Posts Tagged ‘The Chinese Room’

Dear Esther’s Landmark Edition wandering out Tuesday

The ‘Landmark Edition’ of seminal walky story Dear Esther [official site] will launch tomorrow, developers The Chinese Room have announced. It’s basically the same game, but remade in the Unity engine with a few tweaks and a director’s commentary. It’ll be free for everyone who already owns the original Dear Esther, and it sounds like it’ll be separate rather than strictly an ‘update’, preserving that Source engine version and mod heritage. That’s nice. Read the rest of this entry »

Dear Esther Landmark Edition Brings PC Improvements

It’s been a good four years since the remake of Dear Esther [official site] took us to a spooky-ooky Hebridean island but we’re going a-wandering again soon. Remastered audio, an audio commentary from its makers, and more are coming our way thanks to a new version created for Dear Esther’s console release as a ‘Landmark Edition’ – which will be a free update on PC.

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A Wee Bit More On The Chinese Room’s Total Dark

Earlier this year, The Chinese Room (Everybody’s Gone to the Rapture, Dear Esther) announced its next game, Total Dark. Ut was expected to be some sort of isometric adventure with RPG mechanics but we didn’t hear much else after that.

The developers have now resurfaced from wherever it was they disappeared to with fresh news of their latest game. Total Dark, it turns out, is quite demanding on a mechanical level, so the team is taking as much time as necessary to really hash out all of the details and get things right.

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No Blue Plants: The Bluebells Of The Rapture

Something I’ve seen crop up from time to time as I’ve tried to educate myself about my new home and the local plantlife is the idea that there are no “true” blue plants. There’s this infrequent but recurring idea that cornflowers and forget-me-nots and nigella and bluebells are all lying to you and are secretly purple but using plant trickery to convince you of their blueness. Here’s an Interflora blog which lists supposed offenders.

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Tears In Rain: Everybody’s Gone To The Rapture

I was hoping to finish Everybody’s Gone to the Rapture [official site] on Friday so that I could share my thoughts with the bold members of the RPS Supporter Program. Friday night turned into Saturday morning and I was still playing, however, and I only managed to finish very late last night. In an extension of observations I shared with Supporters last night, here are some personal reflections on the game and how it provoked memories of childhood holidays and class-based anxieties.

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Wot I Think: Everybody’s Gone To The Rapture

Everybody’s Gone to the Rapture [official site] is The Chinese Room’s newly-on-PC game about exploring an English village in the hopes of finding out where everyone’s get to. I played it when it came out on PS4 a while back but I’ve just worked my way through the PC version and can now tell you Wot I Think:

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Everybody’s Going To Have Gone To The Rapture

The Chinese Room’s Bafta-winning game, Everybody’s Gone to the Rapture [official site], is coming to Steam on 14 April. That’s tomorrow, if you’re reading this on the day of publication. So I guess at the moment it’s Everybody Will Have Gone To The Rapture. Everybody’s Going To Have Gone To The Rapture? Everybody’s Fine Where They Are Right Now But Maybe Not So Much In The Near Future?

I played it on PS4 when it first came out – it’s perhaps best described as an interactive radio play with a peculiarly British sci-fi bent and a beautiful soundtrack. I remember I wasn’t mad keen on the interaction mechanisms but I’ll definitely go through it again and offer up current opinions (and probably take a millionty thousand screenshots).

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