Posts Tagged ‘Terrible Toybox’

Thimbleweed Park DLC unbeeps Ransome the *Beeping* Clown

The Total War games have a tradition, so they can dodge the censors and get a lower age rating, of toning down the gore then releasing a big bucket of blood and mutilation as paid DLC. That way, teens still get to murder but adults can see the full consequences of murder. Now Ron Gilbert and Gary Winnick’s retro point ‘n’ clicker Thimbleweed Park has seemingly followed suit. Well, with swearing, not decapitation. If you wish to hear Ransome the *Beeping* Clown swearing his teeth out, you may now pay $2 for DLC to remove the censoring beeps from his dialogue. Read the rest of this entry »

Thimbleweed Park’s arcade is now open

Thimbleweed Park arcade

You can now play old-school arcade games within old-school adventure game Thimbelweed Park [official site]. Cool-a-reno. The town’s arcade was previously just a facade, but now you can snoop inside and pop a token into such 8-bit delights as Meteor Menace, Space Slime and Die! Enemy Scumm!

But, like the rest of Thimbleweed Park, it’s not quite as straightforward as you might hope. You’ll have to solve puzzles to get access to those tokens, creator Ron Gilbert said on Twitter. The arcade is only available in the game’s hard mode as well, so expect those puzzles to bend your mind.

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Thimbleweed Park gets in-game hint hotline

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I’m constantly getting stuck in Thimbleweed Park [official site], the old-school adventure game from the creators of Maniac Mansion, Ron Gilbert and Gary Winnick. I always seem to have an inventory full of loose popcorn, soot, a t-shirt and some dynamite with no clue as to how to combine them in order to get ice cream cake to a hungry ghost.

I thought I was just being dense, but it turns out that I’m not the only one who’s had issues. Fans and critics have remarked that the game needed a hint system and the team has, somewhat reluctantly, obliged. And not just any old hint system: a proper hint hotline you can call from the in-game phones, reminiscent of the real gaming hint lines of the ’80s.

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Everything wrong with the first three minutes of Thimbleweed Park

My very first interaction in Thimbleweed Park [official site], and most likely anyone else’s, was to “Look at Willie.” I don’t know who I’m playing yet, nor who Willie might be, but my German accented chap has appeared on a screen with two interactive items: a gate, and a slumped drunken man called Willie. So I looked at him, he being potentially more interesting than a gate, presuming that my character would inform me that either he knew this man and needed to speak to him, or that he did not. I got neither. Because “Look at Willie” speaks to him. Read the rest of this entry »

Wot I Think: Thimbleweed Park

In Thimbleweed Park [official site], few things are what they appear to be. The game, which reunites Ron Gilbert with his Maniac Mansion co-designer Gary Winnick, is a point and click comedy-mystery that looks like a relic from the past. Or, more accurately, like memories of the past; it has handsome lighting and a level of visual detail that actually fills in the blanks that memory often papers over.

Attractive as it is, should such pixels please your eye, it’s the quality of the story and the puzzles that really count. On one of those fronts, Thimbleweed eventually finds a way to go above and beyond anything I expected from it, but the combination of broad jokes and mystery-thriller sometimes creates confusion and frustration in both the narrative and the puzzling along the road.

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Click me up: Thimbleweed Park coming March 30th

Thimbleweed Park [official site], the new adventure game from Maniac Mansion creators Ron Gilbert and Gary Winnick, finally has a release date. On March 30th, two-and-a-quarter years after the game’s crowdfunding campaign ended, we’ll be welcomed into the small town of Thimbleweed Park to investigate murder and other strange goings-on. It’ll bring puzzles, chat, jokes, japes – y’know, stuff you’d broadly expect from the reunion of a pair of LucasArts adventure veterans. Read the rest of this entry »

What point and click adventures could learn from hidden object games

Thimbleweed Park

This week I’ve been tinkering with a preview build of Thimbleweed Park which is the point and click murder mystery from Ron Gilbert and Gary Winnick (them off Maniac Mansion). I used to love playing point and click games when I was little – my siblings and I would play them together over weeks and weeks – but for me they feel so rooted in that time’s technology and gamescape that I don’t think I’ve found any of the modern revamps/revisits/reworks/riffs of interest. Thimbleweed Park’s recent trailers did trigger a little frisson of curiosity though, and I’ve also been tasked with booting up The Dig by John for a new Game Swap. The result of all of this was an unexpected 2am conclusion about what point and clicks can learn from hidden object adventures. Read the rest of this entry »

Meet Thimbleweed Park’s creepy clown Ransome

Ransome the clown

Thimbleweed Park [official site] – that’s the point and click adventure game being spearheaded by Ron Gilbert and Gary Winnick of Maniac Mansion fame – has a new trailer. I’ve been curious about the game for a while and we’ve had some really interesting bits on the site about it, like Adam’s interview with Gilbert at GDC. But this is the first time a trailer for it has stoked something other than that slightly distant professional interest: Read the rest of this entry »

Thimbleweed Park: A Warning From Delores Edmund

Thimbleweed Park [official site] – a sinister and quirky point and click from Maniac Mansion’s Ron Gilbert and Gary Winnick – has a trailer out to coincide with Gamescom. Adam went to see a demo of the game back in March and that focused around the playable character of celebrity clown, Ransome. This trailer takes a look at aspiring game developer and heiress Delores Edmund – another playable character – and gives a bit of background on the game’s namesake:

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