Posts Tagged ‘The Long Dark’

The Long Dark’s Vigilante Flame update sees the splendid survival game better than ever before

The thing I thought I wanted most from The Long Dark proved to be the thing I wanted least. For the many years I’ve been returning to this truly brilliant and most brutal of survival sims, I so wanted them to deliver on the Story Mode the title screen would always promise. To have a narrative motivation to persist against the odds and the elements seemed perfect. Then Wintermute was released and “perfect” wasn’t exactly a word being bandied around.

So I know now that what I really want from The Long Dark is just more of it. And now there is! Along with tweaks and an overhaul to cooking, a whole new region has just been added in, called Hushed Valley River, and it’s absolutely savage. Read the rest of this entry »

The Long Dark adds new wilderness to explore, manual cooking and haunted computers

The Long Dark

Frostbitten survival adventure The Long Dark is one of the best in the genre, so says our boy Adam. On top of offering its own uncompromising vision of humanity pushed to the brink (all without a single zombie, alien or robot), it now has a steadily evolving main story arc that’s being released one episode at a time. While today’s free Vigilant Flame update doesn’t contain much in the way of new plot, it does set the scene as well as introducing some major new gameplay mechanics.

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Steam Charts: We Can Rebuild Edition

As the Steam Charts slowly attempt to reassemble themselves after last week’s complete collapse under the weight of Far Cry 5, think of this week’s compilation as the moment the thought-destroyed terrifying monster is halfway through its grotesque reforming. Witness as its undulating viscera twists through recongealing flesh, a bleak but ghoulish moan emanating from deep within its darkest soul. Read the rest of this entry »

Podcast: Is bad weather spectacular or just annoying?

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The blizzards of Siberia have gone on holiday to the United Kingdom this week. But the RPS podcast, the Electronic Wireless Show, doesn’t do snow days. The pod squad have trekked hard through the whiteout (from their bedrooms to their computers) to gather on their respective microphones. To what end? Well, to talk about the weather. Blizzards, thunderclouds, sandstorms and, er, night-time? In videogames, it all counts.

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Podcast: Should survival games die?

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No. Let’s not be ridiculous. But there are so many examples of bad survival games that it’s important to remember the good ones. So that’s what we are doing on the latest RPS podcast, the Electronic Wireless Show. We’re breaking stones over the heads of rubbish survival games, but cooking, salting and eating the delicious ones. Adam wraps himself up in The Long Dark but reluctantly sets Project Zomboid on fire to stay warm. Matt gets sea sickness from Subnautica but wants to swim again anyway. And Brendan freedives into Subnautica too, in an attempt to escape from all the mediocre survival games set on red planets. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Gamescom, The Long Dark and Plunkbat

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Toss another podcast episode upon the fire, stranger. The cold is closing in but the Electronic Wireless Show will keep us warm. Pip, Alice and Adam gather round the podfire this week to talk about the lies (Adam tells) at Gamescom, the icy reception to The Long Dark‘s story mode, the cleansing rain of Playerunknown’s Battlegrounds, and the deadly climates of No Man’s Sky.

We then turn to you, listeners, to discuss your favourite in-game weather. And somewhere in the middle there’s also a long discussion about karaoke, for some reason. Read the rest of this entry »

State of the Art: The Long Dark’s aurora

The Long Dark

The coloured lights flaring across the night sky in the frozen Canadian wilderness were one of the most anticipated elements of Hinterland’s survival game, The Long Dark [official site]. Since the Kickstarter we’ve known they would do more than brighten the night, playing a key part in the game’s episodic story mode, but now they’re in the game I find myself braving the uptick in danger they bring or setting aside a necessary survival task to stand outside and stare up at the skies in delight. So how did the design of the aurora develop. how did the team balance beauty and hostility and DID YOU KNOW that the Aurora Borealis makes a noise in real life that Hinterland incorporated into the game?? Here’s creative director Raphael van Lierop to explain more in our latest State of the Art feature! Read the rest of this entry »

Wot I Think: The Long Dark’s Story Mode – Wintermute Episode 2

The Long Dark

After a save game mishap I’ve tagged in for the WIT of The Long Dark‘s [official site] second story mode episode. Don’t worry – the save game thing was a review build issue, not a thing for regular game owners to fret over! But it’s meant I’ve needed to try to marshal my frustrations and pleasures with the game into something approaching coherence. Stay with me as I pick through Wot I Think:

Right now I think a bear ate my shoes. Read the rest of this entry »

Steam Charts: WE’RE GOING TO BE RICH!

Hello person reading this on the Steam update page for their favourite game! You can only read this paragraph introducing the Steam Charts right now, but I promise if you only click through to the full article you will read insights into this game of the sorts you could never believe! People, it’s the mother-stuffing Steam Charts. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Tacoma, The Shrouded Isle and comfort games

"Tacoma" is an ancient Native American word, meaning "videogame"

You look tired, traveller. Come in, sit by the fire and listen to the RPS podcast with us, the Electronic Wireless Show. It’s about comfort gaming this week – the things we play when we feel down in the dumps or ill with the flu or just a little cold and tired. Here, drink it all up with your ears, like a nourishing audio broth. Delicious. Adam likes to relax in his cabin in The Long Dark, Pip finds safety in the world of Zelda, while Brendan soothes his sick self with a bit of Final Fantasy IX.

But we’re not done here. Space-walking simulator Tacoma also came out this week and both Pip and Brendan have things to say about it. But so does Karla Zimonja, one of the game’s creators at Fullbright, who takes part in a round of Quickfire Questions. On top of all that, Adam has been putting ignorant cultists in charge of school lessons in The Shrouded Isle, and we also look at what our listeners consider their own go-to comfort games.
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The Long Dark gets fixes aplenty in string of patches

Oh Will!

Before Pip sashayed down the RPS treehouse ladder (it can be done, trust me – she’s magnificent) and into the weekend, she left a series of Post-it® notes highlighting a string of patches released for The Long Dark [official site] since the singleplayer survive ’em up left early access and launched this week. Having licked the spilt jam off the notes and removed the Derek Acorah-brand tarot cards from the stack, I can share with you the highlights of this week’s patches. Now that The Long Dark finally has a story mode, it’s a good time to start surviving (or just watch). Read the rest of this entry »

Weather watching in The Long Dark

The Long Dark

While playing the sandbox survival mode of The Long Dark [official site] I often feel the urge to share the beauty of the in-game sky and weather effects, or just the really lovely sense of time passing. Screenshots conveyed some of the magic, but not really the desolation or the subtle shifts so instead I’ve opted for videos. They’re from different times of day and different weather and light conditions. It’s only a fraction of what’s in the game but the video has the added bonus of you not needing to wonder whether you’re about to die of hypothermia or wolves or food poisoning or any number of other things!

Enjoy… Read the rest of this entry »

Wot I Think: The Long Dark’s Story Mode – Wintermute Episode 1

The Long Dark‘s [official site] story mode, Wintermute, is finally with us. Well, the first two fifths are, of what developers Hinterland are calling the first season. Due to review code only showing up yesterday, I’ve been able to complete the first (“Do Not Go Gentle”) of the two eps before launch, so below am reviewing that episode on its own. I’ll be back with more details about episode two (“Luminance Fugue”), very soon. Read the rest of this entry »

Steam summer sale: our giant recommendations list

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

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The Long Dark story mode starts with August 1st launch

Apocalyptically icy survive ’em up The Long Dark [official site] will start its story campaign and leave early access on August 1st, developers Hinterland Studio have announced. The ‘Wintermute’ story will see a pilot try to find his partner and learn what’s going on as the world goes to icehell, and comes in five episodes – the first two of which will be available at launch. Another big early access update is coming before then, mind. Hinterland say it will bring a new UI, cartography, and the option to do terrible things to rabbits. First, have a peek at Wintermute: Read the rest of this entry »

The Tragedy of Timberwolf Mountain – A Long Dark Tale

Below, a thin crevice carved into the rock. Above, the stars. I wasn’t quite at the roof of the world but I was definitely in some sort of grim penthouse. The cold didn’t bother me anymore, frostbite having chewed the nerves out of my extremities, and the cold wouldn’t claim me. Nor would the wolves that seemed determined to keep me on the mountainside. I’d decided to die on my own terms. I stepped into the void.

That morning, I’d been reflecting on how grand life can be as I cooked freshly caught whitefish on a pot-bellied stove, snug inside a lonely cabin by a frozen lake. This wasn’t The Long Dark [official site], this was an escape from the rat race, and I was happily prepared for the challenge of Timberwolf Mountain, looming overhead.

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The Long Dark is the survival genre at its brutal best

If I could, I’d attach their heads to spikes and mark out the perimeter of my territory with their blood. The frozen fields are already littered with carcasses, and I’m wrapped in a stinking hide, but it’s not enough to keep the wolves at bay. They are wary of me, but their hunger for my flesh is stronger than their fear.

I’ve been living at Pleasant Valley Farmstead for two weeks but it feels like a lifetime. These are my adventures in The Long Dark [official site], a game which has singlehandedly convinced me that the survival genre has a bright future.

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The Long Dark launches its biggest update of the year

It seems only fitting that icy survival sandbox The Long Dark [official site] should launch its biggest update of the year two days before the solstice. Days round my way are now below seven hours and mercy me, I’m so excited to reach the longest dark and pass on through. The ‘Resolute Outfitter’ update has added a new world area, a desolate land of ice and dead trees, and hugely overhauled the game’s clothing. Every garment’s art has been redesigned and rebuilt, they way clothes work is hugely overhauled, and there’s a tidy paper doll to show what you’re wearing. Go on you scamps, wrap up warm then slip out in the night. Read the rest of this entry »

The Long Dark Adds Cabin Fever & Sandbox Challenges

One of the most wonderful things about The Long Dark [official site] is that it seems to affect different people in different ways. Take John, for example. He loves it, and has written about why on more than a few occasions. Alice, on the other hand, found she’d taken its harsh survival sandbox as far as she could pretty quickly. I fall somewhere in between the two in that I do love me a bit of surviving but at times need more incentive to do so than just coz. To this end, the game’s latest update v.321, named “Tireless Menace”, has introduced ‘Challenge Modes’ – objectives that frame the time spent avoiding death within its sprawling confines.

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The Long Dark Story Mode Delayed By Further Additions

Our John is real into the sandbox mode of Early Access survive ’em up The Long Dark [official site], but while I dig its frozen setting I’m not really into surviving for survival’s sake myself. So I was jazzed about December’s news that The Long Dark’s story mode would be coming in spring. Alas, I have to let myself down easy – breathe, Alice, and remember you have so many other games to play – as it seems the story’s held up once more. It’s for a good reason, mind. Developers Hinterland Studio have expanded their campaign plans once again, going bigger and fancier.

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