Posts Tagged ‘The Creative Assembly’

Total War: Arena rumbles into open beta

Total War’s free-to-play fighty spin-off Total War: Arena has returned to open beta testing, inviting all and sundry to 10v10 historical throwdowns. After this, the game will roll into a full launch without any wipes. Arena is a curious one, turning Total War into a faster multiplayer game with a different focus. Each of the twenty players only control three ‘units’ but, this being Total War, each individual unit actually contains loads of little men. Players are still trying to control pull clever manoeuvres in that Total War way, only there are twenty of you and you only have a few things to focus on. Curious! Read the rest of this entry »

Total War Saga: Thrones of Britannia is a smaller game with some very big ideas


It’s not the size of the dog in the fight, it’s the size of the fight in the dog. That’s a useful motto, a pick-me-up for the smaller among us, but the truth is right now, I am a very small dog with very little fight left in it.

I’m the boss of Mide, a province in the middle of Ireland. The 9th century is drawing to a close and everything is in disarray. The coasts are saturated with Danes, there is no unification among my own people, and at the horizon’s edge, England is burning. Total War Saga: Thrones of Britannia has a cumbersome name but it might be the leanest and meanest game in Creative Assembly’s long-running strategy series. It’s a little dog with a whole lot of beautiful fight in it.

Read the rest of this entry »

Total War: Warhammer 2 – Rise of the Tomb Kings DLC shambles out today


I know I can’t be the first to say this, but this is the first chance I’ve had to moan about it and you can’t stop me. Why oh why is Total War: Warhammer 2 not just called ‘Total Warhammer 2’? As far as I’m concerned, consistent branding can get in the bin when there’s an opportunity that good.

Oh yes, the news: Total Warhammer 2’s first expansion is out today. As Fraser Brown will tell you in his Rise of the Tomb Kings review, those disgusting mummies form a new playable faction that’s into early aggression and raising disposable zombie armies, just like an old flatmate of mine. There’s also a patch for the base game, which includes a revamp for the poor old Bretonnians as well as some new legendary buildings.

Read the rest of this entry »

Total War: Warhammer 2 powering up Bretonnia when Tomb Kings arrive

The big news on the Total War: Warhammer II scene next week is the launch of its first expansion, Rise of the Tomb Kings (read our review of it), but there’s good news for an older faction too. Recognising that Bretonnia were a little left out when others were powered up for Twarhammer 2, developers Creative Assembly are buffing the fantasy Frenglishmen in the update launching alongside Tomb Kings. They’ll receive new tech and abilities, including tools to better combat the sequel’s new factions. Read the rest of this entry »

Wot I Think- Total War: Warhammer 2 – Rise of the Tomb Kings DLC

why the long, skinless face?

I can sympathise, at least a little, with the ancient Egyptian-themed undead known as the Tomb Kings, and who are Total War: Warhammer 2’s newest faction. A decade ago, I was trapped underneath the Great Pyramid of Giza for a mere 20 minutes while another tourist had a claustrophobia-induced panic attack. Waking up inside a pyramid and discovering that your innards are full of embalming fluid and you have only rags to hide your desiccated shame would, I imagine, be a little bit more unpleasant. No wonder they want to murder all the living.

With a chip on their bony shoulders and an appetite for power and conquest, the Tomb Kings are comfortable fit for Total War, even more so than their multitude of warlike adversaries. They’re an unceasing military machine that has yet to discover a problem that it can’t fling an infinite number of disposable animated corpses at, over and over again. This new faction is, however, something of an acquired taste, with some uneven integration into the campaign – but nonetheless the Tomb Kings are a surprisingly forgiving starting point for newcomers.

Read the rest of this entry »

Total War: Three Kingdoms tackles the turbulence of 3rd century China


Total War has been enjoying its time among the greenskins and the undead, but we’ve been waiting to see exactly which period it’d land in when it returns to its historical roots for its next major installment. Now the answer is here. Total War: Three Kingdoms.

The year is 190CE. China is in turmoil. The Han Dynasty crumbles before the child-emperor. He is but a figurehead; a mere puppet for the tyrant warlord Dong Zhuo. It is a brutal and oppressive regime, and as Dong Zhuo’s power grows, the empire slips further into the cauldron of anarchy… Only one thing is certain: the very future of China will be shaped by its champions. Total War: Three Kingdoms is the next major historical strategy game in the award-winning Total War series.

This is both unexpected and precisely the kind of setting I was hoping for. A mostly self-contained conflict with a clear end-goal and set of factions. The trailer follows.

Read the rest of this entry »

Warhammer II’s Tomb Kings are a defensive juggernaut


If you’ve ever come back from holiday to find that your flatmates/children/parents have flooded the kitchen/dyed the cat blue/thrown out all your original Jethro Tull LPs, then spare a thought for the Tomb Kings, Total War: Warhammer II’s first all-new DLC faction. Once upon a time, they ruled a pseudo-Ancient Egyptian empire in which scholars quested for the secret to eternal youth and tyrants went merrily to the grave, confident of resurrection in paradise. Several millennia and a couple of necromancy wars later, the mummified Kings stumble from their pyramids to find their bodies reduced to KFC leftovers, their southern homeland of Nehekhara trashed, and the continent awash with bearded barbarians, talking rats and stupid sexy dinosaurs.

Unfortunately for all the younger races, the Tomb Kings are far stronger in death than they were in life. I spent half an hour getting to grips with their quirks, including a series-first crafting system. Here are my thoughts.

Read the rest of this entry »

Total Warhammer 2’s Tomb Kings rise in January

The Tomb Kings are not a crust punk gang who meet in the vaults of Greyfriars Kirkyard. No, they’re a Warhammer rabble riffing on Ancient Egyptian beliefs, a faction of ancients pharaohs and their servants, risen to rebuild their empire. We’ve known for a while that these sandy sorts are headed to Total War: Warhammer II in paid DLC, and now we know when: January 23rd. Alongside this news, the developers today released a cinematic trailer giving a peek at the Tomb Kings, them with their skeletal warriors, animal-headed giants, scorpions of stone and bone, serpentine sentinels, bonebirds, Necrosphinxes, and oh my god is that a giant statue shooting zapbeams out its eyes? Read the rest of this entry »

Giant wars and a rain of elves in Total Warhammer 2’s free Laboratory DLC


Imagine a skaven so powerful it can punch a dragon hard enough to knock it off its feet. Then imagine that the pull of gravity has been weakened so much that the dragon is sent cartwheeling into the sky. If you have a copy of Total War: Warhammer 2, you won’t need to imagine such scenes for much longer because you’ll be able to make them happen on your computer.

Today, Sega announced a new, free DLC called The Laboratory. It’s coming on Thursday the 14th of December and it looks very silly indeed.

Read the rest of this entry »

Total War: Rome 2’s Empire Divided DLC is out now

When Empire Divided, Total War’s latest expansion, trundled into our garage, Fraser was the mechanic on duty. He walked around the chariot, kicked the wheels, took the pencil from behind his ear and made a few notes. “It’s not in bad nick,” he said, after some deliberation, “but it’s no Warhammer.”

You should read the rest of his review if you’re considering buying this new expansion for Rome II. It’s out now, gives the game a brand new grand campaign and loads of other gubbins, and might scratch that historic itch. But it also highlights one of the issues of a post-Warhammer world; namely, that loads of people with various pointy or clubby things don’t quite match up to dragons, dinosaurs and man-eating trolls.

Read the rest of this entry »

A Total War Saga: Thrones of Britannia announced

The first Total War Saga, a new spin-off sub-series from the historical strategy games which will focus on very specific times and places, is off to good ol’ Blighty. Sega today announced A Total War Saga: Thrones of Britannia, which travels back to Britain in 878 AD. While the focus is tighter, Creative Assembly say it will offer “the most detailed Total War campaign map ever made.” They’re not showing anything of the game yet but it’s broadly Total War so I’m sure your imagination can fill in the details as you watch this animated announcement trailer: Read the rest of this entry »

Mortal Empires is Total War’s best grand campaign

mortal empires

Mortal Empires is Total War’s grandest of grand campaigns: a stunningly huge global war with over 100 factions and 35 leaders duking it out over multiple continents. In terms of scale, it’s the series at its most ambitious, and its most daunting. It took me an hour of second-guessing and two false starts before I finally settled on a faction and leader. It’s excessive, really. I love it.

Read the rest of this entry »

Total War: Rome II expanding again with Empire Divided


A brand new expansion is coming to Total War: Rome II, developers Creative Assembly announced today, four years since the game came out and three since its last expansion. Empire Divided will travel back to the third century for a new grand-scale campaign as the Roman Empire risks collapsing. It’ll feature ten playable factions, from good ol’ Rome through the goths to Armenia, and bring new problems such as plagues, excess bandits, and cults.

The paid expansion is due later this month and will be accompanied by a free update overhauling expanding Rome II’s political system. Read the rest of this entry »

Total War: Arena launches open beta weekend

We first played Total War: Arena, a curious 10v10 free-to-play spin-off from the historical strategy series, way back in 2014 and… it’s still not out. Development evidently stumbled into several hurdles, and Sega ended up befriending the World of Tanks gang at Wargaming to help out. Well, now everyone is invited to see how it’s coming along, as a free open beta weekend started today. How does Total War work with twenty players each controlling a few squads? Take control of Romans, Greeks, or Barbarians this weekend and see for yourself. Read the rest of this entry »

Historical hints from the Total War teams


Total War might have been away in the land of elves and orcs for a while now, but it hasn’t forgotten its historical roots. In fact, Creative Assembly are working on three historical Total War games: one is an expansion to an older title, one is a spin-off of sorts called a Saga, and the biggest of the lot is set in an entirely new era. New to Total War, that is. Being historical it will definitely be something old. A big blog post today gives some hints as to what we can expect and I’m just going to come right out and say one word: Vikings.

Read the rest of this entry »

Total War: Warhammer 2’s Mortal Empires and Blood for the Blood God DLC is out today

warhammer DLC

Total War: Warhammer’s Old World and New World are finally colliding in Mortal Empires today. If you own both Total War: Warhammer and Total War: Warhammer 2, you’ll be able to download the DLC for free, smooshing together an edited version of the landmasses from each game. That means you’ll be duking it out on a huge map with 35 leaders, 25 starting positions, 117 factions and 295 settlements. Crikey. These turn times are going to be long.

Also launching today is yer now traditional Total War blood pack, adding lots of gore to the game. It will be free if you already own the blood pack for the first Warhammer, but everyone else will need to purchase the DLC.

Read the rest of this entry »

Total War’s free Mortal Empires DLC merges Warhammer 1 and 2


Total War: Warhammer is a big game, and the recently released Total War: Warhammer II [official site] is even bigger. But in the eyes of the Creative Assembly, that still isn’t big enough. To remedy this, they’ve come up with the Mortal Empires DLC, a free download that will essentially merge the two games’ campaigns together in one huge map, letting players assume command of any of the eight races available in the series so far.

To find out why this is happening and how the Creative Assembly are going about it, we spoke to Game Director Ian Roxburgh and Lead Designer Jim Whitson.

Read the rest of this entry »

Total War: Warhammer 2 launches Steam Workshop

You’re already busy enough with war preparations, I’m sure.

☑ Sharpen blade
☑ Scrape blood off boots
☑ Polish helmet
☑ Learn words to latest warchants
☐ Pack lunch
☐ Download mods
☐ Install mods
☐ Ask Rat Mother for sick note to skip parade

So much to do, so very much to do. You can now streamline some of this process, as Total War: Warhammer 2 [official site] launched its Steam Workshop the other day to simplify finding, downloading, and installing mods.
Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

"Hello dad, yeah it's all gone a bit murdery"

Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don’t escape, I’ll have to tell you about the time I threw a gun at someone’s head in Heat Signature, to absolutely no effect. This week, you see, we’re talking about Things Going Wrong. Read the rest of this entry »

Should you wait for Total War: Warhammer 2’s DLC?


When Total War: Warhammer launched last year, it was a marked departure for the series – though not, perhaps, quite as dramatic as 2005’s Spartan: Total Warrior – and contained no dearth of experiments and new ideas. It was exciting to see all of those changes to the formula, but it wasn’t until the addition of key pieces of DLC, introducing new campaigns and mechanics, that it really came into its own. So with Total War: Warhammer 2 [official site] arriving today, you might be wondering if you should hold off. But you shouldn’t worry; this sequel is an entirely different animal.

Read the rest of this entry »