Posts Tagged ‘The Creative Assembly’

Total War: Arena dev diary offers peek at rework

Total War: Arena

“I drove my tractor through your haystack last night (ooh arr ooh arr)” announced The Wurzels as they bragged, using farming metaphors, about their prowess in the real-time strategy genre. Well, good news, The Wurzels, because Total War: Arena [official site] – the Creative Assembly free-to-play game which sort of went quiet but then returned with a publishing agreement with Wargaming – now has a dev diary about what’s been going on. Read the rest of this entry »

Mon then! Total Warhammer unleashes The White Dwarf

The White Dwarf is not a euphemism. One does not pay a visit to The White Dwarf, pump him, poke him, sit on him, drain him, slurp him, or shake him, unless one wishes to lose an eye, then an arm, another eye, a rib, another rib, yet another rib etc. No, The White Dwarf is Grombrindal, a legendary (and possibly mystical) Warhammer warrior, and he’s now arrived in Total Warhammer [official site] as a Legendary Hero free for everyone. He was previously given to folks who popped into Games Workshop shops for vouchers but DON’T DO THAT, THAT’S HOW THEY GET YOU. Read the rest of this entry »

Halo Wars 2’s Blitz Mode could be its salvation

This is Atriox, your chief adversary. He leads a rogue Covenant faction, the banished – the remaining Covenant races are now at peace with humanity following the events of Halo 2. I know these things because I once had to write a 5000-word Halo timeline.

I was all set to thoroughly dismiss Halo Wars 2 [official site], before I joined Microsoft for a spot of top-down Warthog-baiting earlier in the month, and I’m still not completely convinced. Last year’s Xbox One beta suggested yet another Halo game intent on rebottling the lightning of a departed era – in this case, that fleeting, Quixotic period when the idea of RTS on console sounded like cash in the bank.

Much of what made the original Halo Wars work so well on Xbox 360 has been preserved – the snappy, colourful visual design, the stripped-down resource and research aspects, the adroit translation of Halo’s alien Covenant and human UNSC factions into the language of an Age of Empires spin-off. Startlingly little has been added or changed, whether you’re talking about new units or a fresh approach to the typically leaden business of storytelling in a strategy game. This is exactly what many fans are hoping for, I’m sure, but given Creative Assembly’s success with the Warhammer license and Alien: Isolation, it’s hard not to wish for a shade more, well, magic.

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Time Commanders brings Total War back to TV tonight

Time Commanders, the BBC game show where contestants order around someone playing Total War, returns to British screens tonight. Imagine a blind Let’s Play of Rome: Total War directed by teams who didn’t know what Total War was but did between them share a Desmond in classics, a Duke of Edinburgh’s Award, experience leading their university rugger society, and four awful haircuts. After eleven years away, Time Commanders is back tonight with Gregg Wallace off Masterchef pitting board gamers against wrestlers in a recreation of 202 BC’s Battle of Zama. Have a butcher’s at this: Read the rest of this entry »

Total Warhammer’s Wood Elves expansion now blooming

I’m sure wood elves are lovely folks but I know if I ever see one, there’s no way I’m not ending up mulched around a sapling. If that sounds a lark to you, hey, the Wood Elves have arrived in Total Warhammer [official site] with today’s launch of its latest expansion. ‘Realm of the Wood Elves’ adds the murderous hippy army with their own units, their own story campaign, and a few twists that make them different to play. Read what we made of them when we played a preview version. Read the rest of this entry »

Total War: Warhammer’s Wood Elves like to shoot and run

Let me summarise my highs and lows as a Wood Elf general in one phrase: I’m very much a Dwarf guy. You know where you are with Dwarves. Or rather, you know where they are – all the way over there on that ridge, Ironbreakers in front, Quarrellers behind, Hammerers poised to waddle down the flank like a glacier performing a legal U-turn. Dwarves don’t do manoeuvres, they do gunpowder and big helmets and spurning alliances because somebody’s ancestor forgot to return the lawnmower. Micro? Well, I dare say some of those fancy northern Dawi tribes can find a use for it, but I’ve always set my watch by a good, solid shield-wall.

Wood Elves, it turns out, really, really do micro. When they aren’t doing micro, they also do getting knocked flat by a gentle breeze. A big round of applause, please, for Total War: Warhammer‘s definitive glass cannons. They’re being added to the game via the Realm Of The Wood Elves DLC and I’ve had an early play with them. Read the rest of this entry »

Sega and Wargaming cosy up for Total War: Arena

The Creative Assembly’s upcoming free-to-play historical rumble Total War: Arena [official site] will be published by Wargaming. The World of Tanks and World of Warships studio have more experience with free-to-play battles, see, and have signed Arena as the first game on their new Wargaming Alliance publishing label. Arena, to remind you, is about 10v10 battles where each player controls several small platoons/patrols/companies of units. No, it’s not a MOBA. Read the rest of this entry »

Creative Assembly’s Franco Jam Returns Next Week

The Creative Assembly’s annual charity game jam Franco Jam is returning for a third year running next weekend, on November 11-13. Folks from the Total War and Alien: Isolation studio will once again be whacking out games in one weekend. The jam is named after former Creative Assembly member Simon Franco, who passed away on June 2014 from cancer. Read the rest of this entry »

Total Warhammer’s New DLC, Both Free And Paid

Civilization VI romped out last night with its own alternate histories but for folks who know that history and the world were actually shaped by the Old Ones, Total War: Warhammer [official site] is still kicking. Last night brought the release of two new DLC bits, one free and one paid. Everyone will get to play with Wurrzag Da Great Green Prophet, while folks who slap down £6 can play as the Night Goblin warlord Skarsnik or the Dwarven king Belegar Ironhammer. I’d like to see Ghandi deal with a herd of Squigs. Read the rest of this entry »

Total Warhammer’s The Grim & The Grave DLC Released

The vampires are really proud that they've managed to teach their murderparrot cusses AND the Archers theme tune.

The Grim and the Grave is not a sitcom. It is not the weekly antics of Robert Smith, Andrew Eldritch, Morrissey, Siouxsie Sioux, and the disinterred corpse of Bela Lugosi sharing a flat in Penge. There is no running gag with Smith head-over-heels for Siouxsie’s pal Patricia Morrison. You will not see the famous season-closing spit-take freeze-frame after everyone realises how weird it is Moz just served them spag bol with actual meat… and Eldritch finds a shred of Lugosi’s cape caught in his teeth.

No, The Grim and the Grave is only new DLC released today for Total Warhammer [official site]. Disappointing.

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Total Warhammer: Grim & The Grave DLC Announced

If there’s any sort of game you should expect DLC from, it’s Games Workshop. It wouldn’t feel right – wouldn’t feel authentic – if you didn’t, every few weeks, find yourself muttering “Oh for! Yes I do want that fancy unit but I just bought… for crying out loud, you flipping rotters. Fine. Fine, I’ll buy your ruddy ghost-drawn boneshrine!”

Want to field a Mortis Engine in Total War: Warhammer [official site]? You’ll need to buy the next add-on, The Grim & The Grave, which boosts both the Empire and Vampire Counts, see. But, in a very un-Games Workshop way, more freebies are coming too.

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Help: The Game Collection Benefits War Child Charity

Eleven developers, including familiar names like The Creative Assembly and Rovio, have teamed up with War Child to help raise money for children in areas of conflict. The bundle includes 12 unique games for £9.99/$14.99 and all proceeds go to the charity. It’s an excellent chance to do good while playing some fine games.

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Horny: Total Warhammer Beastmen Expansion Is Out

Those boisterous Beastmen are now stomping around in Total Warhammer [official site], thanks to today’s release of the ‘Call of the Beastmen’ expansion. It’ll cost you £14 to play as that horny rabble yourself but, even if not, they can now appear as opponents in the Grand Campaign. A fairly big free update has launched alongside the expansion, also bringing oodles of fixes and tweaks, drafting the Amber Wizard hero unit for the Empire, adding new multiplayer maps, and more. But back to the Beastmen: here, you can watch a bit of them in action.

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Free DLC Coming To Total War: Warhammer This Week

Tomorrow Total War: Warhammer [official site] will be getting a new expansion that lets you answer the Call of the Beastmen to try and conquer your neighboring kingdoms. But the good news is that, along with a smattering of other freebies, you won’t need to purchase the expansion in order to fight against them as AI opponents.

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Total Warhammer Beastmen Expansion Announced

Wedding season is upon us and The Creative Assembly are celebrating with great gusto. Today they announced the first Total Warhammer [official site] campaign expansion will introduce the Bestmen, a new faction who come to get wicked hammered and fornicate then rampage across the continent roaring. Look out, Bruges!

“Alice,” you say in that certain tone. “Is this another ha-ha-hilarious intentional misunderstanding?” It’s a fair cop, guv. It’s actually the Beastmen coming in ‘Call of the Beastmen’ on July 28th. The rest of that is mostly true, though.

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Sweet Khorne: Total Warhammer – Blood For The Blood God

When a giant plucks a man from the battlefield and bites off his head, should there not be great gouts of blood spurting from the neck-stump? Should a troll not reasonably expect a spattering of the red stuff when tearing an Imperial knight into funsize pieces? The Blood for the Blood God DLC for Total War: Warhammer [official site] has just arrived, and as in Total Wars past, it adds blood to the battlefield. It also adds new campaign events that “serve to encourage slaughter across the world, all to the laughter and delight of The Blood God”.

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Blood Knights Ride To Total Warhammer Tomorrow

The vampiric Blood Knights will be sinking their teeth into Total Warhammer [official site] tomorrow, arriving as part of the strategy game’s first big update. Also expect stability improvements, balance tweaks, bug fixes, and more-ticklish goblins.

Oh, and if you like to live on the bleeding edge of technology – watch out! That’ll surely attract vampires. Jokes. But if you like new and fancy things, you might want to have a crack at the DirectX 12 version launching into beta tomorrow.

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Best Total War: Warhammer Mods

With its deep and engaging turn-based strategy, sprawling armies and epic battles, The Creative Assembly’s Total War series is known for stealing days, weeks and months at a time from its players – such is the breadth and depth offered by these types of games. Add user-made mods to this hearty post-release mix and that stretch can easily extend to years.

The latest entry, Total War: Warhammer [official site], marks a distinguished departure from the norm. Gone are the historically accurate campaigns the series is best known for, and in their place are the fantastical wargrounds and combatants of Games Workshop’s best known dystopian fantasy world. It’s the perfect platform for expanding in wild and inventive ways. As such we’ve taken the liberty of rounding up some of the best Total War: Warhammer mods available right now.

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The Creative Assembly’s Halo Wars 2 Due In Feb 2017

Total War developers The Creative Assembly have stuck their thumb into Microsoft’s gamepie and pulled out a technoplum, by which I of course mean that they’re making Halo Wars 2 [official site] for Windows 10. Halo Wars is a real-time strategy spin-off from the Xbox’s flagship FPS, with the first one released on Xbox 360 in 2009. Well, now this sequel has a release date: February 21st, 2017. That’s a bit later than autumn 2016 date mentioned before. Still, it’ll cheer you up, I can show you moving pictures:

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There Is Only War: Playing Total Warhammer As The Chaos Warriors

Raze, sack, slaughter, burn, maraud. The life of a Total War: Warhammer [official site] Chaos Warrior is simple, with few diplomatic interruptions and little in the way of urban planning. There are buildings to construct, but they’re part of the caravan of carnage that makes up your nomadic horde, and when you lay waste to a settlement, occupation isn’t on the cards. The Old World map becomes a chain of battles and the core of any Chaos strategy is to build and maintain forward momentum as you carve your way through the factions.

Playing as Chaos, the game really is Total War, with no distractions. I’ve spent some time campaigning with Khorne and co to figure out if this barebones approach to the game is effective.

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