Posts Tagged ‘Techland’

Torment: Tides of Numenera trailer highlights the Nano class

Torment: Tides of Numenera [official site] was the highest-funded video game at the time of its Kickstarter, and although its missed its release date more than once, things are looking on track for an early 2017 release as it progresses through early access. A recent trailer for Torment focuses on the Nano Class, which utilizes ancient technology to achieve feats that appear like magic. Read the rest of this entry »

No, Ryelly: Dead Island Devs Announce Pure Farming

Hope you've been saving your plasma gun ammo for this boss battle!

Techland, the Polish studio behind high-action first-person shooters including Dead Island, Call of Juarez, and Dying Light, have announced they’re making a farming simulator. Pure Farming 17: The Simulator [official site] will be a serious farm ’em up, no zombies or nothing as far as I know. Though I do believe that techno-organic monster teased in the announcement trailer, as shown ↑ up top, may be the final boss.

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Dying Light Gets Rocket League’s Buggy And A Ball

Usually we post about Rocket League [official site] because it’s taking yet another iconic car from pop culture and turning it into DLC, but not this time. This time it’s the other way around: it’s the Rocket League buggy that has come to Dying Light [official site] as a free DLC. So if you ever get tired of running over zombies you can play some car football.

Jump the break for a video, and details on how to get the update.

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Wot I Think: Dying Light – The Following

The Following is an enormous expansion, adding a huge new map and all manner of vehicular carnage to Techland’s open world zombie-smasher Dying Light [official site]. But does a game about urban exploration and claustrophobic limb-lopping really need to stretch its legs in the great outdoors? And how does a buggy fit into a world of parkour and pummelling? Is carkour even possible?

Here’s wot I think.

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Dying Light Raises Expansion And Enhanced Edition

Today’s a big day for Dying Light [official site], with three new releases coming to the open-world, zombie-slaying, parkouring FPS. I’ll try to explain this slowly, because it’s all enough that there’s a diagram explaining it all. So! Today brings The Following, the paid expansion which adds a new area and vehicles to Dying Light. Today also brings a free update with many tweaks and improvements to Dying Light. Lastly, today brings Dying Light: The Following – Enhanced Edition, which combines the base game (and that patch, natch) and The Following plus all its other DLC. Get it? Got it? Good.

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Hands On: Dying Light – The Following

I’m the resident cheerleader for Dying Light [official site] round these parts. Techland’s zombies ‘n’ parkour urban playground was one of my favourite action games of 2015, and a few hours with enormous expansion The Following have convinced me that the entire game is far smarter than the surface suggests. Rather than distracting from the free-running and scavenging, the addition of a vehicle and rural map bring out the best in the existing systems.

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