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Posts tagged “The Operational Art of War IV”

Feature: Luke Hughes on war, wargaming, and the Burden of Command

The Flare Path: Emotionally Authentic

Because Luke Hughes has a master's degree in neurophysiology and psychology from Oxford, and uses terms like “emotional authenticity” when talking about his upcoming “leadership RPG” Burden of Command, I reached for my little tin of Big Questions when preparing today's interview. Amongst the sensitive subjects discussed below: the glorification of war through video games, swearing on virtual battlefields, and why players of XCOM resemble seagulls.

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Feature: 2017 wargames worthy of yearn

The Flare Path: Things to Come (Part 1)

Until my ongoing Nostalgium 76 experiments bear fruit, Time will continue to march on in seven-league boots hobnailed with uncertainties; the Future will continue to yawn like a bored crocodile while we stumble towards it like distracted ducklings. On the bright side... [checks notes] soothsayers will remain in employment, caterpillars and acorns will have something to look forward to, and work-in-progress wargames such as the…

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All Of The Wars: Operational Art Of War Sequel Inbound

Some wargames attempt to reconstruct a single battle in detail, be it Agincourt, Waterloo or the Somme Offensive. Some attempt to recreate an entire conflict or theatre of warfare. Norm Koger's Operational Art of War series covers all of 20th century warfare, utilising a flexible set of mechanics and design tools. Today, Matrix announced that The Operational Art of War III, the sixth entry in…

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