Ninja Pizza Girl is, to put it mildly, an odd one. Its tagline of “a serious game about self-esteem, bullying and resilience – and pizza delivering ninjas” really does capture it. Purely to play it’s an energetic platformer that requires frame-perfect timing to succeed, but doesn’t punish failure so harshly as to be frustrating. The framing is half ridiculous cyberpunk errand running, half serious commentary on the difficulties of teenagehood. Cara enthused about its very existence last year, while I’ve just played the new demo with a half-smile, half-frown. It’s tied to a Kickstarter, after 35,000 AUD, that launched a couple of days ago. Leap over the barrier for some thoughts.