Posts Tagged ‘the Creatve Assembly’

Total War: Warhammer’s campaign map is unreadable

Total War: Warhammer is good at presenting complex information in battles. Your unit of spearmen will tell you when they’re attacked from behind and their banner will flash when they’re about to retreat. Your general glows, and he or she is often comically large compared to regular soldiers. Arrows, cannonballs and spells have brightly coloured trails so you can tell what’s about to hit you.

Outside of battles though, TW: Warhammer has trouble presenting basic information. In particular, the game’s campaign map is a mess which is difficult to parse and frustrating to use. In battles, Creative Assembly make good use of visual shorthand so can you extract relevant information at a glance. The campaign map, meanwhile, is so visually busy that basic information like where your armies are and how far they can move is obscure.

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The Gaul Of It: Total War: Rome 2 Expansion Announced

Asterix is going to punch this guy so hard.

Total War: Rome 2 made Adam hesitate, then point his thumb skywards, celebrating the game’s victories in spite of its bugs. Developers Creative Assembly have spent the time since working hard on patches to resolve some the most troublesome bugs and AI follies, but now seem ready to turn their attention towards larger conquests. Caeser in Gaul has just been announced, and it’s the first campaign expansion for the game. It has a new campaign map, new factions and units, all that stuff.

Come look at the screenshots. Come see how the little men fight.
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