Posts Tagged ‘The Flare Path’

The Flare Path: 36 Wheels Of Steel

When I was growing up in Spittoon, Texas in the mid Nineties, truck simming wasn’t just encouraged, it was compulsory. Didatech’s Crosscountry USA enlivened many a schoolroom and improved many a scholar. American Truck Simulator might offer handsomer highways and more realistic rigs but can it teach you which state produces 98% of the United States’ low-bush blueberries and instil a life-long fear of hitchhikers? Not on your Nelly Furtado! Read the rest of this entry »

The Flare Path: Things You Need To Know About Graviteam Tactics: Mius Front

…ahead of its release tomorrow.

1. It will ship with major realism flaws. Having spent a couple of days with the latest build of this painfully overdue Operation Star sequel, I’m now in a position to say with certainty that the Ukrainian devs have made no effort whatsoever to model incidental lubrication. Route a Tiger tank through a field of sunflowers and the Panzerkampfwagen VI will be squeaking just as loudly when it exits the field as when it enters it. Poor show, Graviteam. Poor show. Read the rest of this entry »

The Flare Path: Hoods

If your favourite hood is sim developer Steve Hood or Royal Navy battlecruiser HMS Hood, today’s Flare Path should engage (Over yonder html horizon is an interview with the man tasked with ensuring Dovetail Games Flight School and Dovetail Games Flight Simulator soar like demoiselles on release, and early analysis of the easy-to-recommend Atlantic Fleet, a wargame that feels like a segmented, overhead Silent Hunter III at times). If you prefer hoods of the Robin, Admiral or clitoral variety, brace yourself for disappointment.

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The Flare Path: Debriefs Dan Dimitrescu

Interesting chap, Dan Dimitrescu. Spoken of in reverent tones in the roughest bars in virtual Kiel, Wilhelmshaven and Pearl Harbour, he started his working life reviewing simulations rather than designing them. Below the break, he talks about the games he’s shaped and the games he’s scored. Influences are star-shelled, career sea-changes discussed. If you’ve ever stalked a Silent Hunter convoy or dithered outside a Door Kickers door, read on. Read on!  Read the rest of this entry »

The Flare Path: Truck Stop Temptations

I’ve talked about companion texts in Flare Path before , but I’m not sure I’ve ever used this column to air my companion games theory. In short I believe certain games have soul mates – titles that compliment them so perfectly that the idea of playing one without the other is almost unthinkable. The two games that make up a companion pair are usually very different. The partnership works because themes cross-pollinate. Because pacing and player demands balance out. Because game (A) creates a craving for game (B) and vice versa. This week by a happy accident I found myself in the presence of the most perfect pair of companion games I’ve ever encountered. This week I’ve been bouncing, like a jet-kicked ball bearing, between American Truck Simulator and The Pinball Arcade. Read the rest of this entry »

The Flare Path: Alphabetti SPAAGhetti

The amateurs over at Wings, Wheels and Weaponry dot com arrange their sim and wargame news snippets chronologically. The weirdos at Khaki Gaming order theirs according to size. Here at Rock and Paper and Shotgun we do things as God and Samuel Johnson intended. Below the break (spoiler warning!) A reconnoitres for B, C is relieved by D, and F arrives to find all the best billets bagsied by E, D, C, B, A and J*

*J got lost in the fog, took the wrong road, and arrived three hours ahead of schedule. Read the rest of this entry »

The Flare Path: Needs A Hip Replacement

Thanks to Flanker and its successors, for the last two decades virtual Caucasians haven’t had a moment’s peace. The overlapping outbursts of jet engines, cannons, bombs and missiles have frayed nerves, murdered sleep, and made activities like meditation, card tower construction, and butterfly whispering all but impossible. The good news is things are about to improve for the long-suffering residents of cities such as Krasnodar and Batumi. Eagle Dynamics are in the process of trialling a new DCS World soar space. The release of an alpha build of the Nevada Test and Training Range means it’s now the turn of Las Vegans to have their siestas spoiled and stucco cracked. Read the rest of this entry »