Posts Tagged ‘The Binding Of Isaac’

Unbound: Isaac joins fighting game Blade Strangers

As an avid The Binding Of Isaac player and a fan of absurd disparity in fighting game crossovers, I’m delighted to hear that Isaac has joined the cast of Blade Strangers. Isaac, a murdered child who in his native roguelikelike top-down shooter fights sentient poos by crying on them, will face a roster of heavily-armed crossover characters including Quote, the warbot hero of Cave Story. A bit like watching Butt-Head fight Godzilla on Salty Bet. That said, seeing Isaac in action in the new trailer below, I am surprised by how much of a scrapper the wee guy is. Even if he does cheat by getting his mum to fight for him. Read the rest of this entry »

Geralt may appear in Soul Calibur VI but here are the characters we really want

soul-calibur-vi-guests-7

This is Brendan, broadcasting live from rumour world, where everything is made of a nebulous candy floss-like substance. The locals call it “hope.” Amid this sticky cloud, a figure has formed. It’s Geralt of Rivia, hero of popular Gwent spin-off, The Witcher 3: Wild Hunt. The monster-hunting swordsman will “make an appearance” in another game later this year, according to CD Projekt Red community lead Marcin Momot. Some have asserted that he’ll be a guest character in upcoming fighting game Soul Calibur VI. Which makes sense given the close business ties between the Polish studio and Japanese publisher Namco Bandai.

It isn’t confirmed. But it does raise the question: who else deserves a place on the stage of history? I asked the RPS treehouse who they’d like to see. Here’s the list we all settled on. Read the rest of this entry »

Have you played… The Binding Of Isaac: Rebirth?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

‘Played’ in the title suggests something concluded, but clearly if you did ever play The Binding of Isaac: Rebirth (plus its various expansions), you’re almost certainly still playing it. Forever and ever. Read the rest of this entry »

Dungeon of dicks: The Binding Of Isaac’s most hateful enemies

Actually, Ultra-Greed has yet to ever kill me, but it's a more exciting screenshot to open the post than, say, a single bastard spider

The Binding Of Isaac: Rebirth (plus Afterbirth add-ons) is very much my jam right now. It’s been in my life for a while, but December (and now January) was when I fully committed to it. By which I mean ‘it took over almost my entire life.’ I’ve seen so much, I’ve killed so much, and I’ve been killed by so much. I have a degree of skill at the game I never believed possible (and which, clearly, pales into insignificance against that of longer-term players), but even so, there are certain enemies that always, always give me grief, even as I am able to face down far great horrors.

I say enemies. I mean dicks. Absolute, total dicks who have humiliatingly cost me victory on more occasions than I could ever admit to. These are those dicks.

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Wot I Think: The Binding of Isaac Afterbirth †

The new expansion for the marvelous The Binding of Isaac is a mixed bag. Stick your hand in and, fittingly, given the grotesque nature of the game, you might find a pleasant treat, a razor blade or a little cluster of dingleberries. Toxic dingleberries. For the first time since its release, Isaac really is creaking under its own weight and Afterbirth † feels as overstuffed as a trio of turduckens. It’s not a pretty sight, but there is plenty of meat wrapped around all those little choking bones.

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When Is It Acceptable To Look Up A Wiki?

We’ve all been there. When a puzzle is so obtuse you can’t even begin to work out how to solve it. When you’ve been searching for the next bonfire in a Dark Souls game for hours on end. When you’ve committed to finding a game’s scattered collectibles and one proves a bit too well hidden. Wikis and guides can replace hours of frustration with a few seconds of Googling, making up for an oversight on the part of a game dev or the occasional brain fart on the part of the player.

They can also leach the fun out of games. Looking up solutions can quickly devolve into a paint-by-numbers experience, with almost as much time spent alt-tabbed as playing a game. The moment that door is opened, there’s a danger that any sense of challenge or discovery will be lost. So, how do you decide when turning to external sources such as guides, FAQs, Wikis and search engines is worth the risk?

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Burials And Bubblewrap: The Binding Of Isaac ARG

In the week or so after the release of The Binding of Isaac: Afterbirth [official site], many members of the Isaac community were up in arms. Datamining – digging through the code for behind the scenes information – had revealed less new content than the pre-release build-up and Steam store page seemed to promise. There was talk of gated content that would only release when updates arrived, there were accusations of lying and betrayal; the Isaac subreddit was saltier than the Dead Sea. And then, over the weekend, the game crept out into the real world and everything got a little weird…

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Wot I Think – The Binding Of Isaac: Afterbirth

Four years after its original release, The Binding of Isaac [official site] is still one of the games I’m most likely to turn to given a spare fifteen minutes (or couple of hours). The recent release of Afterbirth, a DLC/expansion/semi-sequel has rekindled my love, and I’ve spent most evenings since locked in a basement of shit, blood and tears. Whether you want to classify it as an expansion or an entirely new game, it’s one of my favourite things released this year.

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The Binding Of Isaac: Afterbirth Voms Up Release Date

You probably want over a thousand new rooms, 120 new items, 8 new bosses, 25 new enemies, 4 alternate chapters, 10 new challenges, a new game mode and daily runs for twitchy Catholic horror roguelike/twin-stick shooter The Binding of Isaac: Rebirth [official site]. You probably want to know when you can have those things, too.

I will tell you: October 30th. That is one day before there are lots of student house parties attended by sexy zombies and people who think dressing as one of the Avengers counts as a Halloween costume. And one day before every single videogame in existence adds a one-day-only spooky mode. So at least the Afterbirth expansion – that name being the first time I’ve felt just a little bit repulsed by The Binding of Isaac’s body horror grotesquery – is getting in there first.

Full details on the add-on plus a CGI-y trailer below.

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Binding Of Isaac Double Newsblast: Eternal And Afterbirth

Meet Eternal Famine in all its awfulness.

Who knew crying babies could generate so much news? Anyone who knows new parents, I suppose. Jokes. But here I mean The Binding of Isaac [official site], which has exciting new things going on with both its original Flash version and the fancy remake Rebirth.

BoI’s ultra-difficult ‘Eternal’ update is now out, introducing a new difficulty mode full of ridiculous bullet-spewing variants of enemies. It’s somewhere between challenging and trolling. We also have more word on the ‘Afterbirth’ expansion for Rebirth, with a glimpse of new alternative levels and talk of making secret character The Lost maybe actually fun.

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Rebound: Original Binding Of Isaac Getting New DLC

The new Hollow shouldn't appear in the starting room when it's finished. Shouldn't.

Though The Binding of Isaac‘s remake-o-expansion Rebirth has been out for a few months, and even has an expansion in the works already, dear old original Isaac hasn’t gone forgotten. Co-creator and programmer Florian Himsl has announced he’s working on new DLC for The Binding of Isaac: Wrath of the Lamb by himself. It’ll bring a new Hard mode to the roguelikelike weep ’em up with “elite” versions of monsters, a bit like Rebirth has, along with bug fixes.

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Wot I Think- The Binding Of Isaac: Rebirth

2011’s The Binding Of Isaac was the evil, twisted twin to Spelunky – both perma-death, procedurally-generated games with superficial accessibility masking extreme precision of design and a long path to mastery. Isaac, though, went for an over-caffeinated shmup angle rather than measured puzzle-platforming. A tale of a young boy descending into a hellish world of blood, faeces and religious perversion in search of some kind of redemption, what it’s really about is surviving a horde of monsters with the help of gruesome upgrades. The Binding Of Isaac: Rebirth is a new version in a new engine, with new items, art and music. It remains, uh, unsympathetic to Bible fans.

You probably already know if you’re buying it or not.
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Untied: The Binding Of Isaac Rebirth Released

I don't remember this from the Bible.

It’s healthy to cry, They say. Better out than in, They tell me. I firmly believe that no one should cry any more than four times per year, and should carefully ration their tears lest they find themselves amidst tragedy but over quota, forced to grind their teeth and dig their nails into their palms to keep the blubbing in. This is perhaps not wholly healthy. The Binding of Isaac: Rebirth has so very many tears but I can’t rightly grumble about that – because they’re weaponised. Isaac is once again weeping furiously at manifestations of whatever’s going on inside his head after his mother tried to sacrifice him, as the roguelikelike shmup’s remake-o-sequel is now out.

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Wot I Think: Runers

Runers is a top-down, roguelikelikelikelike/shmup hybrid which plays a little like The Binding Of Isaac, but without the nightmare foetuses and with DIY spells instead. It’s out now, and I’ve spent a little time fiddling with its fireballs. Here’s what I made of it.
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Binding Of Isaac: Rebirth Dated, Discounted, And Danced

What a merry jig!

Roguelike-like weep ’em up The Binding of Isaac Rebirth has a new trailer, which means several things. Firstly, you can watch people nude but for the sacks over their heads stumble around accompanied musically by a warbling hymn. Secondly, the expanded remake now has a confirmed release date: November 4th. And a release date naturally means pre-orders are open too, on Steam. The discount promised to folks who already own the original game will only be available before launch, we now know, but it’s a respectable 33%. Come see the sackfolk dance their merry jig.

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Conjoined: Eight Minutes Of Binding Of Isaac: Rebirth Co-Op

Alice already delivered information about how co-op will work in Binding of Isaac: Rebirth, but if you weren’t paying attention at the back of the class, perhaps you’d like to see the mode in action. Designer Edmund McMillen has played the game for seconds shy of eight minutes, showing off some of the new co-op challenges, items and abilities that extend the Nicalis’-developed game beyond “remake” territory into the well-established “remake-sorta-sequel-sorta-standalone-expansion-sorta” territory.

Anyway. Watch the video below. It’s got about a million tears in it.

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Action Allegory: The Binding Of Isaac Rebirth Trailer

Rolling bones.

The Binding of Isaac: Rebirth is called a “remake” but it also bungs in an expansion’s worth of new stuff for the roguelike-like shooty dungeon crawler. Developers Nicalis are working with creator Edmund Mcmillen to add loads of new items, characters, rooms, enemies, and bosses, an extra chapter, local co-op, and other odds and ends. McMillen gabs about changes and additions on his devblog, but looks at it in motion were limited to the occasional animated gif. Now the game’s finally in good enough shape that he’s shared a “first look” at a beta build.

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Baby Mode: Binding of Isaac Rebirth’s Co-op Detailed

Throwing bones.

Local co-op coming in The Binding of Isaac‘s remake may sound jolly exciting but are you concerned that having help might turn the roguelike-like into a game for, not just about, babies? Relax! Take a chill pill, pal. Designer Edmund McMillen has explained how it’ll all work and, from the sound of things, Rebirth’s co-op will bring the joys of friendship without necessarily losing the thrills of trying not to die. See, calling in a baby friend (no, co-op players actually are babies) will cost a slice of your life, and they may come with a terrible curse.

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Binding of Isaac: Rebirth is Going To Be Amazing

Quick, the RPS hivemind has retired to a snoozing chamber in London to absorb more knowledge into the glorious whole, so let’s have a party. It’ll be full of blood and guts and dead animals and religious subtexts! Not your sort of party? You probably haven’t played enough Binding of Isaac, the gory 2D roguelike from way back in the mists of time, 2011. It was one of the first in the long line of every-run-is-different action games from the past few years and (particularly with the DLC) is fucking brilliant. Since we last heard from dev Mr. Edmund McMillen, he’s been hard at work on a remake/expansion and putting updates on the game’s blog. The main purpose is to get away from its Flash trappings so it will run acceptably on a larger number of machines, plus allow some console ports. However, there’s also been music, item and enemy reveals, the best of which I’ve hunted down, cried at until they died and hung the corpses of on the wall below.

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I Very Much Roguelike The Humble Weekly Bundle

While the main Humble Bundle is diverting itself from gaming with a really quite splendid collection of audiobooks, it seems to have snuck out one of the best collections of games so far in its Weekly Bundle. Rather than showcasing games from one studio, this week it’s a collection of Roguelikes. (Everyone who wants to have a fight about the terminology, please do so here.) That’s Paranautical Activity, Dungeons Of Dredmor Complete, Hack Slash Loot, The Binding Of Isaac + DLC, Teleglitch Die More Edition, and Sword Of The Stars: The Pit Gold. Cor.

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