I enjoyed Zombie Defence game The Last Stand. I enjoy its sequel even more. It’s essentially the same idea, but inching something more complicated. By night, you defend the barricade. By day, you search for survivors, food and supplies. Except now this strategy level isn’t as abstracted, with you choosing where on a map to look. You’re also able to lay traps, equip your survivors with better weapons and – perhaps most brilliantly – work your way across a larger-scale map to go to new towns on the way to the port. Thirty days until the ship leaves. Do you go via the small, quieter town, or pile into the city in search of richer pickings? One day someone’s going to look at the wave of zombie webgames and realise there’s room for a more sophisticated zombie game in the mainstream. Until then, this’ll do nicely, eh?
Posts Tagged ‘The Last Stand’
Comrade Hobbes forwarded Last Stand to me. Webgame shooter thing based around an almost Tower Defence-esque mechanic. By night, you and your team defend the barricades against zombies. By day, you allocate how many hours you want to spent either repairing the barricade, searching for weapons or looking for survivors. It repeats over 20 nights. It’s unlikely you’ll play it twice, but you’ll be happy to play it once.
And, in my experience, Valentines Day is best started with a headshot. Get shooting.