Posts Tagged ‘The Flare Path’

The Flare Path: Sitting Bull, Hovering Hind

Last year’s most thought-provoking and conscience-chafing wargaming decision involved Nazi party membership. This year’s involves opening fire on a Native American village presumably full of women and children as well as warriors. Desperate Glory: Last Stand at the Little Bighorn is the latest piece of historical hexiana from Jeff Lapkoff aka Digital Gameworks. Fond of modelling asymmetrical aggro and seldom-gamed scraps, Jeff’s new design encourages wargamers to examine the electrifying events of June 25-26, 1876 through various interpretative lenses and – happily for anyone unwilling to role-play the flaxen-haired architect of the Battle of Washita River – from both Seventh Cavalry and Sioux/Cheyenne perspectives.

Read the rest of this entry »

The Flare Path: Black Berets, Red Bearskins

Horsa gliders slithering to a halt outside Hougoumont’s gates. StuGs burning merrily in the sandpit at La Haye Sainte. Arnhem Bridge littered with the corpses of cuirassiers and their mounts… Anyone with any sense will skim-read today’s Flare Path. The berm separating the Assault on Arnhem words from the Victory and Glory: Napoleon ones is very low. With luck you’ll fail to notice it and depart convinced that someone has finally produced that era-splicing Universal Military Simulator sequel you hallucinated in a hospital recovery room in 2006.

Read the rest of this entry »

The Flare Path: Topical Titbits

Nice try Shambler Soft. No doubt you thought naming your new Boer War wargame ‘Aasvogels Overhead’ would guarantee you the top spot in this week’s alphabetised news round-up. You hadn’t banked on Happy Hermit christening their new F-111 flight sim ‘Aardvark Attack’ yesterday morning.

Read the rest of this entry »

The Flare Path: 36 Wheels Of Steel

When I was growing up in Spittoon, Texas in the mid Nineties, truck simming wasn’t just encouraged, it was compulsory. Didatech’s Crosscountry USA enlivened many a schoolroom and improved many a scholar. American Truck Simulator might offer handsomer highways and more realistic rigs but can it teach you which state produces 98% of the United States’ low-bush blueberries and instil a life-long fear of hitchhikers? Not on your Nelly Furtado! Read the rest of this entry »

The Flare Path: Things You Need To Know About Graviteam Tactics: Mius Front

…ahead of its release tomorrow.

1. It will ship with major realism flaws. Having spent a couple of days with the latest build of this painfully overdue Operation Star sequel, I’m now in a position to say with certainty that the Ukrainian devs have made no effort whatsoever to model incidental lubrication. Route a Tiger tank through a field of sunflowers and the Panzerkampfwagen VI will be squeaking just as loudly when it exits the field as when it enters it. Poor show, Graviteam. Poor show. Read the rest of this entry »

The Flare Path: Hoods

If your favourite hood is sim developer Steve Hood or Royal Navy battlecruiser HMS Hood, today’s Flare Path should engage (Over yonder html horizon is an interview with the man tasked with ensuring Dovetail Games Flight School and Dovetail Games Flight Simulator soar like demoiselles on release, and early analysis of the easy-to-recommend Atlantic Fleet, a wargame that feels like a segmented, overhead Silent Hunter III at times). If you prefer hoods of the Robin, Admiral or clitoral variety, brace yourself for disappointment.

Read the rest of this entry »

The Flare Path: Debriefs Dan Dimitrescu

Interesting chap, Dan Dimitrescu. Spoken of in reverent tones in the roughest bars in virtual Kiel, Wilhelmshaven and Pearl Harbour, he started his working life reviewing simulations rather than designing them. Below the break, he talks about the games he’s shaped and the games he’s scored. Influences are star-shelled, career sea-changes discussed. If you’ve ever stalked a Silent Hunter convoy or dithered outside a Door Kickers door, read on. Read on!  Read the rest of this entry »