Posts Tagged ‘The Secret World’

Funcom Charged Over Possible Financial Infringements

Funcom, developer of Age of Conan and The Secret World among others, has been reinstated on the Oslo Stock Exchange following a suspension earlier this morning. The suspension was related to charges from Økokrim, the Norwegian authority for the investigation and prosecution of financial crime. The charges state that the company is cooperating fully, which may tie in to reports in Norwegian media that the offices have been closed down and employees sent home while the investigation begins today. As for the specifics, we don’t know anymore than the few details in the charge sheet, which are covered below. We have contacted Funcom and will update as soon as we know more.

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Issue Six (Six Six): The Secret World’s PvP XP Overhaul

The sixth big update to The Secret World looks moderately bonkers, with “The Last Train To Cario” offering Lost Ark type shenanigans with hats and whips aplenty. There’s also some news regarding PvP changes, where things have been tweaked to give more motivation to combat: XP shared between you and the group for kills, as well as a battle rank. Funcom suggest that this stuff, plus “a good chunk of minor enhancements and bug fixes” should make this update an important one.

The game is now subscription free, which makes it worth a punt for no-pennies.

Interview: The Secret World Drops Subscription

The Secret World has dropped its subscription and purchasing the client will now provide access to all existing content, with no ongoing fees. Ahead of the announcement, I spoke to game director Joel Bylos and Funcom’s director of communications Erling Ellingsen to find out what this means for the future and why the decision has been made now. In a frank interview, we discussed whether players can still expect regular updates and how the team hope to make the new model profitable. We also talk about the shadow cast by Guild Wars 2 and Blizzard, and the future of subscription-based MMOs.

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Tentacles On Broadway: The Secret World Issue 4

The Macy's window display has escaped!
The Secret World‘s “Issue 4” update will burst flailing onto the streets of virtual Manhattan later this month. It’s going to include a raid in which you fight your way across the streets of the Big Apple, as well as a range of other content, including chainsaws. How you get the chainsaw seems a little gruesome. Can’t secret society soldiers just go to a hardware store?

The update is also – bizarrely – going to introduce The Albion Theatre, which will allow groups of players to use props and sound effects to put on “plays” in the game for other Secret Worlders to watch. Bonkers.
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Secret World’s First Raid Sounds Very Secret World-y

You there! Yes, you! Get down from that police car right this very instant. You are breaking the law.

Sometimes, it’s quite easy to forget about The Secret World. Don’t get me wrong: that’s not to call it a forgettable experience. Rather, its blend of witty wiles and bone-chilling atmosphere wasn’t enough to propel it to the same heights as comparatively household names like World of Warcraft and Guild Wars. Sadly, the main thing that’s occasionally shoved it back into the spotlight as of late has been internal turmoil at Funcom – not people finally taking notice of what is a fairly delightful (though certainly flawed) experience. And that’s a shame, because it sounds like Funcom’s chief fungineers haven’t stopped dreaming big just because of a few nightmarish turns for the worse.

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The Cat God Returns: Secret World Issue Three Goes Live

Well now, here’s a pleasant surprise. The Secret World’s second batch of story content took its sweet time – admittedly with good reason – but Issue Three‘s already sneaked up on unsuspecting players and pounced. Much like a cat. A cat who’s also god. (As opposed to a cat who’s also a dog – which is this thing.) Among other things, “The Cat God” kicks off TSW’s first ever seasonal event, which will unfold as Halloween approaches and star the felonious feline deity itself. That, however, is only one of the many baddie-filled goodies that awaits you. Nonchalantly rub up against the break while purring and pretending you don’t notice it to find out about the others.

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Secret World’s New Dance Move: The Internal Shakeup


And by dance move, I of course mean “tectonic shift in creative management affixed to a phrase that happens to sound like it could be a dance move in a universe where things like layoffs and sadness don’t exist.” Given recent events, however, I imagine that actually adding a dance animation titled “The Internal Shakeup” to The Secret World would elicit a chorus of “too soons” powerful enough to wake the dead just so they could add, “Yeah guys, that’s sort of not-cool” before returning to their grim slumber. Anyway! Longest Journey mastermind Ragnar Tornquist is stepping down from his role as senior producer and slipping into some striking new creative director pants, while Joel Bylos is moving up from lead content designer to game director. Join me in reading way too far into it after the break.

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