Posts Tagged ‘The Legend of Zelda: Breath of the Wild’

Now Ubi’s opened the door, can we have our “Skip Boss Fight” button?

Ubisoft made a fascinating announcement this week. They revealed that the latest Assassin’s Creed [official site] is to add a “Discovery Tour” mode, removing all the combat and challenges from the game, to let players just freely experience their in-depth recreation of Ancient Egypt. It’s fascinating, to me, because it’s a big deal. And goodness me, it shouldn’t be a big deal. Because games should be delighted to include modes that remove all their difficulty and challenge, and players should cheer when they hear about it.

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How Far Cry 5 can reclaim the open world crown

Poor Ubisoft. They crafted this enormous open-world icon-riddled niche of their own, trod it into the ground while flogging it to death, and then other people came along, borrowed their ideas, and built superior games with them. In the last year, despite decent showings from Far Cry Primal, The Division, Watch Dogs 2, and Wildlands, players and critics were beginning to weary of yet another open map of odd jobs. None was particularly at fault, but we were experiencing perhaps the sense of diminishing returns, and certainly the weariness of fatigue. And then this year we got Zelda: Breath Of The Wild from Nintendo and Horizon Zero Dawn from Sony. Pow. Two platform-pushing monoliths that schooled Ubisoft at their own games.

In the wake of being so astoundingly outshone, what can Far Cry 5 [official site] do to reclaim the crown?

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What can PC RPGs learn from Zelda: Breath of the Wild?

Regardless of platform, when you’ve got so many people rushing to call a game ‘possibly the best game ever’, it’s worth taking a look. This week then, what can RPGs learn from the 1994’s Rise of the Robots – the action brawler that combined ugly rendered graphics with ridiculous AI, and a musical score produced by the Queen’s own Brian May sitting uncomfortably on his keyboard for a while.

Hmm. I can’t think of anything. Fine. Let’s talk about the new Zelda instead. In particular, how its devotion to freedom goes well beyond simply giving you a map to play. Inevitably, spoilers follow, though it’s not really a plot game. Neverthless:

WARNING. I’M TALKING ABOUT THE FINAL LOCATION/VILLAIN

THIS IS A THING THAT WILL BE TALKED ABOUT IF YOU READ ON

COMPLAIN ABOUT SPOILERS AND I WILL LAUGH AT YOU

(A LINK TO THE PAST IS STILL THE BEST ONE)

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