Posts Tagged ‘The Golf Club’

The Golf Club Drives To The Green, Is Released Now

When it comes to sports games, yearly releases never make sense to me. What you’re pursuing is a stationary target – the best representation of a physical sport possible – and all the incremental improvements and balance tweaks that get you there seem better delivered through regular updates. The Golf Club, then, is a smart thing that should have always existed. It’s just been released – i.e. it’s no longer in Early Access – and Chris Livingston enjoyed the time he spent building deer-covered courses in its editor.

Read the rest of this entry »

The Lighthouse Customer: The Golf Club

Grazing: the eco-friendly way to keep your greens well-groomed.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, diabolical golf course creation in The Golf Club.

It’s been a tough round of golf. I got a ball stuck on the balcony of a clubhouse. I got mired down in a sand trap that was five hundred yards long. I’ve had to play around trees, boulders, and a fairway covered with sailboats. And now I’m attempting to sink a putt through a massive crowd of grazing deer. Who the hell designed this terrible golf course? Oh right, it was me.

Read the rest of this entry »

If You Like Golf, A New Videogame About Golf Is Coming Out

It seems to me as though golf games have always looked the same across the various hardware generations, even though they clearly haven’t. And not just in the sense of always featuring a man wearing bad trousers and standing on a lawn – I mean that these are the games where my eyes have most scaled and adapted to what the technology of the day offers, in the same way that my brain somehow knew to make me more attracted to 30-somethings once I became a 30-something and presumably/hopefully will do the same as I continue to age, right up until my prophesied death in 2742.
Read the rest of this entry »