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Posts tagged “The Fullbright Company”

Gone Vroom is Gone Home but you are a car for some reason

There's not much of a need to add to this news hit. Today, on the ole Itch.io site, I stumbled upon yet another great Ludum Dare 41 entry. If you remember, 41's theme is two game genres that should not be compatible. Jon Remedios took this to one of its most bizarre conclusions: that the walking simulator genre requires a good driving simulator that is…

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Floating simulator Tacoma adds developer commentary

Well, this is quite embarrassing. I still haven't played Tacoma, but I have a good reason: I was quite positive that Steve Gaynor of Fullbright was pranking me. I bought the game for Xbox One and, at release, that version of the game simply did not work. I took to Twitter, where several days later, Gaynor informed me that the best work-around for getting the…

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Sci-fi sleuth sim Tacoma adds dev’s voices to the void

Us PC-using folk are really reaping the rewards of this generation of consoles being so indie-friendly. Not only are more great games being made in general, but developers tend to add extra features to later console ports which frequently find their way back home. The Fullbright Company's excellent Tacoma is the latest to walk this road, and is set to add an interactive developer commentary…

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Clickuorice Allsorts: Why Steve Gaynor makes games

The most recent two episodes of the Designer Notes podcast is well worth listening to if you're interested in game development. In it, podcast creator (and Civilization IV designer) Soren Johnson interviews Steve Gaynor, co-founder of Fullbright Company and designer of Tacoma. Designer Notes is a podcast about "why we make games," and typically charts a designer's career, from the first game they played, to…

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Feature: Listen now or feel discomfort

Podcast: The Electronic Wireless Show talks Tacoma, The Shrouded Isle and comfort games

You look tired, traveller. Come in, sit by the fire and listen to the RPS podcast with us, the Electronic Wireless Show. It's about comfort gaming this week - the things we play when we feel down in the dumps or ill with the flu or just a little cold and tired. Here, drink it all up with your ears, like a nourishing audio broth.…

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Feature: Space station snooping

Tacoma review

Tacoma is… a beautifully designed lift-the-flap book for grownups? An interactive theatrical novella set somewhere between now and a far-future cyberpunk dystopia? A mysterious soap opera? A snoop-sim? A basket of Easter eggs being used to make a sci-fi omelette? I found it to be a rewarding, tightly edited mix of all of the above, but you probably want to know a bit more so…

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Tacoma: deserted space station open to explorers from August 2

Your invitation to board the ghost party spaceboat exploration game, Tacoma [official site], has been issued: the game launches on August 2nd. Well, I say party spaceboat. There is a party, but it's just one element of the spectal past you can investigate as you piece together what happened as Tacoma Station's crew faced calamity. Here's the launch date trailer which offers some more peeks…

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Feature: Lost in space

Tacoma’s demo is a tantalising collection of Easter eggs

Tacoma [official site] is a game I'd been avoiding until there was something to play – I loved Fullbright's first game, Gone Home, and part of that was the sense of discovering the world and story as I played the game in its completed state. I wanted to do the same with Tacoma so was largely avoiding "news". GDC brought with it a snippet of…

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Everybody’s Gone To The Singularity: 15 Mins Of Tacoma

Oh, Tacoma [official site], where the wind comes sweeping down the nacelles. This is the next game from Gone Home folks Fullbright, and this time we're in space, and there are people. Well, sort of. The below 15 minutes of footage from the start of the game gives a clearer picture of how this is going to work, and its similarities and dissimilarities to the…

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Tacoma “Reexamined” And Will Release In Spring 2017

We live in a post-Gone Home world, in which games like Firewatch have taken the environmental storytelling of the suburban-house-wanderer and advanced upon it. Fullbright might feel the same way: they've redesigned parts of their next game, Tacoma, since first unveiling it last summer, and now the spaceship-wanderer is due for release in spring 2017.

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Lost In Space: Five Minutes Of Tacoma Blast Off

Given The Fullbright Company's background with 0451 games (its founders were behind BioShock 2's DLC chapter Minerva's Den), their next game going into space makes me a little uneasy. Watching five minutes of gameplay from the Gone Home folks' spaceborne second game, Tacoma [official site], part of me is on edge waiting to hear a System Shock 2 protocol droid mutter "This place is a…

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Remember Citadel? The New Tacoma Trailer Does

Tacoma [official site] - AKA wot the Gone Home studio are doing right now - isn't necessarily channeling System Shock or 2001, but a short new trailer revealed during the Microsoft E3 conference suggests there's something a little bit off about the AI on board the titular station. Steve Gaynor presented live onstage at the conference and spoke about how Gone Home had explored the…

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Feature: "It’s definitely about the lives of the people that inhabit this station"

You Can Go Home Again: Fullbright Talk Tacoma

Earlier this month, Gone Home developers Fullbright dropped a trailer for their follow-up, Tacoma. It's set on a space station! People talk to each other! The gravity ain't all there! There's a toilet! And, er, that's about all we found out. So let's find out some more, by talking to Fullbright's Steve Gaynor. Discussed: micro-gravity, Demolition Man, Chris Hadfield, being 'socially conscious' devs, accidental BioShock…

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Fullbright: Tacoma’s BioShock Similarities “Not Deliberate”

Gone Home developers Fullbright have shed a little more light on their so-far cryptic follow-up, Tacoma. The space station-set exploration title is due for release in 2016, but gave away little in its announcement trailer. In a forthcoming interview with RPS, Fullbright's Steve Gaynor revealed that "you can tell from the teaser that it’s in micro-gravity; stuff is floating around. And some of the implications…

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Tacoma Is The New Game From The Makers Of Gone Home

Another first-person walking simulator in which you play a person in a coma? Oh n-- Wait. In Tacoma - and from The Fullbright Company, those who made Gone Home. Tacoma reveal trailer suggests a similar style, but this time you will be playing as a female astronaut tasked with exploring the eponymous lunar transfer station.

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Feature: The Top Gun Of Videogames

S.EXE: Gone Home

Quentin Tarantino has a monologue about Top Gun in the little-known Hollywood metamovie Sleep With Me. In it, Tarantino discusses in his typical teenage terminology how Top Gun, as well as being a romantic Cold War macho-off, is a film about the main character coming to terms with his own homosexuality. Tarantino names this subtextual narrative 'fucking great' and 'subversive'. But it would probably have…

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Feature: Moving Out, Moving Up, Moving On

Fullbright On Life After Gone Home, Their Next Game

Gone Home was an inspired, beautifully heartfelt thing that clearly had a profound affect on people of multiple codes and creeds. It was powerful, delicate, and... we've probably said everything about it that it's possible for one website largely made up of hairy men to say. At some point, it becomes time to move forward and explore new territory. That's exactly what Steve Gaynor, Karla…

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Play Gone Home’s Original Prototype… In Amnesia

Everything starts somewhere. Even the greatest of successes have humble beginnings, and Gone Home's previously known origins were already pretty darn grassroots. That makes this revelation about its start as an Amnesia: The Dark Descent mod double-humble, as far as I'm concerned. What I'm saying is, Gone Home could be in a Humble Bundle all by itself. It is that humble. But anyway. Frictional and Fullbright…

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Gone Home Gets Commentary Mode Today

First-person '90s 'em up, Gone Home, receives a free update on the 22nd of this month, in the year 2013. That's today! Fullbright's tallest developer, Steve Gaynor, explains: "All of the developers on the game, as well as Sarah Grayson (the voice of Sam), Chris Remo our composer, and (in a super weird & cool twist, to me) Corin Tucker from the bands Heavens to…

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