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Posts tagged “Ten Years of Deus Ex”

Feature: From The Archive

Dark Futures: Clint Hocking

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, we re-visit Kieron's Dark Futures series, which spoke to the leaders of the immersive sim. This is part five, an essay written by Clint Hocking. Clint Hocking's career started with sending his resume into Ubisoft Monreal "on a lark". Six week's…

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Dark Futures Part 5: Clint Hocking

Clint Hocking's career started with sending his resume into Ubisoft Monreal "on a lark". Six week's later, he's working on the original Splinter Cell, ending up as a designer/scriptwriter. After its enormous success, he rose to the position of Creative Director on Splinter Cell: Chaos Theory and Far Cry 2 before leaving this year to chase new horizons. Away from his game design, he's a…

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Dark Futures Part 4: Raphael & Harvey Arkane

Raphael Colantonio and Harvey Smith are game designers who are currently co-directing an unannounced project at Arkane Studios, working across offices in Lyon and Austin. They've been making games professionally since 1993, with a keen interest in first-person games with detailed environments and RPG features. Colantonio is the founder, CEO and Creative Director at Arkane. Under his direction, Arkane created Arx Fatalis and the PC…

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Dark Futures Part 3: Jordan Thomas

Jordan Thomas first came to our attention with Thief: Deadly Shadows where he co-designed the Cradle with Randy Smith. Next he was on Bioshock, with his fingerprints over all Fort Frolic. Then, he stepped up to Creative Director at 2k Marin with Bioshock 2. He's highly verbal, scarily optimistic and wants to talk to you about the Immersive Sim as an Anti-genre, the death of…

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Dark Futures Part 2: Emil Pagliarulo

Emil Pagliarulo started his career this side of the fence, writing for the venerable Adrenaline Vault. Since kicking his way into development, he worked in the twilight years of Looking Glass - where he was designer on the eternal Life Of The Party - before moving to work on Bethesda, where he was Designer on Oblivion (Think "Dark Brotherhood") before becoming Lead Designer on Fallout…

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Dark Futures Part 1: Randy Smith

The Ten Year anniversary of Deus Ex has lead to a week of looking back at RPS. But that bothered me a little. Deus Ex was about the future, after all. The question we should be asking is... what now? Hence this series of interviews with some of the brightest minds to have toiled in the field that Ion Storm Austin once called "Immersive Sims".…

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Tom Chick: The Man Who Hated Deus Ex

When Deus Ex debuted back in 2000 it was showered with universal critical kudos. Well... almost universal critical kudos. The exception was Tom Chick, now one of the most respected American games journalists currently writing about the medium, who gave it a sub-50% mark. And no-one's ever forgot it, though it's long since been lost even to archive.org... though the lovely Crumbsucker has unearthed it.…

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Emergent Gameplay: Deus Ex Made Me Part 3

Following on from the first two parts, here's the influence of Deus Ex on two developers in very different places. EA's RTS Lead Designer Saul Bass was in the industry for five years... and then left. Meanwhile, Aubrey Hesselgren was in Tiverton. There's a dark future for you...

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Emergent Gameplay: Deus Ex Made Me Part 2

Following on from yesterday's first part, here's another couple of developers who were just entering the industry when Deus Ex hit, and the influence it had on them. Both 2k-Mariners of Bioshock 2 fame, Lead Level Designer Jean-Paul LeBreton was starting his career at Human Head when Deus Ex hit while Senior System Designer Kent Hudson was at college making game maps on any SDK…

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Emergent Gameplay: Deus Ex Made Me Part 1

It's been a decade since Deus Ex. A realisation struck me: the industry will now be peppered with people whose formative experiences were with Deus Ex. For them it was, in one way or another, inspirational. I decided to hunt down a few and talk to them, about what Deus Ex said to them, how it shaped them, what it taught them and how they…

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The Wealthy Have Always Been The Ones To Profit from one-world government: DX Cheap

The_B's just noticed that RPS isn't the only people doing stupid things on the birthday of Deus Ex. Steam are having a 75% off sale, which ends at 3PST on the 23rd. 75% off is £1.50 each, or three quid for the pair. It's the sort of price which I'd be tempted to spend just to have on my Steam-Account in case I can't be…

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The Abridged Deus Ex

A quick refresher on the epochal events of everyone's favourite ten-year-old videogame... If you find any inaccuracies in this meticulously-researched document, that's because you're wrong. Spoilers, obv. INT: A BIG RED ROOM WITH A GIGANTIC CREEPY HAND IN IT BOB PAGE: Underneath this gigantic creepy hand is the perfect place to openly discuss our plans to take over the world. WALTON SIMMONS: Yes. And I…

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Happy Deus Ex Day!

Deus Ex is ten years old today. That's ten years since JC first stormed the Statue Of Liberty in front of a paying audience. Ten years since people really started talking about Best Game Ever status for another science fiction game made in Texas. Ten years since greasels. Ten years since the bit where Gunther Hermann didn't get the right flavour of fizzy drink. If…

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