Posts Tagged ‘the best of RPS’

Street Cleaning Simulator: Diary Of A Street Cleanin’ Man

Hello, ladies.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the the best moments from the archive. This week, another Jim road trip, only this time he’s cleaning up the mean streets of Street Cleaning Simulator. This article was first published on July 8th 2011 with the title, “Street Cleanin’ Man”, an age before we were all au fait with labour sims.

Discovering that this game existed was a moment of perverse joy for me. I knew that it would be deeply boring – it really is – and that I would have to play it extensively for no reason other than to take joy in being quite deliberately boring. It’s the kind of non-challenge I relish, and I gleefully set about compiling a diary of the events – or lack thereof – in the life of a simulatory street cleaner.

Read on to find out how I got on with that.

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Why Fuel Is Still A Showroom Of Videogame Possibilities

Starting today, every Sunday we’re going to pull out one of the best moments from Rock, Paper, Shotgun’s 141-year history. This week, Jim’s road trip around post-apocalyptic racing game Fuel, first published June 22nd 2009 with the title, “Fuel: Around The World In Eight Hours”. With The Crew just around the corner, a Mad Max game in-development and open-terrain survival games on the rise, the musings below are still relevant today.

When it was announced that Fuel, Asobo Studios’ apocalyptic open-world racer, boasted a daunting 5,560 square miles of terrain (14,400 km²), I immediately made a mental note to go mental, and drive around the entire world. Last week, having received some PC preview code from publisher Codemasters, I did precisely that.

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And You May Have Missed…

Being a big ol’ list of the big neat things on RPS you may want to read if you’re a newcomer. Or a particularly inattentive oldie.

ULTROMEGAFEATURES: Features so big we give them a silly name.

The Go Team! Team Fortress 2, class by class.
The RPS 2007 Game-O-Calendar: Looking back at the best games of 2007.
Games For 2008: The year preview in full.

INTERVIEWS: Developers with high talkosity verbospeaking.
Raph “Theory Of Fun” Koster talks MMOs and Metaplace.
Ron “Monkey Island 2” Gilbert talks Deathspank.
Soren “Civ4” Johnson talks about PC gaming.
Eric Wolpaw on writing for Valve, and writing Portal
.David Speyrer on making Half-Life 2: Episode Two.
Kim Swift and Jeep Barrett on making Portal.
Ken Levine on the Making of Bioshock.
The Splash Damage story: Paul Wedgwood on how they got to make Quake Wars: Enemy Territory.
Robin Walker and Charlie Brown on Team Fortress 2. Part 1. Part 2.
Professor Henry Jenkins on games and academia.
Nathan ‘Oveur’ Richardsson on Eve Online.
Adam ‘Cargo Cult’ Foster on Half-Life 2 super-mod MINERVA: Metastasis.

MAKING OF: Interviews with Developers on the origins of classic games
Collect them all by clicking the Making Of tag.
Hostile Waters
Freedom Force
Harvey Smith
Rise of Nations
Laser Squad Nemesis
Arx Fatalis
City Of Heroes
The Longest Journey
Settlers II
Operation: Flashpoint
Cannon Fodder 2
Thief: Deadly Shadows
A Tale In The Desert
Dungeon Siege
Shogun Total War

RETROSPECTIVES: Cleverthinks and Heart-On-Sleeveage about Games We Love (Mostly)
Tron 2.0
Alien Versus Predator.
Cannon Fodder.
Kohan II
Planescape: Torment
Republic Commando.
The Longest Journey.
Writing to Reach you: Two months with Travian.
Vampire – The Masquerade: Bloodlines.

GENERAL MESSING AROUND: We know they’re funny.

Rebel Without A Pause Key: Kieron’s adventures with Liberal Crime Squad.
The Worst Ninja Series: Alec tries to play Ultima Online with only the in-game instructions. Madness.
Quest For Glory: John Walker dresses up as a wizard, stands in Bath city centre and tries to give people quests.
RPS Countdown: Perchance to Dream: A top 11 of recent dreams the RPS peeps have had. Psychologists, notepads ready.
Project FreezerCube: Walker decorates his fridge as a Weighted Companion Cube. Yes. Yes, he does.

CRITICAL ESSAYS: Yeah, just as poncy as they sound.

ErotiSim: Sex and The Sims.
No Jokes Aren’t Funny Anymore – The Orange Box moving comedy to the core of PC gaming.
World of Evecraft