Posts Tagged ‘The Long Dark’

The Long Dark Adds Cabin Fever & Sandbox Challenges

One of the most wonderful things about The Long Dark [official site] is that it seems to affect different people in different ways. Take John, for example. He loves it, and has written about why on more than a few occasions. Alice, on the other hand, found she’d taken its harsh survival sandbox as far as she could pretty quickly. I fall somewhere in between the two in that I do love me a bit of surviving but at times need more incentive to do so than just coz. To this end, the game’s latest update v.321, named “Tireless Menace”, has introduced ‘Challenge Modes’ – objectives that frame the time spent avoiding death within its sprawling confines.

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The Long Dark Story Mode Delayed By Further Additions

Our John is real into the sandbox mode of Early Access survive ‘em up The Long Dark [official site], but while I dig its frozen setting I’m not really into surviving for survival’s sake myself. So I was jazzed about December’s news that The Long Dark’s story mode would be coming in spring. Alas, I have to let myself down easy – breathe, Alice, and remember you have so many other games to play – as it seems the story’s held up once more. It’s for a good reason, mind. Developers Hinterland Studio have expanded their campaign plans once again, going bigger and fancier.

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Even Your Mom

One of the commonly used phrases in tech and games to describe a foolproof ease of use is ‘even your mom’. “So simple even your mom could do it”. That’s where this article starts. ‘Even your mom’ could play this game. But what do we mean by that beyond touch-based or click-only interfaces, and games produced for the often dismissed ‘casual’ market? And, actually, how hard is it to learn to play a game? I decided to run a small experiment: let’s be ambitious, let’s introduce my mother to 6 PC games – and not just ‘easy’ games – a mixed bag of different genres, control systems and approaches. Let’s actually sidestep those assumptions about a huge part of our (Western) world communities, and see what it is for a mother, my mother, to play popular independent PC games.

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The Long Dark’s Story Mode Gets First Trailer

The Long Dark [official site] is one of our favourite survival games. John has been playing it on a regular basis and enjoying his treks through the cold wilderness a great deal, despite the daft difficulty levels, which either see him starving to death within minutes of a gargantuan feast, or present no real challenge at all. That he has returned to the game so often is testament to the strength of the hunting, gathering and cowering.

The upcoming story mode might provide a more balanced experience. The first part of the first season will be available in Spring 2016, when the game leaves Early Access, and there are details and a trailer below, as well as a peek at the latest additions to the sandbox mode.

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Winter Isn’t Going: A Return To The Long Dark

I’ve long loved The Long Dark [official site], each time I’ve returned to it. It’s been six months, and I’ve seen that a new zone has been added along with some major changes to crafting, so it seemed about time to take a look. But I don’t want to go outdoors.

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Longer, Darker: The Long Dark’s New Region And More

I played The Long Dark [official site] for eighteen minutes then uninstalled it and will not return. My character skirted the shores of a frozen lake, scavenged supplies from huts, dodged wolves on the frozen ice, admired the views, then settled down in a cabin on an island to, I assumed, get smashed then top themselves. It seemed a natural conclusion in such a wonked world, and that was me done with the game.

If you get a bit more into surviving though, hey! The latest update added a new region to the open-world survive ‘em up with remnants of the old whaling industry, along with new crafting in forging, updated graphics and sound, and more.

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Crafting Mechanics Are Unfit For Purpose

Bethesda have a spectacular talent for making moth-eaten ideas feel like revolutionary concepts: Fallout 4 [official site] will let you play a property baron who constructs not just houses but connected settlements from bits of duct tape and broken globe. I was beside myself with excitement at this news – giddy, even – but not because of any particular flair on display in the five-minute crafting reveal at E3. As my New Vegas mod list and cack-handed fumbling with the Creation Kit will attest, I’m a sucker for anything that lets me inhabit the Wasteland. The idea of reshaping it by my own hand (benevolent, naturally) is intoxicating, even if the mechanics are crap.

And crafting mechanics are almost always crap.

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