Posts Tagged ‘The RPS Verdict’

RPS Verdict: Oculus Launch Titles And Touch Controls

Pip and Adam are out in the wilds of GDC, hunting the grounds of the convention centre and the streets around for the most interesting people and games in the world today. In one dark room, in an unassuming building on a busy street, they found a crowd of virtual worlds.

This was the Oculus Rift Game Day, in which the VR devices were on display along with selected launch titles. From sport to slaughter and strategy to stealth-horror, here are our thoughts on the first wave of VR games. And our first verdict on the launch window and the all-important Touch controllers.

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Should You Update To Football Manager 2016?

Football Manager 2016 [official site] is out this Friday, but before we publish our review, Adam and Graham decided to gather in the RPS dugout to discuss this year’s tactics, transfers and press room meltdowns.

Graham: I think I’d be pretty disappointed if I spent £35/$50 on Football Manager 2016.

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The RPS Verdict: Keep Talking And Nobody Explodes

Keep Talking And Nobody Explodes [official site] is a co-op game for two or more people where one is faced with a bomb covered in symbols, buttons, mazes and counters, and everyone else is looking at a defusal manual. They must keep talking to solve those puzzles, or somebody explodes. Pip, Adam and Graham took it in turns to explode, then gathered themselves to discuss the finer points of bomb defusal.

Graham: Four symbols! Pig’s tail; lightning bolt; apostrophe bum; triangle spiderman. In what order do I press them?

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Life Is Strange: Episode 5 Verdict-O-Chat

Pip and Alice have been enjoying Life Is Strange [official site] and getting together for little chats about each episode of Dontnod Entertainment’s coming-of-age time travel bonanza as they came out. Episode 5 wrapped everything up last week – or did it? – so they’ve come together one final time to chat about that, look at the series as a finished piece, and maybe even answer the big question: just how strange is life?

This chat is, of course, oozing spoilers from every teenage pore.

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What Is The Best Game Weapon?

We often lament that videogames are so often violent, but that doesn’t mean that weapons can’t feel so good when done right. Sometimes a single weapon can even make a game worth playing all on its own. Far Cry 2’s bolt-action rifle? Resident Evil 4’s Broken Butterfly revolver? Action Quake 2’s Handcannon sawn-off shotgun? Those are Alice’s, but Adam, Alec and Graham gathered to discuss their favourites – leave your own in the comments.

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RPS Discusses: Game Movies & How To Bring Back Duke

No Rock, Paper, Shot Take this week, as we thought we’d try out a multi-topic chat about the week in PC gaming instead. Discussed: how to bring back Duke Nukem without it being a horrible mess, whether the Warcraft movie looks any good, whether any game moves are any good and the terrifying lure of idle games.
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The RPS Verdict: Invisible, Inc.

Adam: Invisible, Inc. [official site] is a turn-based stealth game and there is absolutely no reason why turn-based stealth should be a thing that works as well as this does. It is also has procedurally generated tactical cyberpunk environments, which should be occasionally confusing and a pain in the backside but are almost always indistinguishable from hand-crafted puzzles latent with drama and tension.

It’s both our Game of the Month and my favourite game since Crusader Kings II! What do we all think?

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The RPS Verdict: Grand Theft Auto 5

Grand Theft Auto V [official site] is our Game of the Month for May. To steal its jewels and show them to you, a crack team of criminals – Adam, Alice, Pip and Graham – gathered inside the RPS safehouse to gaze over the blueprints, outline their crimes, and discuss how much they like driving within the speed limit.

Graham: I am wondering: how do people feel about the game-game part of GTA V? I’m wondering whether our warm feelings towards it have more to do with Los Santos as a place for exploration and japes than it does its cinematic story and crim sim noise.

Or rather, since I enjoy the missions quite a bit, whether I’m the only one.

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The RPS Verdict – Cities: Skylines

A floating speech bubble appears over Videogame City, signalling that the citizens are demanding something. Clicking on it reveals the source of problem: “Not enough good city builders.” It seems all that have been built so far are poorly connected to the (road) network, too small to cater to the growing population, and otherwise stocked too poorly with what people want.

Best construct Cities: Skylines [official site]. It has huge cities, mod support and works offline, but is it doing more than simply filling a hole created by its peers? John, Alec, Adam, Pip and Graham gathered to discuss why it’s the RPS’ Game of the Month for April.

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The RPS Verdict: The Last Days & Best Games Of E3

Games, games, games. There were so many of them, and then all of a sudden there were none. None being screeched and broadcast from the LA convention centre, at least. Another E3 is done and dusted, and now we must ruminate upon what we have seen, what we have enjoyed, and what we truly believe. Having already held forth about the initial flurry of big-publisher announcements, Adam, Alec, Alice and Graham now reconvene to celebrate and pick apart what the rest of the enormo-event yielded, and to name their favourite games of the show. Discussed: The Sims, Elite, Rainbow Six, Homefront, GTA V, Dreadnought, Applying For A Mortgage Simulators and even that company that makes videogames about plumbers.
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The RPS Verdict – Wolfenstein: The New Order

In a bunker deep beneath the blighted surface of The United Blokes Of Great Britain For 100% British Blokes Only, at the halfway point between Brighton and Manchester, Alec and Adam shelter from Farage’s dread Lager Sentinels and think of an alternate reality where Osborne hadn’t privatised oxygen to the highest bidder at Bilderberg and Milliband hadn’t ordered that we all eat bacon sandwiches via our ears. If only some lost hero could arise and save them from this terror.

While they waited for salvation that would never come, they cast their minds back to a videogame they once played. A videogame about fighting Nazis, and Nazi dogs, and robot Nazi dogs. A videogame named ‘Wolfenstein: The New Order.’ Perhaps discussing it would remind them of better times. As their miserable existences might end at any second, they did not even try to avoid massive spoilers.
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The RPS Verdict: Double Fine’s Broken Age, Act 1

From the distant, waterlogged land of Bath Spa, John Walker sits at a keyboard and dreams of another world. A world by the sea. A world where 95% of its male population are bearded and wear Converse. Untold distances away, in said sea-neighbouring world of Brighton, Alec Meer also sits at a keyboard and imagines a tourist-besieged town made up of yellow buildings and fading magazine publishers.

Somehow, the two writers’ minds reach each other across the gulf of space and time. And they have something they must discuss: Double Fine’s Kickstarted revivalist adventure game, Broken Age, whose first ‘Act’ was released last week. They talk of its two lead characters, they talk of its unfinished nature, they talk of its puzzles, they talk of what they wanted but what they got, they talk of shrunken heads and peaches.
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The RPS Verdict: Total War: Rome II


Jim and Adam sat down over a pint of internet to discuss the recently released imperial epic, Rome II. They had things on their mind.

Jim: So then. I am usually in the Total War apologist camp, but not this time. I am not sure if it’s because I had a better experience with Shogun 2, or whether there’s some kind of allergy due to over-exposure going on, but Rome II rubbed me up the wrong druid.
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The RPS Verdict: Dishonored


Earlier today four RPS writers – each of them deep into their second runs through Dishonored – sat down to have a chat about Arkane’s revenge-filled game of assassination and invisibility. Here’s what they said. [We’ve avoided any major plot spoilers, keeping mostly to mechanics and a bit of world/setting discussion. We will have a spoilery discussion coming up later in the week.]

Jim: Gentlemen, we have entered the era where Dishonored is a game that people can play. Would any care to describe what they think Dishonored is?
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The RPS Verdict – Warlock: Master of the Arcane

And lo did the two RPS Hivemind nodes who would always be picked first in any alphabetical order-based selection process gather to discuss Paradox/Ino-Co Plus’ turn-based, Master of Magic-esque strategy game Warlock: Master of the Arcane. Adam and Alec spaketh words at each other. Occasionally, they even listened to each other. To what end? Not a soul doth know. Here are those words.

Alec: WARLOCK: MASTER OF THE ARCANE is a turn-based strategy game about fantasy kingdoms at war that came out a little while back, but is one of those increasingly rare cases where more than one of us have played it. You’ve played tons of it, right?

Adam:Tons. If you could actually measure it as a weight or mass it would be like a spoonful of Mercury, or whichever that planet is. The one that the Flaming Lips sang about.

Alec: I think they sing about all of them, all the time, in quadraphonic sound.
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The RPS Verdict – Jagged Alliance: Back In Action

You can almost see a barenaked lady-human

Alec and Adam lurked on opposite sides of the supermarket car park, lying on their bellies, waiting, watching. Each knew the other was out there somewhere – but where? Slowly, they crawled forwards, occasionally hiding behind a trolley rack or starting as an orange plastic bag fluttered past in the gentle evening breeze. Suddenly, Alec was caught in the light of a cash machine, and Adam wasted no time in seizing the opportunity. He reached to his side, and brought up his specially-silenced keyboard. ‘Meer!’ he shouted. ‘You can’t run any longer. It’s too late for you now. It’s time. Time to talk about what we each made of Jagged Alliance: Back In Action.‘ Alec froze, hesistated. He thought about making a break for the pool of darkness behind the wheelie bins, but finally he accepted that he could be fugitive no longer. ‘Alright, Smith, you’ve got a deal! But keep those hands where I can see them.’
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The RPS Verdict: Deus Ex Human Revolution


Deus Ex: Human Revolution is out in the UK today! Jim, Kieron, Alec, and John have assembled to pass judgement on it. They like it. They like it a lot. But not without reservation. Read on to hear about why a wall is a man’s best augment, and why Kieron is feeling all dirty after kissing Geralt.

SPOILER WARNING: There are minor plot spoilers within. Endings and plot twists are not discussed, but there are a number of narrative elements mentioned as well as a few mechanical spoilers. Just beware. You know. As usual.

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The RPS Verdict: The Witcher 2


It feels like a long time since Jim delivered his thoughts on The Witcher 2, and we’ve all meaning to come back to it. Now Jim, Richard, and Kieron get together to compare considered opinions (and bedpost notches) on one of the most important games of the year. There are many, many spoilers ahead.

Jim: The Witcher 2: this year’s witchiest RPG has been played by we three men, and now those men aim to discuss it. Kieron, would you like to tell us what you think The Witcher 2 is?
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