Posts Tagged ‘The Brotherhood’

Isometric STASIS follow-up Cayne out now for free and Beautiful Desolation’s apocalyptic Africa on the way

Whoopsie. I was at the beach last week and missed the release of Cayne, the short and free follow-up to isometric horror adventure STASIS [official site]. But I’m back to work today, so here I am to drop the freebie game bomb. Boom. I don’t know if it’s good or not, but Alec enjoyed the original in our STASIS review, even if it had the occasional daft puzzle. “STASIS is all about momentum rather than stop-start headscratching,” he said. “It flows.” This is just one half of my back-to-work newsing though. Creators, The Brotherhood, are also yodelling about a Kickstarter for their new game, Beautiful Desolation [official site], which is halfway to its funding target at this very mo, and has some new trailers to show off.
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STASIS Gets Free, Prettier Semi-Sequel Cayne

I thought Stasis [official site] was a mostly excellent gothic sci-fi pointer-clickerer, a few frustrating mid-game puzzles and its lack of support for high resolutions aside. My first world problems couldn’t hold an eerily flickering candle to those faced by protagonist John Maracheck in his nightmarish bio-horror trek across a System Shockish spaceship, of course. Unsurprisingly, South African devs The Brotherhood are working on a follow-up. Surprisingly, it’s going to be free. And also has full resolution support, which my monitor would be delighted about, in the event it somehow achieved sentience and didn’t then decide to kill me.
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Sci-Fi Scares: Stasis’s Prequel Chapter Is Coming

I enjoyed two sci-fi point and click adventures last year: Technobabylon and Stasis [official site]. This post concerns the latter – a grimy adventure game analogue to Soma – and the post-release plans of developers The Brotherhood. They’d listed a prequel chapter as a stretch goal during the crowdfunding campaign, and have now begun work on that new slice of horror. Rather than taking the relatively easy route of building the Cayne chapter using the tools and techniques used for the base game, The Brotherhood are taking things to the next level, like some kind of extreme sports personality. This post explains all.

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Wot I Think: STASIS

Stasis [official site] is a traditional point and click adventure game with a sci-fi horror theme. Successfully Kickstarted by tiny South African studio The Brotherhood in 2013, it was released yesterday. Join me for some space-screaming.

Perhaps the main reason adventure games and I broke up is that I found them too arbitrary to take seriously. The puzzles were so often at odds with the setting or theme, necessitating a suspension of disbelief (either that there really only are three usable objects in this room, or that the protagonist is simply too stupid to try anything else) that I was increasingly unwilling to provide in order to commune with some designer’s lateral thinking, or some writer’s gags. Even Grim Fandango, the last adventure game I loved, was guilty of this: that wonderful sense of journey regularly disrupted by an inherent illogic. I don’t enjoy puzzling for puzzling’s sake – but when it’s a puzzle which propels a game’s events onwards, that’s a different matter entirely. STASIS is all about momentum rather than stop-start headscratching. The majority of its puzzles act as natural stepping stones along its journey into body-horror darkness, not obstacles. It flows.

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