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Posts tagged “The RPS Verdict”

Feature: If you go down to the woods today

Life is Strange 2: Episode 1 verdict-o-chat

Brendan: Hello, Alice. I’ve just been dandering along a quiet highway in Life Is Strange 2. There’s no time-travelling gal pals in this one (at least, none so far) but there is a sad psychic pre-teen and his hoody-wearing brother. I don’t know why I’m telling you all this, you just played through it too, and we’re gonna have a chat about each episode as…

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Feature: In which Matt is objectively wrong

The RPS Verdict: Unavowed

John: Hello. I’ve brought you here today to plan our next hei… I mean discuss the surprisingly involved point and click adventure game, Unavowed. A game by Wadjet Eye that I, in my review, argued advances the PnC genre forward in ways that few will ever be able to successfully copy - a blending of RPG and adventure to create a narrative-driven game that you’ll…

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Feature: Worth getting a Rift for?

RPS Verdict: Oculus Launch Titles And Touch Controls

Pip and Adam are out in the wilds of GDC, hunting the grounds of the convention centre and the streets around for the most interesting people and games in the world today. In one dark room, in an unassuming building on a busy street, they found a crowd of virtual worlds. This was the Oculus Rift Game Day, in which the VR devices were on…

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Feature: The RPS Verdict

Should You Update To Football Manager 2016?

Football Manager 2016 [official site] is out this Friday, but before we publish our review, Adam and Graham decided to gather in the RPS dugout to discuss this year's tactics, transfers and press room meltdowns. Graham: I think I'd be pretty disappointed if I spent £35/$50 on Football Manager 2016.

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Feature: A co-op game about bomb defusal.

The RPS Verdict: Keep Talking And Nobody Explodes

Keep Talking And Nobody Explodes [official site] is a co-op game for two or more people where one is faced with a bomb covered in symbols, buttons, mazes and counters, and everyone else is looking at a defusal manual. They must keep talking to solve those puzzles, or somebody explodes. Pip, Adam and Graham took it in turns to explode, then gathered themselves to discuss…

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Feature: What do Pip and Alice think?

Life Is Strange: Episode 5 Verdict-O-Chat

Pip and Alice have been enjoying Life Is Strange [official site] and getting together for little chats about each episode of Dontnod Entertainment's coming-of-age time travel bonanza as they came out. Episode 5 wrapped everything up last week - or did it? - so they've come together one final time to chat about that, look at the series as a finished piece, and maybe even…

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Feature: Boom Headshot

What Is The Best Game Weapon?

We often lament that videogames are so often violent, but that doesn't mean that weapons can't feel so good when done right. Sometimes a single weapon can even make a game worth playing all on its own. Far Cry 2's bolt-action rifle? Resident Evil 4's Broken Butterfly revolver? Action Quake 2's Handcannon sawn-off shotgun? Those are Alice's, but Adam, Alec and Graham gathered to discuss…

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Feature: "Comedy orc film starring Adam Sandler and chums"

RPS Discusses: Game Movies & How To Bring Back Duke

No Rock, Paper, Shot Take this week, as we thought we'd try out a multi-topic chat about the week in PC gaming instead. Discussed: how to bring back Duke Nukem without it being a horrible mess, whether the Warcraft movie looks any good, whether any game moves are any good and the terrifying lure of idle games.

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Feature: Incredible, Inc.

The RPS Verdict: Invisible, Inc.

Adam: Invisible, Inc. [official site] is a turn-based stealth game and there is absolutely no reason why turn-based stealth should be a thing that works as well as this does. It is also has procedurally generated tactical cyberpunk environments, which should be occasionally confusing and a pain in the backside but are almost always indistinguishable from hand-crafted puzzles latent with drama and tension. It's both…

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Feature: Stolen Our Hearts

The RPS Verdict: Grand Theft Auto 5

Grand Theft Auto V [official site] is our Game of the Month for May. To steal its jewels and show them to you, a crack team of criminals - Adam, Alice, Pip and Graham - gathered inside the RPS safehouse to gaze over the blueprints, outline their crimes, and discuss how much they like driving within the speed limit. Graham: I am wondering: how do…

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Feature: We Built This City

The RPS Verdict – Cities: Skylines

A floating speech bubble appears over Videogame City, signalling that the citizens are demanding something. Clicking on it reveals the source of problem: "Not enough good city builders." It seems all that have been built so far are poorly connected to the (road) network, too small to cater to the growing population, and otherwise stocked too poorly with what people want. Best construct Cities: Skylines…

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Feature: Definitive judgements on a show from four people who didn't attend said show

The RPS Verdict: The Last Days & Best Games Of E3

Games, games, games. There were so many of them, and then all of a sudden there were none. None being screeched and broadcast from the LA convention centre, at least. Another E3 is done and dusted, and now we must ruminate upon what we have seen, what we have enjoyed, and what we truly believe. Having already held forth about the initial flurry of big-publisher…

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Feature: Chatenstein: The New Chatter

The RPS Verdict – Wolfenstein: The New Order

In a bunker deep beneath the blighted surface of The United Blokes Of Great Britain For 100% British Blokes Only, at the halfway point between Brighton and Manchester, Alec and Adam shelter from Farage's dread Lager Sentinels and think of an alternate reality where Osborne hadn't privatised oxygen to the highest bidder at Bilderberg and Milliband hadn't ordered that we all eat bacon sandwiches via…

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Feature: Double header

The RPS Verdict: Double Fine’s Broken Age, Act 1

From the distant, waterlogged land of Bath Spa, John Walker sits at a keyboard and dreams of another world. A world by the sea. A world where 95% of its male population are bearded and wear Converse. Untold distances away, in said sea-neighbouring world of Brighton, Alec Meer also sits at a keyboard and imagines a tourist-besieged town made up of yellow buildings and fading…

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Feature: "turn the volume right up and clench my fists"

The RPS Verdict: Total War: Rome II

Jim and Adam sat down over a pint of internet to discuss the recently released imperial epic, Rome II. They had things on their mind. Jim: So then. I am usually in the Total War apologist camp, but not this time. I am not sure if it's because I had a better experience with Shogun 2, or whether there's some kind of allergy due to…

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Feature: Overheard From The Shadows

The RPS Verdict: Dishonored

Earlier today four RPS writers - each of them deep into their second runs through Dishonored - sat down to have a chat about Arkane's revenge-filled game of assassination and invisibility. Here's what they said. [We've avoided any major plot spoilers, keeping mostly to mechanics and a bit of world/setting discussion. We will have a spoilery discussion coming up later in the week.] Jim: Gentlemen,…

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Feature: Daily Mail diplomacy

The RPS Verdict – Warlock: Master of the Arcane

And lo did the two RPS Hivemind nodes who would always be picked first in any alphabetical order-based selection process gather to discuss Paradox/Ino-Co Plus' turn-based, Master of Magic-esque strategy game Warlock: Master of the Arcane. Adam and Alec spaketh words at each other. Occasionally, they even listened to each other. To what end? Not a soul doth know. Here are those words. Alec: WARLOCK:…

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Feature: The past is another country

The RPS Verdict – Jagged Alliance: Back In Action

Alec and Adam lurked on opposite sides of the supermarket car park, lying on their bellies, waiting, watching. Each knew the other was out there somewhere - but where? Slowly, they crawled forwards, occasionally hiding behind a trolley rack or starting as an orange plastic bag fluttered past in the gentle evening breeze. Suddenly, Alec was caught in the light of a cash machine, and…

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