Posts Tagged ‘The Creative Assembly’

Revisiting and rating Total War: Warhammer and its DLC

Since launching last year, Total War: Warhammer’s [official site] digital facsimile of Games Workshop’s weird fantasy universe has grown considerably. The Old World’s become nice and fat with new factions, campaigns, units and mechanics, and now it’s finished. So this is a pretty good time to jump in, especially if you’ve been holding out for every piece of DLC. But oh no! There’s so much of it! If you get the wrong one, you might never forgive yourself. That’s why you’d best stick with me to find out which ones are crackers and which are stinkers.

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Total War: Warhammer charges onto Mac

We’re already in the long run-up to the launch of Total Warhammer 2 later this year but hey! Wait! Hold on! The portpeeps at Feral Interactive today tidied up a loose end of the first Total Warhammer [official site], releasing a Mac version. That means users of Windows, Mac OS, and Linux-based personal cogitators can now totally get hammered and get their war on in some kind of fantasy. Read the rest of this entry »

Total War: Warhammer 2 announced

With their business in The Old World concluded, The Creative Assembly have announced Total War: Warhammer II [official site] during EGX Rezzed. The strategy sequel is off to visit the Lizardmen, High Elves, Dark Elves, and another faction being kept secret for now. Interestingly, it’ll introduce the risk of enemies beating you not just into the ground but to the final goal too. Get a look at the coming rumble and one delighted froglord (that’s Mazdamundi ↑ up there) in this here announcement trailer: Read the rest of this entry »

Hayla, oh hayla shayla: Halo Wars 2 demo released

You’re read Wot Fraser Brown thinks of Halo Wars 2 [official site], right? That Creative Assembly’s real-time strategy game set in the world of John Torode-177, the Master Chef, is a bit weird as an RTS designed for a console but quite fun all the same? Something that might be worth a crack to see if you take a fancy to it. Don’t go spending £50 to find out (fifty quid!) as it now has a demo out on the Windows Store. For Windows 10 only, of course. Read the rest of this entry »

Sega buys Crytek Black Sea for Creative Assembly

Sega have bought Crytek Black Sea, one of the studios the financially-troubled Crytek was closing, and given it to Creative Assembly. Now that’s romance. Creative Assembly are, of course, the gang best known for the Total War games and Alien: Isolation, while Crytek Black Sea (formerly Black Sea Studios) were behind real-time strategy games Knight of Honor and WorldShift and MOBA Arena of Fate. Now they’re pals, working on mysterious unannounced games, and known as Creative Assembly Sofia. Read the rest of this entry »

Total Warhammer DLC ended with Bretonnia as devs switch to sequel

As the fantasy Frenchman of Bretonnia arrive in Total War: Warhammer [official site] today with a free update, The Creative Assembly have announced they’re done with this instalment of the Twarhammer trilogy. The plan all along has been for one core game followed by two stacking standalone expansions, and the devs say they’re stuck well into the second part. While they don’t say quite where or who this will add, it will be leaving the Old World.

Speaking of new places, The Creative Assembly also teased that they’re working on a new game set in an era they’ve not visited before. Read the rest of this entry »

Total Warhammer shows off free Bretonnia faction DLC

In case you’d forgotten, Total Warhammer [official site] will add an extra playable faction to the Grand Campaign in a free update next week – Bretonnia. While they are already in Total Warhammer, this is their full and grand arrival. But what are these fantasy Frenchmen into? Fairytale castles, chivalry, Arthurian legend, and hippogryphs, going by a new trailer Sega have popped out. Have a watch: Read the rest of this entry »

Wot I Think: Halo Wars 2

Halo Wars 2 [official site] is undeniably a console RTS – a rare, exotic bird that looks a bit weird and could only have evolved on an island split off from the rest of the world. Removing it from its natural habitat and introducing it to the PC ecosystem, where its evolutionary niche isn’t quite so niche, might seem a little cruel and ill-conceived. But while it’s certainly not a perfect fit, it’s striking and, more often than not, quite a lot of fun. Here’s wot I think.

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Total War: Arena dev diary offers peek at rework

Total War: Arena

“I drove my tractor through your haystack last night (ooh arr ooh arr)” announced The Wurzels as they bragged, using farming metaphors, about their prowess in the real-time strategy genre. Well, good news, The Wurzels, because Total War: Arena [official site] – the Creative Assembly free-to-play game which sort of went quiet but then returned with a publishing agreement with Wargaming – now has a dev diary about what’s been going on. Read the rest of this entry »

Mon then! Total Warhammer unleashes The White Dwarf

The White Dwarf is not a euphemism. One does not pay a visit to The White Dwarf, pump him, poke him, sit on him, drain him, slurp him, or shake him, unless one wishes to lose an eye, then an arm, another eye, a rib, another rib, yet another rib etc. No, The White Dwarf is Grombrindal, a legendary (and possibly mystical) Warhammer warrior, and he’s now arrived in Total Warhammer [official site] as a Legendary Hero free for everyone. He was previously given to folks who popped into Games Workshop shops for vouchers but DON’T DO THAT, THAT’S HOW THEY GET YOU. Read the rest of this entry »

Halo Wars 2’s Blitz Mode could be its salvation

This is Atriox, your chief adversary. He leads a rogue Covenant faction, the banished – the remaining Covenant races are now at peace with humanity following the events of Halo 2. I know these things because I once had to write a 5000-word Halo timeline.

I was all set to thoroughly dismiss Halo Wars 2 [official site], before I joined Microsoft for a spot of top-down Warthog-baiting earlier in the month, and I’m still not completely convinced. Last year’s Xbox One beta suggested yet another Halo game intent on rebottling the lightning of a departed era – in this case, that fleeting, Quixotic period when the idea of RTS on console sounded like cash in the bank.

Much of what made the original Halo Wars work so well on Xbox 360 has been preserved – the snappy, colourful visual design, the stripped-down resource and research aspects, the adroit translation of Halo’s alien Covenant and human UNSC factions into the language of an Age of Empires spin-off. Startlingly little has been added or changed, whether you’re talking about new units or a fresh approach to the typically leaden business of storytelling in a strategy game. This is exactly what many fans are hoping for, I’m sure, but given Creative Assembly’s success with the Warhammer license and Alien: Isolation, it’s hard not to wish for a shade more, well, magic.

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Time Commanders brings Total War back to TV tonight

Time Commanders, the BBC game show where contestants order around someone playing Total War, returns to British screens tonight. Imagine a blind Let’s Play of Rome: Total War directed by teams who didn’t know what Total War was but did between them share a Desmond in classics, a Duke of Edinburgh’s Award, experience leading their university rugger society, and four awful haircuts. After eleven years away, Time Commanders is back tonight with Gregg Wallace off Masterchef pitting board gamers against wrestlers in a recreation of 202 BC’s Battle of Zama. Have a butcher’s at this: Read the rest of this entry »

Total Warhammer’s Wood Elves expansion now blooming

I’m sure wood elves are lovely folks but I know if I ever see one, there’s no way I’m not ending up mulched around a sapling. If that sounds a lark to you, hey, the Wood Elves have arrived in Total Warhammer [official site] with today’s launch of its latest expansion. ‘Realm of the Wood Elves’ adds the murderous hippy army with their own units, their own story campaign, and a few twists that make them different to play. Read what we made of them when we played a preview version. Read the rest of this entry »

Total War: Warhammer’s Wood Elves like to shoot and run

Let me summarise my highs and lows as a Wood Elf general in one phrase: I’m very much a Dwarf guy. You know where you are with Dwarves. Or rather, you know where they are – all the way over there on that ridge, Ironbreakers in front, Quarrellers behind, Hammerers poised to waddle down the flank like a glacier performing a legal U-turn. Dwarves don’t do manoeuvres, they do gunpowder and big helmets and spurning alliances because somebody’s ancestor forgot to return the lawnmower. Micro? Well, I dare say some of those fancy northern Dawi tribes can find a use for it, but I’ve always set my watch by a good, solid shield-wall.

Wood Elves, it turns out, really, really do micro. When they aren’t doing micro, they also do getting knocked flat by a gentle breeze. A big round of applause, please, for Total War: Warhammer‘s definitive glass cannons. They’re being added to the game via the Realm Of The Wood Elves DLC and I’ve had an early play with them. Read the rest of this entry »

Sega and Wargaming cosy up for Total War: Arena

The Creative Assembly’s upcoming free-to-play historical rumble Total War: Arena [official site] will be published by Wargaming. The World of Tanks and World of Warships studio have more experience with free-to-play battles, see, and have signed Arena as the first game on their new Wargaming Alliance publishing label. Arena, to remind you, is about 10v10 battles where each player controls several small platoons/patrols/companies of units. No, it’s not a MOBA. Read the rest of this entry »

Creative Assembly’s Franco Jam Returns Next Week

The Creative Assembly’s annual charity game jam Franco Jam is returning for a third year running next weekend, on November 11-13. Folks from the Total War and Alien: Isolation studio will once again be whacking out games in one weekend. The jam is named after former Creative Assembly member Simon Franco, who passed away on June 2014 from cancer. Read the rest of this entry »


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Total Warhammer’s New DLC, Both Free And Paid

Civilization VI romped out last night with its own alternate histories but for folks who know that history and the world were actually shaped by the Old Ones, Total War: Warhammer [official site] is still kicking. Last night brought the release of two new DLC bits, one free and one paid. Everyone will get to play with Wurrzag Da Great Green Prophet, while folks who slap down £6 can play as the Night Goblin warlord Skarsnik or the Dwarven king Belegar Ironhammer. I’d like to see Ghandi deal with a herd of Squigs. Read the rest of this entry »

Total Warhammer’s The Grim & The Grave DLC Released

The vampires are really proud that they've managed to teach their murderparrot cusses AND the Archers theme tune.

The Grim and the Grave is not a sitcom. It is not the weekly antics of Robert Smith, Andrew Eldritch, Morrissey, Siouxsie Sioux, and the disinterred corpse of Bela Lugosi sharing a flat in Penge. There is no running gag with Smith head-over-heels for Siouxsie’s pal Patricia Morrison. You will not see the famous season-closing spit-take freeze-frame after everyone realises how weird it is Moz just served them spag bol with actual meat… and Eldritch finds a shred of Lugosi’s cape caught in his teeth.

No, The Grim and the Grave is only new DLC released today for Total Warhammer [official site]. Disappointing.

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Total Warhammer: Grim & The Grave DLC Announced

If there’s any sort of game you should expect DLC from, it’s Games Workshop. It wouldn’t feel right – wouldn’t feel authentic – if you didn’t, every few weeks, find yourself muttering “Oh for! Yes I do want that fancy unit but I just bought… for crying out loud, you flipping rotters. Fine. Fine, I’ll buy your ruddy ghost-drawn boneshrine!”

Want to field a Mortis Engine in Total War: Warhammer [official site]? You’ll need to buy the next add-on, The Grim & The Grave, which boosts both the Empire and Vampire Counts, see. But, in a very un-Games Workshop way, more freebies are coming too.

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Help: The Game Collection Benefits War Child Charity

Eleven developers, including familiar names like The Creative Assembly and Rovio, have teamed up with War Child to help raise money for children in areas of conflict. The bundle includes 12 unique games for £9.99/$14.99 and all proceeds go to the charity. It’s an excellent chance to do good while playing some fine games.

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