Posts Tagged ‘technology’

Gearbox show off a little new Borderlands technology

Gearbox Software have opened up a little more about the next Borderlands, after yonks of mutters and murmurs. Well, about some of its technology. Potentially. Gearbox head honch Randy Pitchford showed off some of the Unreal Engine 4 tech “that will power the next Borderlands game” during Epic’s ‘State of Unreal’ presentation at the Game Developers Conference yesterday. Gearbox have been working on lighting with black outlines, cross-hatched shadows, all that jazz. He showed a few scenes but did stress it “is not a video game, it’s a technology demonstration”. You can watch it online. Read the rest of this entry »

Games Enter Feelie Era?


There have been a few different haptic research stories over the past few months, but the one featured in this BBC report seems to be the most promising and the most impressive. It’s a device being developed by the University of Tokyo which uses ultrasound to create a perceptible “solid” object in thin air.

The team’s prototype system includes a camera which tracks the position of a user’s hand and shifts the output from the transducers to move the focus around with the hand. The result is a feeling of tracing the edge or surface of the virtual object.

Bizarre and inconclusive video demonstration after the jump.

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