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Posts tagged “The Flare Path”

Feature: WW1 deserves better than 11-11 Memories Retold

The Flare Path: Poppies and Poppycock

Let's call them “poppies”, the eye-catching, ephemeral moments in 11-11 Memories Retold when you glimpse the brave, powerful game it isn't but could have been. One of the tallest poppies grows from shell-scarified sod about halfway through this big budget, big name 2018 adventure game. In the skin of Kurt, one of the two protagonists, you find yourself in a sprawling German war cemetery, searching…

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Feature: Alphabetised sim and wargaming news

The Flare Path: A2Z

A is for Additional ants. Covered regularly in The Flare Path's outdoorsy sister column The Garden Path, Empires of the Undergrowth has sufficient hexagons, realism, and warfare to feature in this one from time to time too. Yesterday's update certainly warrants a mention. The largest content injection since Slug Disco's myrmicine management RTS entered Early Access, the Leafcutter Update adds a new ant species, numerous…

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Feature: UBOAT's U-boats are tubular tenements

The Flare Path: Topp Drawer

How humiliating. U-96, a WW2 Unterseeboot on the cusp of greatness, has just been sent to the bottom of the Celtic Sea by a Royal Navy ship named after a hardy perennial. Should I have taken her deeper after disembowelling that freighter with a couple of T2s? Should I have zigzagged more energetically when the boom-barrel deluge began? Perhaps my mistake was not diving the…

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Feature: A Steel Division 2 scrap described

The Flare Path: Tiger Feat

Paks&Jabos? BirchBehemoth? BridgeOfWoe(vclose)? I was planning to base today's Steel Division II tussle tale on one of the hand-titled skirmish replays in my profile folder, but as my aide-mémoires are proving nowhere near as effective as I'd hoped, perhaps it would be better to start from scratch instead. The SD2 beta has a happy knack of producing electrifying engagements abuzz with historical echoes so I'm confident that whatever unfolds…

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Feature: Wolfpack, Steel Division 2, Radio General

The Flare Path: April Cowers

By next Friday I should have answers to all these questions... How do AI-controlled Steel Division II attackers react to player-deployed obstacles like barbed wire and trenches? Are new commands like Quick Hunt (unit uses roads while stalking) and Efficient Shot (unit will only open fire when hit and penetration chance is over 40%) as useful as they appear? Is the new radio mechanic (units…

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Feature: Part 2. IJmuiden to Schiermonnikoog

The Flare Path: Beside the Zeeside

Pinned by the potent magic of the P key, Edward, the Flare Path Sky Tours Learjet, has spent the past week motionless above IJmuiden, a port halfway along the forward edge of the giant rotting plesiosaur flipper that is the Dutch coast. In a few seconds' time I'll be unpinning him so our Aerofly FS2 strand-ramble can continue. Read on for naval calamities, nocturnal massacres, nuclear…

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Feature: A Dutch day trip (Part 1)

The Flare Path: Beside the Zeeside

On behalf of Flare Path Sky Tours I'd like to welcome you aboard this Aerofly FS2 Learjet 45 and apologise for the out-of-the-way departure airport. Personally, I wanted to fly from Antwerp International or Ostend, but First Officer Roman has been reluctant to enter Belgium since leaving it in a hurry in 2003 so today's ramble along the Dutch coast will begin at Axel EZAC, an…

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Feature: Crewed not crude

The Flare Path does Wolfpack impressions

Tiny Swedish studio Usurpator AB has taken a considerable risk with Wolfpack (Early Accessible in approximately two hours' time). Because the U-boat sim that started life as the history-shy HMS Marulken is a co-op multiplayer diversion and proud of it - because it shuns labour-saving shortcuts and data-blurting screen furniture the way a fangtooth shuns sunlight - it runs a serious risk of disappointing inattentive…

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Feature: Alphabetised sim and wargaming snippets

The Flare Path: A2Z

A is for Aircraft Carrier Survival. Having researched WW2 flat-tops for their due-in-2020 damage control game Aircraft Carrier Survival, developer CFG clearly felt that torpedoes, bombs, shells, mines, kamikaze attacks, accidents and cyclones, didn't constitute a sufficiently potent calamity cocktail. Captains will also have to deal with sabotage, mutinies and nervous breakdowns.

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Feature: Veiled victories

The Flare Path: Fogbound

When it comes to theme, structure, and expectations, the two upcoming wargames Flare Pathed below have flip-all in common. Unity of Command II, the highly anticipated sequel to a WW2 wonder that managed to be handsome, historical, friendly and fierce, is hexy and turn-chopped, a refined relation of that great populariser, Panzer General. Radio Commander, on the other hand, is a real-time enigma, a Vietnam…

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Feature: One plane, many games

The Flare Path: A Tornado Miscellany

The VTOL songsters that dwell in the vicinity of my local aerodrome must have wondered what was happening on Wednesday. At midday on the 20th a patch of ground on the airfield's eastern perimeter that is usually completely deserted was thronged with hundreds of people. The crowd had gathered to say farewell to the Panavia Tornado, an aircraft that has served the RAF for much…

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Feature: REMEX's Chris Cheetham quizzed

The Flare Path: Devoted to Deadstick

In REMEX's upcoming gunless flight sim, airliners won't be rare, they'll be non-existent. Dedicated to reproducing the kind of thrilling low-tech aviation in which runways tend to be surrounded by timber and rocks rather than turf and signage, and bear rage is more likely to delay a flight than air rage, the commerce-laced Deadstick is the brainchild of a Brit called Chris Cheetham. Having done…

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Feature: The peculiar power of Plane Mechanic Simulator

The Flare Path: Awe Restorer

Red kites and buzzards were as rare as rocs and phoenixes when I was growing up. To encounter one in southern England in the 1970s was magical. Today, thanks largely to changes in gamekeeping practices and pesticide use, these handsome raptors are everywhere and consequently I no longer automatically stop and stare when I see one. Ubiquity has diluted their mystique. I've experienced something similar with virtual…

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Feature: Derail Valley is a delinquent's delight

The Flare Path: Happy Valley

According to the Rail Accident Investigation Branch the majority of the derailments that occurred in Britain during 2018 were caused by faulty track or rolling stock. No train left the rails because its driver was too busy wagon surfing or wild flower sniffing to notice an approaching sharp bend. Altfuture's Early Access train sim Derail Valley encourages some deeply irresponsible habits and currently has more…

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Feature: Alphabetised sim and wargaming news

The Flare Path: A2Z

A is for Altfuture's abject apology. From the tone of Altfuture's last announcement you'd think unconventional, timetable-shunning train sim Derail Valley had run over the last northern hairy-nosed wombat or trumped during an audience with the Queen. Jan 18's “very bad” news turned out to be news of a piffling seven-day release delay. The rescheduled ribbon-cutting should happen today. Expect some thoughts on the sim's 200km…

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Feature: A tourist's take on quadcopter sims

The Flare Path: Drones On

Need to paralyse an international airport, drop hand grenades on infidels, or shoot a spectacular intro sequence for a puffin documentary? You, Sir/Madam, require a drone and drone operator. In preparation for the day when the majority of jobs in the UK involve quadcopters, I've spent the past week learning how to manoeuvre faithful digital facsimiles of these agile aerial peeping Thomases. Thanks to a…

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Feature: Zulus on the brain/ramparts

The Flare Path: Make Mine a Martini-Henry

One hundred and forty years ago today, colonial loose cannon Henry Bartle Frere singlehandedly started the Anglo-Zulu War. By the time London got wind of what was happening, the invasion of Zululand was well underway. Frere, the High Commissioner for Southern Africa, hoped that a quick victory would bring his dream of a British administered confederation of South African states a step closer. He hadn't…

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Feature: A Manchester-Leeds magical history tour

The Flare Path: Crosses the Pennines

The last Flare Path Rail Tours Ltd excursion was such a 'success'* that I've decided to organise another. Once again Train Sim World will be providing the seats and scenery, and I'll be supplying the topographical trivia and light refreshments. At 13.30 on the dot the train now standing at Platform 16 of a circa 1982 Manchester Victoria will depart for Leeds via Huddersfield. Jump…

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Feature: Snippets of sim and wargaming news

The Flare Path: A2Z

A is for Altitudinous apogee. When Mudspike's major-domo heads for the edge of space the resulting write-ups are always worth reading. Chris Frishmuth's latest trip into the wild blue-black yonder involved X-Plane 11 and a $10 SpaceShipTwo recreation. Although the lightly modelled add-on doesn't animate SS2's ingenious pivoting wings - the premature activation of which caused the disintegration of VSS Enterprise in 2014 - the dev's…

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Feature: Win yourself a war-torn Christmas present

The Flare Path: A Flurry Of Foxers

Aware that the perfect blizzard of misfortunes* currently battering the North Pole HQ of Mr S. Claus may mean some deserving boys and girls go without historical wargames this Christmas, Surrey philanthropists Slitherine have given me forty Steam activation codes to distribute as I see fit. Regular FP readers will know that I like to make folk work for their windfalls. Below you'll find ten solo 'foxers'…

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