Posts Tagged ‘The Elder Scrolls Online’

Hype Check: Debunking E3’s Marketing

If you judged each of E3 2016‘s conferences by the volcanic applause following each announcement, no matter how minuscule or massive, then you probably think everything the developers said was written by God himself on a stone script. But you’re smarter than that. I know you are. So, in continuation of our ‘anti-E3′ coverage, here are some of the moments when the creators and executives of the show were misleading, vague or “economical with the truth”.

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The Elder Scrolls Online Gets Dark Brotherhood DLC

If I’m honest I’d totally forgotten that The Elder Scrolls Online [official site] is a thing that still exists. ZeniMax haven’t, though. In fact they’ve just launched the latest DLC for the MMORPG: Dark Brotherhood.

If you have even a passing familiarity with Elder Scrolls games you’ve probably worked out that the Dark Brotherhood stuff is about trying to join the franchise’s guild of assassins:

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The Elder Scrolls: Legends Delayed Into 2016

As the end of the year approaches, a whole load of games optimistically slated to launch “in 2015″ are about to become formally late. Such as The Elder Scrolls: Legends [official site], Bethesda’s free-to-play CCG. When they announced it at E3, it was due to launch this year. Now it’s not.

In other news about The Elder Scrolls facing a tough time aping Blizzard, The Elder Scrolls Online folks ZeniMax Online have reportedly all but closed their European customer services office in Ireland, which had employed around 300 people. [Update: or maybe not!]

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The Elder Scrolls Online’s First DLC Visits The Imperial City

Call the city council and get the RSPCA in - we've got manbats again.

Now that The Elder Scrolls Online [official site] has dropped its subscription fees (that came only eleven months after launch), it’s getting settled into typical subscription-free MMORPG practises.

TESO’s first “DLC game pack”, The Imperial City, will launch on August 31st. It’ll bring new lines of story, more quests, new areas, new dungeons, extra monsters, extra craftable items… you know, DLC stuff.

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The Elder Scrolls Online Still Exists, This Video Is Proof

ZeniMax are keen to remind you that The Elder Scrolls Online [official site] is still an actual, real MMO that you can play if you’d like. They’re doing so by releasing a series of videos showcasing the game’s key features, the first of which can be seen below. It details the level of freedom and choice found in the game, by having the guy who did all the old VHS Disney trailers talk at you for three minutes about classes and factions.

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The Elder Scrolls Online Drops Subscription Fees

When a new MMORPG launches, one question nowadays is: how long until it ditches subscriptions or goes free-to-play? For The Elder Scrolls Online [official site], it’s been eleven months.

Zenimax’s unremarkable MMO take on the sprawling fantasy series stopped charging subscription fees yesterday, as planned. You’ll still need to own a copy to play, you simply won’t need to pay extra, like Guild Wars 2 and The Secret World. This comes shortly after a hefty update brought stealing and justice systems (you can hardly have an Elder Scrolls game without swiping everything not nailed down or murdering NPCs), new progression systems, a big old rebalancing, and more.

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Tamriel Gets Real: The Elder Scrolls Online Ditches Subs

this man is happy about the news. You can tell by his toothsome smile

“I told you so” is an ugly attitude, but it did seem unlikely that even a name as big as The Elder Scrolls could get away with a big-budget monthly subscription MMO in this day and age. Long-established games are still getting away with it, but this is Generation Free and it’s much harder to lure people away from the many and various online entertainments they can have without necessarily reaching deeper into their wallets. So, Bethesda’s 2014 MMO The Elder Scrolls Online is, as of March 2015, The Elder Scrolls Online: Tamriel Unlimited. It’s switching to a Guild Wars-style one-off payment model for the main game, with a steady stream of paid DLC planned after that.
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