The best PC games ever The best PC games of 2018 so far Best graphics card 2018 Best free games Rainbow Six Siege operators guide Monster Hunter: World guide

Posts tagged “the castle doctrine”

Feature: The Most Dangerous Game

A Game And A Chat Ep 2: Jason Rohrer

Jason Rohrer isn't like other game designers. He isn't really like them at all. From his early days eschewing videogame norms to make a game about the inevitably of death and loss in Passage to cooperative storytelling intrigue-o-tron Sleep Is Death to wild (and controversial) Minecraft "religious" experiment Chain World, Rohrer's games aren't escapism. They often make people uncomfortable. They often make him uncomfortable. The…

Tagged with , , , , , , .

Feature: Are Rampant Sales Hurting Players?

Rohrer Isn’t Wrong About Sales, But He Also Isn’t Right

OK, first things first: Castle Doctrine, Passage, and Sleep is Death creator Jason Rohrer is a giant. I am automatically more inclined to believe anything very tall people say. They've seen so much more than the rest of us from their monolithic neck perches, their giraffe-like forms stretching up into stratospheres I've only dared imagine. Also, it's instinct: big person beat me up, ergo ideologically…

Tagged with , , , , , , , .

Feature: The Cutting 4th Dimensional Edge

The 2013 GDC Experimental Gameplay Workshop

An undoubted highlight of GDC every year is the Experimental Gameplay Workshop. Despite having that complete nonsense word in the title, it's a chance for some of the most innovative and esoteric gaming ideas to be shared with one of the week's biggest audiences, whether in development, released, or some impossible state in between. Some of the highlights are below.

Tagged with , , , , , , , , , , , , , , .

It’s A Steal: Castle Doctrine Alpha Released

Huh, that was quick. Then again, everything I experienced of Jason Rohrer's home invasion MMO-ette The Castle Doctrine last week did come across as essentially finished, so I suppose there's no reason not to release it to the world now. The version the Passage dev has put out is billed as an 'alpha', in that time/Mojang-honoured tradition, and sells for half-price while that's the case.

Tagged with , .

Feature: An Englishman's home

Impressions, Part 1: Jason Rohrer’s The Castle Doctrine

The Castle Doctrine, the upcoming game from Passage and Sleep Is Death creator Jason Rohrer, is an indie MMO about criminals invading your home, and you invading their homes. A combination of base-building and puzzle-solving, it's also an examination of how it feels to be both victim and villain. I've spent some time with an early version of the game. I killed a woman for…

Tagged with , , , .

Feature: Also: Far Cry 3, preventing kingpins and the 'but is it a game?' debate

Rohrer On The Castle Doctrine, Guns & Chain World, Pt 2

In the first part of an extensive, illuminating and arguably controversial interview with Passage, Sleep is Death and Chain World creator Jason Rohrer, we discussed his new game, the fascinating but sinister home defence MMO The Castle Doctrine, making virtual possessions and people matter and why he chose to include only male protagonists. In this second and final part, we pick up mid-chat about issues…

Tagged with , , , , , .

Feature: Love, theft, home and beating dogs with batons

Jason Rohrer Reveals The Castle Doctrine, Part 1

Indie dev Jason Rohrer, creator of Passage, Sleep Is Death, Inside A Star-Filled Sky, The Diamond Trust of London and the near-mythical Chain World is a divisive game designer, because reasons. I personally reckon his stuff is reliably fascinating, bold and often important (including on those occasions that I've rather bounced off it), so I've been very keen to find out more about his upcoming…

Tagged with , , , , , , , .

Home Invasion: Rohrer’s New Game The Castle Doctrine

About the easiest way to start a bar fight among those who deem themselves educated in videogames is to bring up Jason Rohrer's Passage (missus), an unwitting poster child for 'artgames.' It worked its morose magic on me, while others found it arch and ungame, but between that and the lofty ambitions (though there are disagreements on the execution) of two-player storytelling game Sleep Is…

Tagged with , , , .