Posts Tagged ‘tf2’

The TF2 Unlock Teacup-Storm

I’ve been out of the TF2 scene for a few months now, as all that focus on achievement-whoring and increasingly technical play turned me off the game somewhat – paranoia I couldn’t keep up with The Kids as much as anything else. However, the combination of a masterful marketing effort and the promise of new toys that didn’t require incredi-skill or soulless grinding to attain lured me back in today. Clearly, I’ve had a great time – the current free weekend means there’s a palpable excitement on the servers, and some of the community maps that have sprung up during my time in the wilderness are pretty spectacular. (There’s one with biplanes in the sky and an underground ice cave which was particularly gorgeous). The new weapon unlock system though – not so keen, and you may have caught some folk venting in our other TF2 threads.

Top bit of info to know before your bonce explodes in rage, however – I bounced a quick mail to Valve’s very own Saxton Hale, TF2 lead-guy Robin Walker, who reckons there’s some sort of bug in the system that’s meaning people aren’t getting unlocks even after hours of play. “Not at all how it’s tuned,” apparently. Which is, I think, the first time I’ve been relieved to hear a game has a bug – it means the problem will get fixed. Read on for my thoughts on the change and word on how it’s supposed to work from the goodly Mister Walker.
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Sniper & Spy Updates Online, TF2 Free Weekend

And so it comes to pass, the Sniper/Spy update is live, TF2’s gone free for a weekend, and the price for keeping it has halved. Here’s what we learned. The Sniper got his Huntsman bow, then he got his Razorback shield. Things got weird, Spies started appearing, and then the Spy had two watches revealed, The Cloak And Dagger and The Dead Ringer. We then met the Spy, shortly followed by the Spy getting The Ambassador. Finally the Sniper gets a jar of piss, and somewhere along the way lots of new achievements were announced and a new Payload Race game mode. Enough? Good. Who’s next?

The Spy, Meet The Ambassador

Smokin.

Confused about what’s going on with Snipers and Spies and updates? Yeah, me too. Tuesday was originally thought to be the launch day for the Sniper update. Two unlocks were revealed, along with a new game mode, and then the switcheroo happened. Now it’s a Spy update, two unlocks were revealed at once, then yesterday the Meet The Spy video made an encore appearance, along with the achievement titles. Today… a Spy unlock. And it’s the pistol upgrade everyone was hoping for.

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Act Surprised: Official HD Meet The Spy

Aw.

Just a quick note to say the official version of Meet The Spy is now available on Valve’s Spy Update pages, and available to download in HD via Steam. There’s also the traditional unveiling of the achievement names, with their descriptions to be added tomorrow. Also, kudos to Valve for their good humour over the weekend’s accidental early leaking of the video via YouTube, with the bonus achievement shown above.

Sniper Update Day 3: Things Get Mysterious

Is there something in the Spy's hand?

Valve seem to be messing with us. As the Sniper update rolls out, suspicious things have been happening. Suspicious, sneaky, back-stabby things. Spy-like things. Yesterday saw the reveal of a new game mode (the one hinted at in the background during the Scout update), the Payload Race. Two carts, one per team, uphill. Today brings us the Sniper’s second unlockable – the Razorback – a “tribal shield” wired up to a battery, designed to protect the Sniper from being backstabbed by Spies. But it gets weirder.

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They Will Stick To The Wall: Sniper Update Day One

So very appealing.

Valve have spun the giant wheel of classes and this time it’s settled on the Sniper. He’s getting his update “in the coming days”. This means the familiar pattern will take place: over the next few days we’ll be told about his three weapon unlockable upgrades, new user-made maps that are going official, and a big pile of new achievements. Today’s announcement: a bow and arrow!

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RPS Does Community Service

Not an actual photo of the RPS server.

Over the last year, one of the things we’ve noticed at RPS Orbital HQ is that we have some readers. At the last count, more than three. It seems that some of the loyal and most handsome of them have gathered their pocket change together to get themselves an unoffical semi-official official-but-not-quite RPS TF2 server. Oh yes.

As the RPS Steam Group broke the 1000 members mark the other day (1200 now), regulars in the chatroom lamented that in order to have a celebratory game of TF2, they had to invade the Penny Arcade server. Well no more. The Rock, Paper, Shotgun – Community Server for Servicing the Community is born.

The IP for those wanting to join in is 85.236.101.56:27115. (Ventrillo: 85.236.100.69:12384) But be aware, this belongs to the readers, not RPS, and we’re not in charge. FEAR THEIR WRATH. Huge thanks to Dartt, The Poisoned Sponge, Evo, DuBBle and everyone else involved. (Disgruntled missing names – contact me).

If you want to donate funds to the good people of RPSland to keep their server going, head here.

Heavy’s Lighter Fight: Arena Mode


The Heavy update info-flow continues to inundate us, this time with information about Arena Mode. But what’s Arena Mode? “Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.” There are two new maps for this, and a couple of reworked areas of previous maps. Sounds interesting. But what do you think, opinion-persons?

Natascha! – Update

Where exactly is he storing these guns on his person?

Update – The achievement descriptions are up, and they pretty much confirm everyone’s favourite guess for weapon upgrade three, the “Sandvich”. The Konspicuous Konsumption achievement requires that you “eat one hundred sandviches,” which makes them seem a pretty solid bet.

Sasha has a playmate. Valve’s cunning trick of stringing out their update announcement to forty-seven days is working, as proven by today’s Heavy Update Post: Natascha is the new member of the familiy, the second revealed unlockable weapon, and she’s very pretty.

This is a rather fascinating new weapon. When minigun Natascha’s bullets enemies hit a player, they will slow them down, just for a moment. A slightly weaker weapon (25% less), she’s not designed for face-to-face combat, but rather dealing those crowds of weakling retreating opponents, who will find themselves forced to either find a hiding place, or turn and face you, “mano-a-tiny-itty-bitty-mano.”

TF2 Getting New Game Mode, Heavy Update

Every time you see a

Update: Thanks to reader Theory who points out that the TF2 Blog is now describing the five new maps for the new game mode as “five new arenas”. What does that suggest to you?

Valve have begun the Heavy update news, but they’re being dreadful teases. Revealing a detail per day until Friday, and then more on Monday and Tuesday next week, it seems there are big plans afoot. Shack News are reporting that there will be the user map, a new “special edition” Meet The Team video, a new Payload map, and most of all, five new Valve-made maps designed for the brand new game mode. What this may be, we don’t know yet. But it’s the biggest change to TF2 since launch.

For today, it’s information on a new community map, CP_STEEL.

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TF2 Pyro Pack Almost Ready

And MY axtinguisher!

Good news for Pyro fans (apart from those who fear change, but love forums) – Valve are almost ready to release the next big Team Fortress 2 update. Which of course brings with it the new Meet The Sniper movie, as we oh-so exclusively revealed last week.

This includes the introduction of a new unlockable weapon for the Pyro, the Axtinguisher. (Best name ever?) Dishing out half-damage when used alone, if used to chop a player you’ve already set on fire (it’s funny how innocent this seems in the context of the game) it guarantees a critical hit. Valve say,

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Compare Us To TF2 Say Battlefield Heroes Devs

IT LOOKS A BIT LIKE TF2! IT LOOKS A BIT LIKE TF2!

If you ever want to make an MMO developer mad, and why wouldn’t you, keep mentioning World of Warcraft when you’re talking to them. It’s the big unmentionable, the competition they know they’d have no audience without, but want to pretend doesn’t exist. Even the fine folks at EA Mythic, they behind the genuinely comparable Warhammer Online, tend to refer to Blizzard’s beast as, “Certain Other Games”.

So it’s with some surprise that Shacknews discover DICE’s Aleksander Grondol is completely fine with people mentioning Team Fortress 2 around their forthcoming Battlefield Heroes…

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Valve Announce Gold Rush For TF2

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Some breaking news before RPS heads bedwards: There’s a new Team Fortress 2 map available. And more, as part of the free Gold Rush update.

Valve explain,

“The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic.”

If you don’t own it and that’s not enough to tempt you, perhaps a free weekend might do that. Starting Friday at noon PDT, TF2 will be free to everyone until Sunday. You can begin pre-loading the files now, with all the details you’ll need here.

More Gold Rush in the morning. But first some shots fresh from The Night Of A Thousand Medics.
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Boink!

At last – Meet The Scout:

We have a very good idea who you are, Gametrailers.

Seems a bit tighter than the, to my eye, slightly iffy Demoman trailer. The Scout-as-jerk angle was the only way to go, really, and it works – certainly, I really, really wanted to see him take a beating by the end of it. Which is, of course, very much the point.

Also, the Heavy eating a sandwich is one of those images that’s bound to grace desktop wallpapers across the globe.

The PC’s Samus? Pyro’s Gender To Be Revealed

GET THE GIRL! GET THE GIRL!

Relaxing with the new PCG: UK podcast, I was entirely unsurprised – if only because Dep-Ed Edwards had told me about it beforehand – to hear the Master of Stealth Tom Francis reveal a little gossip hot from Valve’s Robin Walker. Firstly, they’re still doing the class movies – the next was to be the Medic, to roll out with the class achievements, but it wasn’t quite what they wanted so are reworking. The next will be the Pyro which will “apparently clear up the pyro’s gender”, according to Francis.

For those who haven’t been following the (er) controversy, careful exploration reveals a delightfully girly purse in the Pyro’s locker. Or maybe, as PCG notes, maybe he’s Tellytubby Tinky Winky.