Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for, I hope, rolling around on the living room floor with the kid and watching the olympics out of the corner of your eye. Let’s spend Friday rounding up the week’s best writing about videogames to increase the chances of that happening. A short this one this week, not because I’m rushed but because I didn’t read much I liked this week and I hate padding this out.

At Paste, Leif Johnson writes about the unintended educational potential of Civilization VI:

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The Sunday Papers

Sundays are for, I hope, getting out the house and doing something recharging. Fridays are for writing a roundup of the week’s best writing about games.

Quadrilateral Cowboy was not all I hoped it would be, but it’s still a good and fascinating game. This Q&A at Gamasutra talks about the game’s development:

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The Sunday Papers

Sundays are for exploring – not to discover Pokémon, but for the pure pleasure of going for a walk and seeing new things. Let’s first catch the week’s best writing about videogames.

A lot, a lot, a lot has been written about Pokémon Go over the past week. I haven’t read most of it, but did enjoy Austin Walker’s simple take at his new home at Vice: Pokémon GO isn’t very good but will be huge anyway.

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The Sunday Papers

Sundays are for continually trying to acclimatise to living in a new place after more than a decade in the same city. Did you know that things are different here? And that they’re not the same as where I was before? It’s very difficult. Probably best to lower myself into my favourite chair and first round up the week’s best writing about games.

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The Sunday Papers

Sundays for hoping the weather is good so you can get out of the house, and for looking forward to the following weekend when you might have internet at home and therefore something to do when the weather is bad. In the meantime, let’s make the most of a borrowed connection and line up some of the best recent writing about videogames.

To start, sometime RPS writer Konstantinos Dimopoulos sent in his recent article on implying size and complexity when creating cities in games without the budget to show every backalley.

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The Sunday Papers

Sundays are for packing up your house in preparation for a move while being quietly grateful that you’ve moved so many times that you’ve whittled down your belongings to the essentials. Let’s put down the boxes for a second and find the week’s best games writing before it’s too late.

At Paste, Cameron Kunzelman writes about Jeff Vogel, cantankerous and focused developer of old-fashioned isometric RPGs.

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