Posts Tagged ‘tech demo’

Nvidia’s VR Funhouse Is A Wacky Physics Showcase

BLORG

I don’t say this lightly: Nvidia have created what is surely gaming’s most advanced simulation of blasting goo at a clown’s face. They’ve bunged their GameWorks fluid, hair, volumetric fire, and destruction physics simulation doodads into a fairground-themed minigame collection exclusive to HTC Vive to give us what is surely – and I don’t say this lightly – gaming’s greatest concentration of fancy but prohibitively expensive technology. But those blessed few who have both cybergoggles and a top-end Nvidia card, oh my friends you will be blasting clowns tonight all right.

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Crytek VR Demo Puts More Dinosaurs In Your Eyes

Time travel is dangerous, we all know – look at what happens to Doctor When’s pals. That’s why the burgeoning time travel industry’s initial lineup of consumer products focuses on transporting only small parts of the body back in time. For £400, you can buy a pair of timegloves to touch 1682. Or for £500 you can transport your eyes in time and space, sending them to other eras and worlds. Crysis devs Crytek have a particular interest in sending eyes to see dinosaurs, and today they’ve released another bit of software letting people who own Rift timegoggles see some hoverdinos.

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Crytek’s Dinosaur Island VR Demo Now Dinoloadable

After some foolish experiments in the ’90s left dozens of people dead, scientists have mostly stopped trying to resurrect dinosaurs. It’s fine, don’t worry, now dinofans are only resurrecting them electron-sized within the secure confines of computers. Look at Crytek and their Back to Dinosaur Island, a tech demo with a dino nest safely inside y- wait, what? You have to put on virtual reality goggles and get shrunk down and travel inside your PC to confront the dinosaurs? Reader dear, do not do this – it is not safe.

Crytek today released the tech demo for all to nab through Steam, eight months after first showing it. Do not download it and enter with your cybergoggles. It cannot be safe.

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Shiny: Unity Demo’s Screen-Space Raytraced Reflections

Fancier, more realistic reflections will come as standard in Unity’s next major version (screen-space raytraced reflections, if you want to get technical), and we should probably pay more attention to the engine considering it’s almost everywhere nowadays. So here, let’s come coo over how nicely light reflects around a bedroom in this newly-released tech demo. You can download it to have a fiddle on your own computer, if you’d like, or just watch this:

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Can Tech Demos Cry? Square Enix’s DX12 Witch Chapter 0

Being a cold and distant sort, I don’t know what to make of crying. It’s the thing where your face gets wet without swimming, yeah? I’ll trust Square Enix when they say “the human emotion of crying” is “one of the most difficult representations for existing real-time CG technology” but not know what to make of their fancy new tech demo with high-def crying.

Squeenix last week showed off a new DirectX 12 tech demo with a crying lady running on a chunky PC packing four Nvidia GeForce Titan X GPUs. the demo named so-very-Squeenixly ‘WITCH CHAPTER 0 [cry]’ is some pretty fancy pixel-pushing, but even to my reptilian eyes I don’t think we’re out the weird creepy puppet people phase yet.

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Treely Magic: Arcane Worlds


It’s amazing the difference one change can make. The last time I peeked into the rug-ged world of Arcane Worlds, a game basically built out of memories of Magic Carpet, it didn’t have trees. It was just a barren world beneath a burning sun that you could flood or crack open with spells. That was kind of enough to give me a few hours of fun, though. The latest update, that coincides with it attempting to break through the outer crust of Steam Greenlight, is available to download, and I noticed the worlds are created with a layer of foliage. So I reinstalled it.
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