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Posts tagged “The Fullbright Company”

Gone Home devs announce new adventure Open Roads

Fullbright, the developers behind Gone Home and Tacoma, have announced their new game, Open Roads. It's a first-person adventure game about a mother and daughter on a road trip searching for some long lost family secrets. The trailer shows a beautiful hand-drawn art style for the characters, mixed with 3D animation for some of the environments around them. Take a look for yourself below.

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Tacoma is this week’s freebie on the Epic Games Store

It's free games day once again over on the Epic Games Store, readers. This time, Tacoma is up for grabs, the interstellar sleuth 'em up from the studio behind Gone Home. Isometric hack 'n' slasher Next Up Hero is free too. The pair of 'em are yours to keep if you grab them by this time next week, at which point they'll go back up…

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Feature: Dogs go home

These videogame cats are good cats

It’s International Cat Day! You know, one of those days reportedly invented by a charity, spread by the internet without question, and propagated by the scoundrel media because quite simply we are desperate to post pictures of cats, big cats, fluffy cats, kitten cats, any cat, any excuse for any cat, please, just let me have this day, please, I don't care if it's a…

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Oxenfree and Tacoma are free right now

Not every problem in games needs to be solved by shooting, stabbing or going very fast. Sometimes you just need to stop, listen and talk things over, like in Oxenfree and Tacoma, two lovely story-driven games that you can snag free right now and keep forever. Contemporary teen ghost story Oxenfree by Night School is the current fortnightly giveaway over on the Epic store, full…

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Feature: Forced surveillance

The Joy Of Tacoma’s recorded conversations

Tacoma is a game about a world that never stops watching. Corporations have achieved vertical integration on a near-total level, functioning as distinct economies running on contract workers and loyalty points. You go to the Amazon school, you work at your Amazon job, you get paid in Amazon points. The characters of the game are so consumed by the anxiety of keeping up with this…

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Gone Vroom is Gone Home but you are a car for some reason

There's not much of a need to add to this news hit. Today, on the ole Itch.io site, I stumbled upon yet another great Ludum Dare 41 entry. If you remember, 41's theme is two game genres that should not be compatible. Jon Remedios took this to one of its most bizarre conclusions: that the walking simulator genre requires a good driving simulator that is…

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Floating simulator Tacoma adds developer commentary

Well, this is quite embarrassing. I still haven't played Tacoma, but I have a good reason: I was quite positive that Steve Gaynor of Fullbright was pranking me. I bought the game for Xbox One and, at release, that version of the game simply did not work. I took to Twitter, where several days later, Gaynor informed me that the best work-around for getting the…

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Sci-fi sleuth sim Tacoma adds dev’s voices to the void

Us PC-using folk are really reaping the rewards of this generation of consoles being so indie-friendly. Not only are more great games being made in general, but developers tend to add extra features to later console ports which frequently find their way back home. The Fullbright Company's excellent Tacoma is the latest to walk this road, and is set to add an interactive developer commentary…

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Feature: Press play

How Tacoma tells a non-linear story with ghosts

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Tacoma [official site].Fullbright is running out of things to steal from the Shock series. “Like, we made a game that is basically about audio diaries for Gone Home, and now we’ve made a game that’s basically about the ghost sequences in System Shock 2 and BioShock…

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Clickuorice Allsorts: Why Steve Gaynor makes games

The most recent two episodes of the Designer Notes podcast is well worth listening to if you're interested in game development. In it, podcast creator (and Civilization IV designer) Soren Johnson interviews Steve Gaynor, co-founder of Fullbright Company and designer of Tacoma. Designer Notes is a podcast about "why we make games," and typically charts a designer's career, from the first game they played, to…

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Feature: Listen now or feel discomfort

Podcast: The Electronic Wireless Show talks Tacoma, The Shrouded Isle and comfort games

You look tired, traveller. Come in, sit by the fire and listen to the RPS podcast with us, the Electronic Wireless Show. It's about comfort gaming this week - the things we play when we feel down in the dumps or ill with the flu or just a little cold and tired. Here, drink it all up with your ears, like a nourishing audio broth.…

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Feature: Space station snooping

Tacoma review

Tacoma is… a beautifully designed lift-the-flap book for grownups? An interactive theatrical novella set somewhere between now and a far-future cyberpunk dystopia? A mysterious soap opera? A snoop-sim? A basket of Easter eggs being used to make a sci-fi omelette? I found it to be a rewarding, tightly edited mix of all of the above, but you probably want to know a bit more so…

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Tacoma: deserted space station open to explorers from August 2

Your invitation to board the ghost party spaceboat exploration game, Tacoma [official site], has been issued: the game launches on August 2nd. Well, I say party spaceboat. There is a party, but it's just one element of the spectal past you can investigate as you piece together what happened as Tacoma Station's crew faced calamity. Here's the launch date trailer which offers some more peeks…

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Feature: Lost in space

Tacoma’s demo is a tantalising collection of Easter eggs

Tacoma [official site] is a game I'd been avoiding until there was something to play – I loved Fullbright's first game, Gone Home, and part of that was the sense of discovering the world and story as I played the game in its completed state. I wanted to do the same with Tacoma so was largely avoiding "news". GDC brought with it a snippet of…

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Everybody’s Gone To The Singularity: 15 Mins Of Tacoma

Oh, Tacoma [official site], where the wind comes sweeping down the nacelles. This is the next game from Gone Home folks Fullbright, and this time we're in space, and there are people. Well, sort of. The below 15 minutes of footage from the start of the game gives a clearer picture of how this is going to work, and its similarities and dissimilarities to the…

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Tacoma “Reexamined” And Will Release In Spring 2017

We live in a post-Gone Home world, in which games like Firewatch have taken the environmental storytelling of the suburban-house-wanderer and advanced upon it. Fullbright might feel the same way: they've redesigned parts of their next game, Tacoma, since first unveiling it last summer, and now the spaceship-wanderer is due for release in spring 2017.

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Lost In Space: Five Minutes Of Tacoma Blast Off

Given The Fullbright Company's background with 0451 games (its founders were behind BioShock 2's DLC chapter Minerva's Den), their next game going into space makes me a little uneasy. Watching five minutes of gameplay from the Gone Home folks' spaceborne second game, Tacoma [official site], part of me is on edge waiting to hear a System Shock 2 protocol droid mutter "This place is a…

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Remember Citadel? The New Tacoma Trailer Does

Tacoma [official site] - AKA wot the Gone Home studio are doing right now - isn't necessarily channeling System Shock or 2001, but a short new trailer revealed during the Microsoft E3 conference suggests there's something a little bit off about the AI on board the titular station. Steve Gaynor presented live onstage at the conference and spoke about how Gone Home had explored the…

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Feature: "It’s definitely about the lives of the people that inhabit this station"

You Can Go Home Again: Fullbright Talk Tacoma

Earlier this month, Gone Home developers Fullbright dropped a trailer for their follow-up, Tacoma. It's set on a space station! People talk to each other! The gravity ain't all there! There's a toilet! And, er, that's about all we found out. So let's find out some more, by talking to Fullbright's Steve Gaynor. Discussed: micro-gravity, Demolition Man, Chris Hadfield, being 'socially conscious' devs, accidental BioShock…

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