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Posts tagged “The Games Of Christmas 2010”

The Games Of Christmas ’10: Day 18

Oh, Hello. Sorry to barge into your young men's website like this, but... you have girls here? Oh, how charming. Times do change. Oh, deary me. Anyway - I'm John Walker's nurse, and the only way I could get him to lie down was to promise that I'd transcribe everything he said in his delirious state and put it on the Internet. Oh, I'm blogging?…

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The Games Of Christmas ’10: Day 16

Will games be perfect when the AI is perfect? Possibly, but it's only half the battle, as the thing which lurks behind the sixteenth window so amply illustrates. It doesn't matter how smart the entities in your game are, the real power is in the tools they have to change things in the world... What manner of cryptic yammering is this?

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The Games Of Christmas ’10: Day 15

The Grim Christmas Of The Future, there is only that stuff that isn't Lego, but wants to be. It's sort of similar, but not as various or as versatile. And you can't really build anything good with it, so that's just a waste of money basically, isn't it, eh? Some people. Tsk. On the other hand, we're probably all going to be destroyed by the…

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The Games Of Christmas ’10: Day 13

Surprises can be great, like, "Surprise! I've bought forty cream cakes." Or rubbish, like, "Surprise! Your entire family's been killed at sea." Advent calendars usually don't offer much of a surprise. Will my chocolate be bell-shaped or snowman-shaped? Who really takes long enough to notice before scoffing it down? But the RPS-o-calendar is a daily treat of festive surprisity, and as a bonus, today's game…

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The Games Of Christmas ’10: Day 12

Add-on packs feel like relics from the past now, in our world of DLC and quickly turned around sequels from a second studio. The notion of spending two-thirds of the cost of the first game again to be able to make it bigger, longer, or more involved, seems quaint. But it's one of these olde-worlde notions that lies behind the twelfth window. What might it…

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The Games Of Christmas ’10: Day 9

If RPS's slave army ever rises up to destroy us, then we'd like to imagine that the heroic central figure in the story would have as much fun as we did playing this game. Not that it will ever happen, of course, because our experiment in the manipulation of human beings is flawless and, frankly, unstoppable. What are we talking about? ACCESS THE NINTH WINDOW!

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