Posts Tagged ‘The Fullbright Company’

Fullbright On Life After Gone Home, Their Next Game

Gone Home was an inspired, beautifully heartfelt thing that clearly had a profound affect on people of multiple codes and creeds. It was powerful, delicate, and… we’ve probably said everything about it that it’s possible for one website largely made up of hairy men to say. At some point, it becomes time to move forward and explore new territory. That’s exactly what Steve Gaynor, Karla Zimonja, and the rest of the Gone Home team are doing right now: exploring. They don’t know precisely what form their next game will take just yet, but in a lengthy (and frankly, often very silly) interview, they let me inside their creative process. Go below to find out what lies beyond Gone Home for the Fullbright Company. 

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Play Gone Home’s Original Prototype… In Amnesia

On the left: 'Ahhhhhhh, finally home!' On the right: 'DON'T GO IN THERE DON'T GO IN THERE DON'T GO'

Everything starts somewhere. Even the greatest of successes have humble beginnings, and Gone Home’s previously known origins were already pretty darn grassroots. That makes this revelation about its start as an Amnesia: The Dark Descent mod double-humble, as far as I’m concerned. What I’m saying is, Gone Home could be in a Humble Bundle all by itself. It is that humble. But anyway. Frictional and Fullbright have unearthed the very, very early Gone Home Amnesia prototype, and you can play it right now. Details after the break.

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Gone Home Gets Commentary Mode Today


First-person ’90s ‘em up, Gone Home, receives a free update on the 22nd of this month, in the year 2013. That’s today! Fullbright’s tallest developer, Steve Gaynor, explains: “All of the developers on the game, as well as Sarah Grayson (the voice of Sam), Chris Remo our composer, and (in a super weird & cool twist, to me) Corin Tucker from the bands Heavens to Betsy and Sleater Kinney, recorded audio commentary.” This is a free update, and it’ll work as it does in other first-person games, with triggers around the game where you can hear folks talk about some game-relevant.

Gone Home has proven rather popular, shifting over 50k copies, and making Alec do a biographical skit.

Fullbright On What Lies Beyond Gone Home

Probably not this.

Gone Home has been out for a little while now, and in that time it has captured the heart of literally every human being on Earth. Also Alec, but we don’t really know what manner of creature he is. So then, what’s Fullbright up to these days? Resting on its laurels? Basking in the motivation-searing afterglow of past success? Finally realizing that – oh crap – they totally forgot to add in all the guns? Turns out, the answer is none of those things, despite overwhelming plausibility. The next immediate step, then, is more content for Gone Home, but not the sort that might muck up the game’s musty, lived-in history. And after that? Well, probably don’t expect Gone Home 2.

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Gone Home: A Tale Of Two Dads

Entirely understandably, the bulk of the deservedly rapturous reception to Gone Home has focused on its unseen narrator Sam, a teenage girl who gradually and powerfully documents her timeless emotional and social trials. While it was certainly the dénouement of Sam’s tale that prompted open tears from me and that will, I sincerely hope, see this game reach a wide audience of human beings, there are (at least) three other stories in this short game, taking more of a background role and enjoying no narrator, or indeed any kind of explicit call for attention.

I found a little extra personal resonance in a particular one of these, and it’s that which prompts me to interrupt my sabbatical from work and post about it now. Be warned that here be both spoilers and navel-gazing.
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Wot I Think: Gone Home

You will be more interested to read about Gone Home after you’ve played it. And it will be more interesting to write about after everyone has played it. Gone Home is a wonderful game, and one that is fundamentally reliant on its being approached with a clean slate. If this is enough to convince you to give it a go, then perfect. If not, read on and I’ll do my best to say as little as possible while relaying why it’s so compelling. Here’s wot I think:

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Riot, Girl: Gone Home To Launch On 15th August


The Fullbright Company’s Gone Home is one of the most atmospheric, interesting narrative-led games I’ve ever played, and I only got to play the first hour of an IGF build earlier this year. The Riot Grrrl soundtracked-game was enough to have me begging for One More Hour, but Steve Gaynor and his team were cruel and went radio silent. Thankfully they’ve popped back up to announce that Gone Home is coming out on the 15th of August on Steam and DRM free on the Fullbright site.

I’d advise you to set aside $19.99 to purchase it on that date immediately. It’s that good. It’s all anyone will talk about for the rest of the year. Read the rest of this entry »