they've been chatting to the cool cats over at IndieGames.com, and Ed dropped this hefty knowledge bomb:

We’re never going to make a game that couldn’t also be on PC. That’s a stupid thing for most indies to do. PC is crucial

No surprises there, considering that the Steam sales of SMB outnumber the Xbox sales by 2:1.

Don’t just take my out-of-context quote for it though, listen to the interview yourself here. There’s talk about how Tommy’s ex really didn’t like him wearing pyjama pants outside, Ed discusses the development of The Binding of Isaac, and they dish out a bit of advice to indie devs hoping to get a Steam distribution deal.

The Binding of Isaac Trailer Is Adorable


Traditionally, I enjoy my breakfast while listening to Ravel and watching the labouring classes hurrying back and forth in the street below. That all changed today. I nearly choked on my toasted muffin as my brain attempted to process the contents of The Binding of Isaac trailer. I had assumed Edmund McMillen’s latest would be an inspiring and moving parable relating to the limits of blind faith and infanticide. Turns out I was wrong. It’s actually about a terrifying Man-Baby refugee from an Aphex Twin video going bonkers in a dark room. I should have known. John talked about the game here and there’s no fresh information to digest along with the trailer. But if you can digest the contents of the trailer itself, you have a steelier stomach than I. All this madness can be yours sometime in September through Steam.

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Super Meat Boy’s Cryptic Follow-Up

What will the next game from Super Meat Boy creators Team Meat be? Well, it probably won’t be a Super Meat Boy sequel, going on their earlier comments. But it does, apparently, have something to do with one, some or all of these things: stabbing, cardboard, cats, trolls, teabagging, ninja sais, Benny Hill.
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Super Meat Boy Sells 12 Copies On D2D?

He hasn't even got enough fingers to count to 12. Unlike me.
Update: Team Meat are now claiming this was only a misinterpreted joke and there’s no truth to the reported number.

Holy… We’ve been pointed in the direction of DarkZero’s pretty fascinating chat with Super Meat Boy creators Tommy Refenes and Edmund McMillen, and amongst all manner of rumination on stuff like the importance of Steam sales and why they’re not worried about piracy, they let slip a little but apparently made-up number.
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Ed McMillen Annouces The Binding Of Isaac

It looks so safely familiar.

Edmund McMillen, and some of his team behind Super Meat Boy, has announced his next game. And it’s for PC. The Binding Of Isaac is “a roguelike shooter based on the dungeon structure of Zelda (NES)”, and is due out on Steam this August. There are more details below.

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Indie Game: The Movie: The Trailer

Levinim Font: The Movie

Indie Game: The Movie has been in the making for a good while now and all the bits we’ve seen so far have been fairly interesting. The filmmakers are into the final stretch of post-production now and to rally the hounds of publicity they’ve released an official trailer, which I should warn you contains footage of some intense-looking young men in thick-rimmed glasses.

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Boy Meats World: Super Meat Boy Mega-Patch

I am scared of Super Meat Boy

There are now over 500 levels in bastard-hard platform gem Super Meat Boy. Over 500. This absurd milestone has been reached as a result of a dramatic new update, known in continually Nintendo-prodding fashion as Super Meat World. It’s free, it was added to the game on Saturday, and it consists of a slew of new official levels and even more of a slew of approved third-party levels for the blood-smearing jumpy-runny game.
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Beefy: Super Meat Boy PC Outsells 360

Come home to the PC. We forgive you.

Last night at GDC, Team Meat took the stage to let out some of the frustrations that accompanied releasing Super Meat Boy. And those frustrations were Microsoft. Seemingly screwed over on a number of occasions, the independent dev team did not receive the promotion they were promised in return for the month-long XBLA exclusivity. Eurogamer have all the details about this screwery here. But there’s another aspect to this story. During the talk they also revealed that the game had the majority of its sales on the PC, despite the 360’s month-long head start.

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Super Meat Boy + Minecraft + VVVVVV

It’s been sad, watching consoleland getting so excited/frustrated about Edmund McMillen and Tommy Refene’s breakout indie hit Super Meat Boy these past few weeks. It should be ouuuuuuuurs. [Stamps feet petulantly]. Fortunately, the PC version is still planned for sometime this month (the target is the last week of Nov) – complete with some bonus famous faces. Well, they’re more or less faces, if you squint a bit.

Two of the PC version’s six exclusive playable characters will be Mr Minecraft, as publicly arranged on Twitter with Notch (as shown above), and VVVVVV’s Captain Viridian (as shown below). There are four more mystery chaps yet to come. Perhaps you’d like to take a guess.
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Watch First 20 Minutes Of Super Meat Boy

I too love punching meat.

Super Meat Boy is due to reach the PC on the 20th November. (A month after the XBLA release, sadly.) Team Meat have gathered together (that’s Edmund McMillen and Tommy Refenes) (and not even together, it’s by robo-Skype) to present what must be the least professional commentary of the first twenty minutes of a game I’ve ever enjoyed. Not being able to see the same screen makes it especially fun. It’s below.

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