Posts Tagged ‘The Flare Path’

The Flare Path: Tankless Tasks

With the 100th anniversary of warfare’s first armour action less than a week away, I was rather hoping I’d be able to fill today’s gaping word trench with a fat fascine of WW1 tank game news. Graviteam are working on a landship sim! Rev Sudasana is to release a Whippety version of Armoured Commander! Noble Empire are going to let us assemble A7Vs! As it’s now Friday morning and my OPs have yet to sight a single rhomboid on the horizon, it looks like Plan B will have to be put into operation instead. A few inches below yonder html parapet lurks news of Dovetail’s TS replacement, plus talk of the latest Sengoku Jidai add-on and a WW2 MP tactics game with hints of Close Combat, Men of War, and Jagged Alliance. Read the rest of this entry »

The Flare Path: Thumping Great Thumper Fan

Newly released German coach sim Fernbus Simulator has spent the week hiding my car keys, flicking rubber bands in my direction, and thumbing through my favourite books with jammy fingers. Exasperated by its anti-social antics I’ve put it aside until TML improve controller configuration facilities and patch away the most infuriating bugs and performance issues. Instead of a Fernbus impressions piece radiating frustration, today in FP you’re going to get a Train Simulator 2016 article radiating admiration. Today I’d like to talk about why Armstrong Powerhouse’s new Class 205 ‘Thumper’ has just elbowed out a very miffed Su-25 Frogfoot from my All-Time Favourite Sim Steeds top ten. Read the rest of this entry »

The Flare Path: Faustian Packed

How does this sound? I describe my last Steel Beasts Pro Personal Edition battle then show you the emails that three publishers sent me following last week’s “old wargames are too expensive” rant. In return you give me ten minutes’ worth of a substance more precious gram for gram than saffron, platinum, or petrified rainbow. Deal?

Ah, the old walking away gambit. You win! Fine, I’ll also throw in a picture puzzle so fiendish no individual can solve it unaided. Read the rest of this entry »

The Flare Path: Slash Or Spurn

Recent research at the Flare Path Institute of Ludology has identified the chemical that prevents some wargames and sims from depreciating over time. High levels of myopium sillycate means certain martial and vehicular entertainments can go ten or more years without a tariff drop. In today’s FP I highlight some particularly distressing examples of price paralysis and urge the publishers and designers responsible to think again about the business strategies that are ensuring thousands of potential customers never encounter or purchase their wares. Read the rest of this entry »

The Flare Path: A Flush Of Foxers

The Flare Path turns five this week. Here in the UK that means it can no longer travel for free on funiculars, steam tinkers, or Bounding Billies, and risks prosecution if found in possession of an imaginary dog or an impish grin. Growing up sucks. Thank goodness there are occasional distractions like this compendium of word and picture puzzles. In the dappled glade beyond the break five unusually approachable foxers lounge. Tackle these solo brainteasers (co-op defoxing will return next week) within the next 48 hours and you’ve a chance of winning various top-notch wargames and sim add-ons(Competitions now closed)

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The Flare Path: Topical Titbits

In the alphabetical news round-up waiting like a pre-pounce puma beyond the break ‘A’ is more likely to be for ‘airship’ or ‘angry house’ than ‘apple’. Stripy ungulates probably won’t feature in the entry for ‘Z’ but simulated Bf 110s or Mitsubishi A5Ms might. If you’ve an eye for a shapely engine nacelle or a finely chiselled turret – if you’ve an interest in the bloodier bits of history – I guarantee your curiosity will be piqued by something in the 26-compartment specimen drawer below. Read the rest of this entry »

The Flare Path: Bird Sim Blueprint

For the last 35 years the makers of serious flight fare have been studiously ignoring the true masters of flight. Thousands of amazing aerodyne types have gone unsimmed. Countless dramatic combat scenarios have been cold-shouldered. Today’s Flare Path is a call for this madness to cease. Below the break I sketch out a sim focused on flesh-and-blood falcons, hawks and eagles rather than the clumsy, confusing man-made imitations that have dominated simulated skies for the past three decades. Read the rest of this entry »