Posts Tagged ‘Ten Crowns’

Soren Johnson on challenging the norms of 4X games

“Sid [Meier] didn’t know he was inventing a genre back in ’91 – if he had he might have been a lot more careful. He was just making it up as he went along.”

That’s how genres begin. By mistake. Somebody creates a set of rules and systems for the needs of a particular game, and then either people adopt and adapt those rules. Soren Johnson, creator of Offworld Trading Company and lead designer of Civilization IV, is working on a new game called Ten Crowns and after spending almost an hour talking with him at GDC, I get the impression he’s going to be very careful indeed. Not cautious, because I expect some bold reinvention of 4X strategy fundamentals, but careful in his treatment of a genre that we both agree needs to escape its own past.

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