Posts Tagged ‘The Elder Scrolls V: Skyrim’

Skyrim Mod Enderal’s Trailer Explores The Undercity

The developers of upcoming Skyrim total conversion Enderal: The Shards of Order have released a new trailer, showing off a location dubbed the Undercity.

I’m curious: just how does one acquire a Shard of Order? First you’d need to shatter an intangible concept, which seems like a lot of hard work, even for a fantasy big boss. Ordering a Shard seems a lot easier: you can just have one custom-made by any number of Skyrim merchants. Enderal, whoever you are – you have my number. Call me.

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How Green Is My Uncanny Valley

I'm willing to admit this might be a niche issue to have

I have The Vanishing Of Ethan Carter installed on my PC and ready to go. But there’s something that’s been playing on my mind regarding that game before I’ve even booted it up. It’s been nagging at me ever since I watched a video from Andy Kelly’s Other Places series – the one which focuses on Ethan Carter’s Red Creek Valley – and it finally crystallised a problem I’ve been experiencing for years without being able to put it into words.

Just after a shot of a dam there’s a lingering shot of a churchyard. In the foreground a handless statue of Jesus marks the grave of a woman named Thusnelda. In the background the autumn trees sway in the breeze and the weed-infested grass – well, I want to say that it sways but it’s a sway which comes via a clump-by-clump waggle. That grass is why I’m proposing there exists a foliage version of the uncanny valley.

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Skyrim Survival Diary: Teaching Old Dogs New Tricks

There are lots of survival games, but there are also lots of games which could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i)write a diary of our experience playing with it ii) explain how to do it yourself.

I found Meeko sitting by the side of the road. He is one of Skyrim’s shaggy, grey wolfhounds that look as old as they do stupid. He saw me, turned around and ran into the thicket. I followed him through the trees, where he led me to a run-down shack. I looked inside and there, lying still and grey on the shed’s single rickety bed, was Meeko’s owner. He was dead. The mongrel looked to me, blinked in the cold and seemed to whine. All right then, I thought, you can follow me. It was a decision I never came to regret. Later on, Meeko killed a lot of people for me.

But more importantly, Meeko kept me warm in Skyrim’s deadly mountain passes. One of the mods I have installed is Frostfall, which gives the player a few extra things to worry about. Exposure can leave you freezing to death, while being wet means you succumb to the cold even faster. You have to keep yourself warm at fires and fill up on hot soups to keep your ‘exposure meter’ from dropping too low. Once, I tried to swim across a small, icy river and before I could get a fire going on the opposite shore I passed out from hypothermia. I woke up in a familiar inn, penniless, frostbitten and with this note in my pocket.

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How To Make Skyrim A Survival Game

There are lots of survival games, but there are also lots of games which could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i) write a diary of our experience playing with it ii) explain how to do it yourself.

You may have already read my Skyrim survival diary and if not, why not? It sees me struggling to ward off frostbite with wine and adopting the game’s most lovable dog just to keep my feet warm. If you want to plod through the winter wastelands of Skyrim‘s Tamriel with the same ‘survival mode’ in mind yourself, these are the mods you’ll want to add. Most of them come from a single source, the Nexus modding community. Before you grab them, it is best to have their Nexus Mod Manager installed, as well as something called SKSE. (You will also have to register to join the Nexus community to download these files). Getting all this architecture in place is a minor frustration compared to the improvements you’ll see in the end. It will be worth it when you find yourself freezing to death under a rocky outcrop with no wood to start a fire.

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Skywind Trailer Shows New Areas, Promises Of More Soon

When I last wrote about Skywind, it was to cover the game’s ‘Slough’ trailer, which showed Morrowind’s Bitter Coast brought to life within the Skyrim engine. In the comments, what followed was an interesting conversation about the etymological root of the word “Slough”, and its geographical uses in the UK and in America.

Anyway, the latest Skywind trailer shows off the West Gash region.

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Skywind’s Slough Trailer Shows Bitter Coast, Not Slough

Skywind‘s latest trailer is titled ‘Slough’, but it does not, as every British reader just hoped, mark the inclusion of Berkshire’s much maligned city in the game. Instead it’s the first look at the remake of Morrowind‘s Bitter Coast inside the Skyrim engine, and it’s as pretty as every other chunk we’ve seen of the ambitious mod project so far.

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Tomorrowind? – Skywind Public Test ‘Coming Soon’

BUT NOT SOON ENOUGH, etc. Skywind, the total rebuild of The Elder Scrolls III: Morrowind in Skyrim’s engine, continues to play sweet melodies on my heart strings. They’re nostalgic tunes that lull me like the most charming of snake charmers. There’s a new trailer out, and I can practically feel the Balmoran cliff racers pecking at my back, making me invent new deities just so I can use their names as curse words (There is a god named Fuckthulhu now. You’re welcome). Ahhh, happy memories. Watch below, and revel in the good news that a public test is right around the corner.

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Interview: Northern Shadow’s Plan To Rebuild RPGs

Northern Shadow has the potential to be utterly immense. The plan? Fuse a Skyrim-like open-world RPG with a Banished-like city builder. Explore, build, interact with an AI-driven sandbox, go on quests, construct cities as you please – all of it. Oh, and it’s being developed by only two people. I’d say it sounds entirely impossible if not for the fact that the fantasy I’m-not-even-sure-what-you-call-this-er’s first trailer looked rather spiffy. I wanted to know more about the game’s inner workings, though, so I got in touch with developer Arda Güneş to find out how big the world will be, whether the game will be a true sandbox ala Mount and Blade, how city building and adventuring will fit together, how combat will work, what this summer’s Early Access release will contain, and tons more. It’s all below.

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Modular Scrolls: Skyblivion Is Oblivion Remade In Skyrim

Patch notes: replaced trees and grass with marginally better trees and grass.

Speaking personally, I find The Elder Scrolls IV: Oblivion to be the weakest game of its storied lineage, but that doesn’t mean I think it was bad by any means. The prospect of exploring its world of idyllic countrysides, tastefully mudcrab-dappled waters, and screaming fire eyeball portals to hell remains an attractive one, and I’ll be especially keen to do so if Skyblivion sees the light of day. Like TESRenewal compatriot Skywind, Skyblivion is an attempt to remake Oblivion in Skyrim’s engine. Want to see how it’s coming along? Check out the trailer below.

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S.EXE: Hot Mods (NSFW)

This week I have been inspired in my work for this column by the magnificent website Critique My Dick Pic, which attempts to rate the erotic quality of dick pics with 100% no size shaming. I enjoy that website because for some reason dicks, especially erect dicks, are conspicuously absent from our media, including videogames, and I think a good dick pic can certainly be arousing to look at.

Probably most interesting about the site is that the curator, moscaddie, suggests that for maximum sexiness the person possessing said dick holds it or at least caresses it a little for the picture, which gives the dick a less… well, melancholy feel like it’s the loneliest snake in the world (she calls these ‘log’ pictures). Perhaps it gives the picture a sense of movement or purpose. Surely with the help of the best animators in the world, games would be the best place to give a dick a little something to do. Or at least get them to cast a cute shadow over exotic environmental art. Read the rest of this entry »

Nostalgiablivion: Morrowind’s First Quests In Skywind

i want to go to there

Oh Skywind, let me count the ways. For those not in the know, Skywind is a Skyrim mod that aims to transplant the entirety of The Elder Scrolls III: Morrowind (aka, the best Elder Scrolls) into Skyrim’s more modern engine while maintaining the former’s gorgeously bizarre sense of style. Locations, NPCs, quests, the mudcrab merchant who essentially functioned as my best friend in middle school – everything’s going in. It’s an absurdly colossal undertaking, and yet unlike just about every other total conversion mod out there, it’s actually going places. INCREDIBLY NOSTALGIA-PROVOKING video of Morrowind’s re-envisioned first areas below.

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Apparently We Won’t Hear About Fallout 4 For ‘A While’

Guess it's time to replay Fallout 3 and New Vegas with tons of mods. Again.

It’s incredibly odd talking to a high-profile game developer when they can tell you very nearly nothing. It’s akin to squeezing lemonade from a lemon husk that’s been sitting in an open garbage bin for upwards of a year. All that comes out is dust and lemon-scented whispers of “no comment.” But Bethesda’s case is special. The complete and total lack of any sort of Fallout 4 announcement has become the thing that people are talking about. And when they’re not doing that, they’re making hyper-elaborate bogus ARGs about it and registering false trademarks. So when Bethesda game director Todd Howard approached me on the D.I.C.E. red carpet, that’s exactly what I asked him about. Here’s what he told me.

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Do Not Disappear Into Oblivion: New Skywind Trailer

Cor, look, a place.

It was only December that Craig last came scampering along on the back of a Silt Strider, bouncily telling us all about Skywind, a mod project to port the world, creatures and mechanics of Morrowind to Skyrim’s fancier engine. Now there’s a new trailer showing features for the next update, and a thought occurs: maybe they’re going to pull this off.

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Gold In Them Hills: Skyrim In 2014


This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

An occupational risk of Christmas is that the great mead (Jaffa Cakes) hall of my in-laws’ living room will inspire me to reinstall Skyrim, post a few fancy screenshots, and sure enough get a few emails asking for some mythical mod guide. Then comes the abuse: “He doesn’t want anyone to have his secret sauce!” Or: “His Skyrim doesn’t look like that – *snort* – those are Photoshopped.” Only they don’t capitalise Photoshop because they didn’t have to sit through that publishing meeting, lucky old them.

They’re almost right about one thing: my Skyrim doesn’t look like that. Likewise, when someone asks me what English weather is like, I don’t answer: ‘It’s like that evening drive between Dorset and Wiltshire when a torrential downpour gave way to just the best sunshine that lit up the faces of distant historic buildings and cast painterly shadows across dale and field.’ What I tell them is that, nine times out of ten, ‘it’s shit.’ Read the rest of this entry »

Obsidian’s Bold Future: Eternity Meets Skyrim, A Second KS

Have you read our recent megablowouts of Obsidian’s Pillars of Eternity? Then congratulations: you know everything about Pillars of Eternity except what the pillars of eternity actually are. But Obsidian’s not planning to dip a furtive pinky toe into classic CRPG waters and then leave its legacy behind again. This time, it’s in control of its own destiny, and no one knows that better than CEO Feargus Urquhart. He wants to push the classic Black Isle mold further than it’s ever gone before, into worlds so immense that the classic Infinity Engine never would’ve been able to handle them. But that was then, and this is now. His company has new-old tech and new-old ideas. Hear all about Urquhart’s grandest plans below.

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This Is The Scariest Skyrim Mod I’ve Ever Seen

What... what on Earth?

[Droning train whistle sounds]

What’s that?

[The sound of an engine chugging, whirring as though fueled by the souls of a thousand blood-puking damned]

No. No, no, no, no, no, no. This can’t be happening. This cannot be happening. Quick, stay behind me, and whatever you do, DON’T LOOK DIRECTLY INTO ITS–

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More-o-wind: Skywind Puts Morrowind in Skyrim


Skywind is a mod that brings Morrowind into the Skyrim engine. It’s like someone at Bethesda took the Morrowind and Skyrim design documents and riffle shuffled them as a party trick, and then forgot to unshuffle them. Somehow–probably through a montage–those files ended up with modders. A less tired Craig would probably recount that montage, but that show-off wasn’t up late playing Starbound and eating takeaway, so you just get facts and trailers. The last time I reported on Skywind, it was just an empty world. You could run around, but you could not do anything, but more recent updates have begun the task of integrating people, monsters, and quests. Which means it might be worth installing. There’s a wee video to demonstrate some of that work.
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This Skyrim Mod Will Take You Into The Danger Zone

Ladies and Gentlemen, it's Tom Cruise!
According to international law, I am not allowed to post the video I made playing of myself playing this Skyrim Mod, which changes the fighting music into Danger Zone by Kenny Loggins. Now, I’ll admit there hundreds of reasons and at least three court orders that should prevent me from going anywhere near recording equipment, but I am sad that one of them is “A man in his pants enjoying a game and wants you to share it with the world.” It seems like my happiness, and the happiness others would get from it, should override petty rules and regulations, particularly when it involves Skyrim and the Top Gun soundtrack.
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Rise & Shine: Games Drawn As Children’s Book Covers

I don't have kids, but I do have a house full of kid's books.

Consider this your daily dose of nice. Artist Joey Spiotto, aka Joebot, draws films and videogames as the covers of children’s books. His game work includes imagined covers for Half-Life 2 (above, in part), Skyrim, BioShock, Portal, Mass Effect and more.
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Wowzers: Skyrim + CryEngine = Lichdom

Move over, giant lizard pig monster. You're cluttering up all the pretty.

H… h… h… hey there, Lichdom. Gee, you sure are pretty. Why, you’re basically what Skyrim would’ve been if Bethesda wasn’t still using a 1000-year-old engine. You maybe want to get coffee some– [trips over an inconveniently placed chair, falls out the door, stumbles into a patch of cacti, trips over a hillside, rolls into an errant band of wild boars, loses terribly on an episode of Are You Smarter Than A Fifth Grader, crawls broken and defeated back to Lichdom’s location] time?

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