Posts Tagged ‘Terry Cavanagh’

Wot I Think: Super Hexagon

Ever looking forward, I’ve finally found the time to explore my thoughts about one of last year’s finest. I played Super Hexagon and I loved Super Hexagon, but it wasn’t until I saw it removed from my screen and occurring in a drinking establishment that I found the words I needed.

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Hexcellent: Super Hexagon PC-Bound Next Week

Never look up videos of people beating this game. It will break you.

After a fair deal of ugliness concerning its sort-of-evil clone, Super Hexagon is finally, definitely, mark-it-in-your-calendar-ably twisting and turning its way onto PC. Which is great, because the, um, third-person hexagoner – a diabolical product of the evilest brain trapped inside a very nice person – is a masochistically compulsive good time. But creator Terry Cavanagh declared it as little as two weeks out from launch back in September. So what exactly took so long? Well, have you ever re-coded an entire game before?

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Open Hexagon Copies Cavanagh

Yes, give me the toughest, pinkest challenge you've got.

Update 1 – there’s been some kind of breakdown in communications here, as it transpires that Terry Cavanagh isn’t as cool with this game as we first thought. While the Open Hexagon dev was given a blessing to make a game ‘inspired’ by Super Hexagon, he was explicitly told that it couldn’t be a clone. And yet… So, if you like Open Hexagon please be sure to give your support to the creator of the game it so liberally borrows from once Super Hexagon itself arrives on PC.

Update 2 – the creator of Open Hexagon has apologised profusely for releasing his clone game before the PC/Mac version of Super Hexagon, and attempted to explain why he got the wrong end of the stick.

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War On Geometry: Super Hexagon Coming To PC

Hate. Let me tell you how much I've come to hate you since I began to live. There are 387.44 million sides of circling hexagons in wafer thin layers that fill my thoughts. If the word 'hate' was engraved on each nanoangstrom of those hundreds of miles it would not equal one one-billionth of the hate I feel for Terry Cavanagh at this micro-instant. For you. Hate. Hate.

With his new iOS game, Super Hexagon, I’ve just realised that Terry “VVVVVV” Cavanagh has a plan, and it’s to achieve immortality through drinking the tears of broken souls, bent over electronic torture devices screaming his name in fear and fury. I hate him. I hate him. I hate him. Super Hexagon will be coming out on PC. You will hate him too. Hate. There’s a trailer after the jump. Hate.

How’s your Monday morning going?

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IGF Factor 2012: At A Distance

Terry ‘VVVVVV’ Cavanagh’s ultra-minimalist, abstract first-person co-op puzzler At A Distance is nominated for the Nuovo award at this year’s Independent Games Festival. As part of our seemingly infinite series in which we chat to (almost) all the finalists, Terry talks about the concept behind the game, what he’d like to see win at the IGF this year, his disappointment that the Pirate Kart didn’t get a nod, and his answer to the most important question of all.
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Cat Life: ChatChat

Long-term readers will guess which one's me all too easily

Instructions: “be a cat.” This is all you need to know about VVVVVV creator Terry Cavanagh’s free and cannily-named mini-MMO, ChatChat. Go on, be a cat. Do what cats do (bum-licking not included, mercifully). Hang around with other cats in the way that cats do, i.e. doing your best to ignore them with barely-concealed hostility. Catch mice. Leave dead mice as gruesome offerings to your owner. Be completely unmoved by the discovery of treasure, because if treasure doesn’t run away, scream and bleed, what possible use is it to you?
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