Posts Tagged ‘The Flare Path’

The Flare Path: A Typical Atypical Simmer #3

Jeremy Louden’s first passengers were reluctant ones. As an eleven-year-old he’d make his younger brother and sister sit behind him while he piloted his MS Flight Simulator 4.0 Learjet 25 from Chicago to San Francisco in real time. Today, flying MD-88/90s for Delta Air Lines, he no longer has to arrange chairs prior to a flight and very seldom arrives at a destination only to discover his passengers have vanished en-route. Read the rest of this entry »

The Flare Path: Mostly Militaria

How to find the Flare Path stand at EGX Rezzed 2017. Make for the gap between the Signal From Tölva booth (giant robot skull) and the Steel Division: Normandy 1944 one (two bomb-flipped Tiger tanks). Roughly midway between these unmissable landmarks, projecting a few inches above the heads of the milling crowds, you should see some plastic cabbages and leeks. Said vegetables are sprouting from the roof of a replica Anderson shelter. Enter the shelter and, assuming there’s room (there will be) sit down opposite the man wearing the pith helmet, the ear plugs and the frightened rabbit expression. Congratulations. You’ve made it. Read the rest of this entry »

Wot I Think: Afghanistan 11

Let’s see if I can get through this without using the W word. Afghanistan 11 is a w****** (history-steeped military strategy game with influential terrain and plausible, reality-derived unit relationships) but it would be a tragedy if w******* (habitual users of history-steeped military strategy games with influential terrain and plausible, reality-derived unit relationships) were the only people who ever stumbled into its quicksand. The W word, especially when used in close proximity to hexy screenshots, tends to imply threadbare themes and moribund mechanics. It doesn’t generally suggest a game with the irresistible momentum of Civ, or the colourful intricacy of Tropico. A game like the quietly brilliant Afghanistan 11. Read the rest of this entry »

The Flare Path: Cattle, Crops, and Crusaders

Steam tells me Train Sim World: CSX Heavy Haul requires a mere 2.8 of my Great Britains and will be in my possession in a trifling 48 minutes. That should leave me just enough time to a) draw your attention to the fairly imminent Cattle and Crops, an agri sim with a feature list [guaranteed] likely to gladden the heart of serious sodbusters, and b) run my Phantom Leader review, and this intro, through RPS’s new Objectivo 6000, [probably] unquestionably the finest subjectivity removal device money can buy. Read the rest of this entry »

The Flare Path: HMS Uncertain

Reader #43, put down that euphonium. Reader #119, stick a bookmark in that “Paddington Station, 1967” daydream. Reader #723, you can finish that doodle of an IS-2 crushing a Kübelwagen later. Right now we’ve got work to do. Vital work.

During a recent email exchange with Johan Nagel, the man behind 2015’s cleverest wargame (and possibly 2017’s too) happened to mention that one of his other projects was becalmed at present. After prototyping ‘HMS’, a management wargame in which players captain 18th Century British warships, he realised that though “the concept sounds cool… it runs a high risk of being boring”. Struggling “to inject drama and tension in multiple and varied ways and at the same time giving an overall strategic objective that is compelling” it sounded like he was close to moving the project to the backburner. Read the rest of this entry »

The Flare Path: Horatian Ode

B-17: Queen of the Skies is a solitaire board wargame that talked its way past the RPS platform police with help from this VASSAL module and this emulator. The star of my current game is a Liberator called Infinite Horace II. Crewed by Tim ‘Stonewall’ Stone and nine FP readers (JFS – nose turret gunner, Eightball – bombardier, phuzz – navigator, JB – co-pilot, bsplines – engineer/top turret gunner, unacom – radio operator/waist gunner, Lord Byte – ball turret gunner, Rorschach617 Snowskeeper – waist gunner, Shiloh – tail turret gunner) this is the story of Horace’s eighth and ninth missions. Read the rest of this entry »

The Flare Path: Flotsam

UBOOT, the Das Boot-inspired WW2 sub game with cutaway Type VIIs and fallible submariners, is going to be a few months late. Nudged onto a new course by Kickstarter backers accustomed to Silent Hunter-calibre realism, the Polish devs have spent the last nine months adding features, reworking visuals and poring over copies of Iron Coffins. New thinking means crewmen can now be cajoled in a stem-to-stern first person mode, torpedo slinging will involve target identification, stopwatches and stadimeters, subs can circumnavigate the globe, and UBOOT is to have a cardboard sister game. Read the rest of this entry »