Posts Tagged ‘Tequila Works’

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

"Hello dad, yeah it's all gone a bit murdery"

Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don’t escape, I’ll have to tell you about the time I threw a gun at someone’s head in Heat Signature, to absolutely no effect. This week, you see, we’re talking about Things Going Wrong. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Gamelab, the airships of Worlds Adrift, and horror of Get Even

Bring out your ears, it’s the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane’s president leaving the studio (there’s not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off airships and getting into disagreements with cloud hobos in floating island MMO Worlds Adrift, and Pip has been too busy to play things. The world is an accursed slum of injustice.

But there’s more! We also have a tougher-than-normal edition of our patch notes quiz, Patch Adam, and take some questions from readers. Listen now, your attention is our sustenance. Feed us. Feed us.

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Podcast: The Electronic Wireless Show talks RiME, Endless Space 2 and OrbLands

The RPS podcast, the Electronic Wireless Show, was recently brought out of retirement for one last job. But it turns out that job takes place on a weekly basis. That’s why the third episode is out now, in which Pip, Adam and I talk about sunny platformer RiME, alien-smashing grand strategy Endless Space 2, and walking simulator-with-bullets OrbLands.

This week also features Quickfire Questions with one of the developers from Night in the Woods, and some chat about our recent bestest best games of 2017 so far feature, where we talk about some reader suggestions to decide if they are worthy of the list or not. Also: some board game chat! We’ll try not to make a habit of it. Read the rest of this entry »

Pretty puzzler Rime is out now

Rime Banner

I’ve already had the pleasure of playing through Rime [official site] from beginning to end (reviewing it for *ahem* another publication). I loved everything about it: the clean puzzles, the sense of exploration, the soft cel-shaded visuals and – most of all – the subtle story. It’s out now, so you can experience it too.

It’s a relatively simple platform-puzzler in which you, a young boy, explore a deserted island. The beauty is in its subtle sense of narrative: I wasn’t really sure what it was all about until the last of its five chapters. Then, the context of the whole game dawned on me, and it was incredibly moving. I wasn’t expecting it at all.

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Time-looping murder puzzler The Sexy Brutale is out

Every day, the guests of casino mansion The Sexy Brutale are elaborately murdered by their hosts. Every day, the guests are reborn and murdered anew. Every day is the same day. Well, until we start meddling. I really groove on the sound of time-looping murder mystery The Sexy Brutale [official site], where each day unfolds in real time with the same murders. The mystery isn’t who’s causing them but how to stop them, figuring out how across days how to thwart the impending murders. Groundhog Day but less intent on pashing with Andie MacDowell. And now it’s out, launched yesterday. Read the rest of this entry »

It’s about Rime: Zelda-like adventure gets release date

While the joys of the new Zelda on Switch are being experienced by all and/or sundry, we in PC land have to resort to scowling and then writing about how we can still learn lessons from Nintendo’s long-running adventures of Link the Landscaper.

But what’s this, sailing over the horizon? It’s Rime [official site], that adventure game about being a wee lad stranded on a gorgeous Mediterranean-style island. And it’s holding up a sign. “WILL ARRIVE,” it says, “MAY 26.”
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Timeloop murder mystery The Sexy Brutale out in April

The Sexy Brutale [official site], the murder mystery set within a time loop of the same deadly day, now has a release date. Mark April 12th on your calendar — over and over, gouging circles with your pen until you tear through to May — as the date we’ll get to venture into the eponymous casino and discover why its staff are murdering a ball’s guests every day. It sounds a bit Majora’s Mask, a touch Groundhog Day, and a smidgen The Last Express as players get to understand a little more of the place and people around them each day. Here, check out this new trailer: Read the rest of this entry »

Zelda-ish adventure platformer Rime now coming to PC

The boy adventurer of sunny platformer Rime [official site] will be coming to PC this year, says a new trailer. The very blue skies and also-very-blue seas were first revealed at Gamescom in 2013, whereupon we exhaled a sigh of sad exhaustion at the big sign plastered over it saying “PlayStation exclusive”. But following some rights wrangling last year, developer Tequila Works will be bringing it to us as well. We know because they have pooped out a new trailer with the Steam logo on it. It’s down here.
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Deadlight: Director’s Cut Out June, Survival Mode Deets

I was pretty torn with sidescrolling platformer/survival ’em up Deadlight when I first played it a few years back. For the most part, I enjoyed its zombie apocalypse narrative, its challenging gauntlet sequences and its wonderfully bleak presentation, however really struggled with certain jarring features – like how the protagonist would instantly drown upon impact in water, or how the screen would go all weird when he was exhausted. Just ask Adam about that one.

Other folk I’ve spoken to loved it, though, which might be why a Deadlight: Director’s Cut [official site] is heading our way on June 21, bringing with it updated controls, full 1080p resolution, and a new Survival Arena mode which looks something like this:

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Impressions: Deadlight

I’ve spent my Friday evening playing the first hour and a bit of Deadlight rather than gallivanting in a pub. It’s a side-scrolling zombie adventure that was previously a tenant of XBLA. Shades of Flashback, Oddworld and Limbo have helped to keep me here while the world drowns the week’s worries, but is this particular apocalypse anything more than a diversion?

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Skipping The Greenlight: Deadlight Coming To Steam

When there’s no room left in hell, the dead will walk in every computer game on earth. If those words are true, and since I just wrote them on the internet they certainly are, then hell must be on the verge of overflowing. It’s a good thing that not all zombie games are alike, then, with Dead State, DayZ and Project Zomboid all evidence of interesting tales still to be told. Deadlight is a zombie game set in the eighties that looks and plays a bit like Another World. Our chums at Eurogamer had a grand time with the XBLA release and on October 25th it’ll be on Steam, with extra graphics and difficulty. PC people love graphics and difficulty. Peep at the trailer below.

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