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Posts tagged “The MMOnitor”

Feature: Mum’s gone to Iceland

The MMOnitor: CCP and Eve

We caught up with Hilmar Pétursson, CEO, and David Reid, CMO, of CCP to talk about Eve Online, Dust 514, the Tranquility super-computer's consciousness, MMORPG saturation, CCP as a cloud-gaming platform, World of Darkness, and Eve’s future potential as a gestalt societal consciousness.

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Feature: Free 2 Flay

The MMOnitor: Dungeons & Dragons Online

Whilst we were down in the RPS dungeon, thrashing kobolds for copper pieces, we stumbled upon a group of MMO developers coming the other way through the Underdark. Sitting down by the light of our magic auras, we made a nice cup of elf-leaf and talked to Fernando Paiz, Executive Producer on Dungeons & Dragons Online (married to Kate Paiz, the executive producer on Lord…

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Feature: Gaze into the Rift, and it gazes back into you

The MMOnitor: Rift

In the latest of our series of interviews with MMO creators, big and little, we go back to last year's best MMO, Rift. We saw it as a mechanically-experimental game that had stuck to a safe fantasy MMO formula. Our three interviewees are Chief Creative Officer Scott Hartsman, design Producer Hal Hanlin and Producer Adam Gershowitz. Let's see how they see themselves now...

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Feature: Apocalypse Boutique

The MMOnitor: Darkwind – War on Wheels

By day Sam Redfern is a mild-mannered IT lecturer at the National University of Ireland in Galway. But at night, he creates and maintains his own one-man apocalyptic vehicle MMO. It's called Darkwind: War on Wheels and consists of a two-tier game, with a web interface for social and economic interaction and a 3D racing/shooting action engine. We caught up with him to find out…

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Feature: Dust To Dust

The MMOnitor: Fallen Earth

This week we turn our gaze to Fallen Earth, the widely underrated post-apocalyptic MMO which was recently acquired by free-to-play network, GamersFirst. We spoke to Marie Croall, Lead Designer, about the evolution of the game, the challenges of making those changes work, and the basic challenges of running an MMO at the smaller end of things.

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Feature: City of Heroes Interview

The MMOnitor: City Of Heroes

The MMOnitor is a new series in which we ask the developers of various MMOs to explain what is going on with their game, and what that means within the wider context of the MMO. We're kicking off with an interview with City of Heroes' Brian Clayton, Studio Director and Executive Producer. City of Heroes went free recently in the Freedom update.

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