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Posts tagged “tech demo”

Nvidia’s VR Funhouse Is A Wacky Physics Showcase

I don't say this lightly: Nvidia have created what is surely gaming's most advanced simulation of blasting goo at a clown's face. They've bunged their GameWorks fluid, hair, volumetric fire, and destruction physics simulation doodads into a fairground-themed minigame collection exclusive to HTC Vive to give us what is surely - and I don't say this lightly - gaming's greatest concentration of fancy but prohibitively…

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Crytek VR Demo Puts More Dinosaurs In Your Eyes

Time travel is dangerous, we all know - look at what happens to Doctor When's pals. That's why the burgeoning time travel industry's initial lineup of consumer products focuses on transporting only small parts of the body back in time. For £400, you can buy a pair of timegloves to touch 1682. Or for £500 you can transport your eyes in time and space, sending…

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Crytek’s Dinosaur Island VR Demo Now Dinoloadable

After some foolish experiments in the ’90s left dozens of people dead, scientists have mostly stopped trying to resurrect dinosaurs. It's fine, don't worry, now dinofans are only resurrecting them electron-sized within the secure confines of computers. Look at Crytek and their Back to Dinosaur Island, a tech demo with a dino nest safely inside y- wait, what? You have to put on virtual reality…

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Shiny: Unity Demo’s Screen-Space Raytraced Reflections

Fancier, more realistic reflections will come as standard in Unity's next major version (screen-space raytraced reflections, if you want to get technical), and we should probably pay more attention to the engine considering it's almost everywhere nowadays. So here, let's come coo over how nicely light reflects around a bedroom in this newly-released tech demo. You can download it to have a fiddle on your…

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Can Tech Demos Cry? Square Enix’s DX12 Witch Chapter 0

Being a cold and distant sort, I don't know what to make of crying. It's the thing where your face gets wet without swimming, yeah? I'll trust Square Enix when they say "the human emotion of crying" is "one of the most difficult representations for existing real-time CG technology" but not know what to make of their fancy new tech demo with high-def crying. Squeenix…

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Treely Magic: Arcane Worlds

It's amazing the difference one change can make. The last time I peeked into the rug-ged world of Arcane Worlds, a game basically built out of memories of Magic Carpet, it didn't have trees. It was just a barren world beneath a burning sun that you could flood or crack open with spells. That was kind of enough to give me a few hours of…

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Making A Splash: Nvidia’s Real-Time Fluid Physics

I feel like I should apologise for the headline but Nvidia call their middleware physics engine PhysX, for crying out loud. 'Making a splash' is almost Nabokovian in comparison. You may recall recent advances in convincing/crazed coiffures and I care about that about as much as I care about the latest floppy-fringed hair fashions in the real world. Not a jot. Fluid physics though? Ever…

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Warhorse’s Fantasy RPG Has Millions Of Graphics

Daniel Vavra, the man who built the Mafia, is now creative director at Warhorse Studios and Eurogamer Czech have some ridiculously impressive footage of the developer's unannounced fantasy RPG. The game isn't due for a couple of years but the tech, a modified CryEngine 3, allow us to glimpse a future-game so realistic that the monitor is almost like a window. A window that looks…

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Have A Splash With Arcane Worlds

Adam had a play around with the Arcane Worlds alpha at the beginning of the year. He liked it, even if was just a demonstration of world generation, choppy waters, and glowy sun graphics. Those are the building blocks of many games, anyway. If games are anything like babies, then 10-and-a-bit months is plenty of time for it to have gestated. I wonder what sex…

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Urban Unrest: Wildfire Worlds Tech Demo

Mr Caldwell introduced the riotous delights of Wildfire Worlds a week ago and now there's a tech demo available so you can see the unrest simulator in action. The one hitch is that none of the unrest is in place yet: no subversive influences, no catalyst for calamity or change, and no interaction. The tech demo is a little town doing it’s cute little routine…

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Technically Leaking: Vessel’s Fantastic Fluids

From the first video I saw, Vessel occupied a special place in my thoughts. The area it resides in is a large theme park grafted onto my occipital lobe. All of the rides and attractions that have sprouted there are based on interesting use of technology in games. Some are impressive structures of light and fury, while others are more subtle. Vessel's contribution is a…

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Captain Carpet: Arcane Worlds

I feel like I'm cheating a little here, because I'm going to tell you that Arcane Worlds aims to be a modern take on Magic Carpet but then I'm going to admit that nothing of the sort yet exists. That idea is something to giddily anticipate but the tech demo that has just been released by Ranmantaru Games only shows the absolute Genesis of it.…

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