Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for encouraging your baby to crawl while with every extra inch shuffled across also thinking, “Oh god no he’s going to be crawling soon.” Sundays might be for removing everything below knee height and working out what to do with all the wires in the front of the TV cabinet.

Robert Yang wrote about how pylons are his penis, which is a great way to get people to read an article about the phenomenology of building Offworld Trading Company.

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The Sunday Papers

Sundays are for cooking something new. What new recipes should we attempt together? Read the week’s best games writing and then let loose your suggestions in the comments below.

This was linked in the comments last week, but you might not read those, so: a developer at Kotaku wrote about how they accidentally made a racist videogame. A straightforward argument for the benefits of diversity.

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The Sunday Papers

Sundays are for baking something. Inspired by one of the articles below, maybe donuts? Find out which article by reading on through a roundup of some of the best articles of the week.

At Eurogamer, Chris Bratt has started a new video series called Here’s A Thing, which highlights small, interesting details and facts about games. The second episode, linked here, is about why the creation of each new Civilization game is led by a different designer.

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The Sunday Papers

Sundays are for visiting friends and beaches, and for in between catching up on some of the best games writing we missed during the Chrimble break. Onwards 2017.

I read a lot of articles which limply connect games to some personal trauma, but this Kotaku article by Coberly about the death of his father and the Civilization IV saves he left behind is worth reading.

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The Sunday Papers

Sundays are for stuffing your face with roast potatoes and other related foods. Before we’re bloated to the point of being unable to move, here’s a roundup of the week best writing about games.

Game developer Katharine Neil writes about how we design games now and why. This is about the concepts of self-conscious vs. unself-conscious design, or design via theory vs. design via making, and about why the industry should do more to establish tools and language to support theory. I do not agree with everything within, and I feel like it does not make its case strongly enough in some places, but it is interesting and about humans and you should read it.

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The Sunday Papers

Sundays are for reading about videogames and NOTHING ELSE.

Time dilation (tidi) is a feature of EVE Online people don’t often mention. Those massive battles you occasionally see screenshots of? They’re running at a tiny low speed so the server can keep everything synced when so many players are in one place. That leads to action reports of the game’s battles being pretty special.

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The Sunday Papers

Sundays are for making Christmas-themed baked goods, but I haven’t decided what yet. Some sort of spiced cookie? That’s what I’m thinking, if I can get the ingredients I need from the local shop. Quick, here’s some not-Christmas themed articles about videogames to read while I think about what shapes to cut the cookies into.

Steven Messner at PC Gamer wrote about what it’s like to become a YouTube gaming celebrity at 80 years old. It’s not all good.

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The Sunday Papers

Sundays are for doing something other than looking at Black Friday deals. Anything, really.

Before becoming a journalist and long before taking up residence as The Guardian’s games man, Keith Stuart briefly worked in development. He recounted his experience as the designer of an ant RTS at Eurogamer.

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The Sunday Papers

Sundays are for closing your eyes and clenching your fists and digging in your heels and hoping you can stop time so Monday never comes. Let’s remain here and read about videogames forever.

Katherine Cross attended PAX Australia and this past week wrote about a panel about online harassment. There are worthwhile details inside, including the perspective of an Australian police officer who was one of the panelists. Read the rest of this entry »

The Sunday Papers

Sundays are for hoping the weather is good so you can go out for a walk, but if it’s not, making a batch of roast potatoes and gravy at home instead… Maybe I hope for a little rain.

We linked this in its own post earlier in the week, but Brie Code’s Videogames Are Boring is the week’s best article, so here it is again. Set aside the nitpicking and talk about its content, yeah?

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The Sunday Papers

Sundays are for taking a breather, aren’t they? A deep, cleansing breath before it all starts again. Tomorrow. Quick, let’s read about some games.

Keza McDonald, editor of Kotaku UK, is going on maternity leave for around a year. The looming departure (and arrival) has put her in a reflective mood and she’s written about why she plays games.

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The Sunday Papers

Sundays are for carving pumpkins for the first time in your life, and wondering what to do with all the insides once they’re removed. Let’s round up the week’s best games writing while we dwell on that.

I enjoyed Gamasutra’s Design Deep Dive from one of the creators of Reigns, a choice-based narrative game in which you make binary choices about your ruling of a kingdom by swiping left or right. How does the story adapt to your decisions?

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The Sunday Papers

Sundays are for recovering from a long week away and gearing up for a fresh run at a new week ahead. Let’s begin the day with some reading, shall we?

At Alphr, Thomas McMullan writes about the difficulties of turning modern warfare into a videogame, as it relates to representing the complexities of those conflicts, their factions and political issues.

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The Sunday Papers

Sundays are for packing before taking your kid on a plane for the first time. Nothing can go wrong, right? Let’s… Let’s not thing about it. Let’s round up the week’s best games writing instead.

I don’t know whether I’ll find the time to play Mafia 3, but I enjoyed Austin Walker’s interview with one of its writers.

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The Sunday Papers

Sundays are for hanging out with your kid, obviously. Best make this week’s jaunt to the world of videogame worlds and videos a quick one, then.

Leigh Alexander’s Lo-Fi Let’s Play, once syndicated here at RPS, has returned as a Patreon-funded series. Each episode features an old adventure game. No, not LucasArts or Sierra stuff – older and more obscure. The new episode looks at Escape From Rungistan.

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The Sunday Papers

Sundays are for having a long lie, which used to mean staying in bed for as long as you wanted but now means staying into maybe 9am. It is genuinely a much greater luxury now, where there is greater contrast. But I suppose Sundays are also for catching up with the week’s writing about videogames.

We gave this its own post earlier in the week, but maybe you missed Julian Benson’s deep dive into the troubled development of Star Citizen. It’s maybe not as juicy as you’re expecting, but still an interesting (if long) read:

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The Sunday Papers

Sundays are for I-don’t-know-what. We haven’t decided yet, but we’re going to go outside and I hope I eat a nice sandwich.

Simon Roth spoke this past week about the changes to Steam reviews, but he also wrote about decisions he made (or didn’t make) with his game Maia and how they made development longer than it might have been.

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The Sunday Papers

Sundays are for trying to go out for a Sunday lunch with a six-month-old in tow. Will we snaffle the roast potatoes quickly enough? Will he explode? It’s worth the risk.

Failbetter founder (and therefore former Sunless Sea writer/designer) Alexis Kennedy has been blogging a lot recently. He wrote this past week about No Man’s Sky and how easy it is, from his own experience on that aforementioned game, to mention features in public that then don’t end up present in the game itself. And how easy it is for the audience to find that out. There’s blockquote below, but I also like this: “IT HAS NEVER BEEN EASIER TO FIND OUT EXACTLY WHAT A GAME IS LIKE ON LAUNCH DAY, AND IF YOU HAVE ANY DOUBTS, YOU CAN WAIT A WEEK AND YOU CAN BE ABSOLUTELY SURE.”

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The Sunday Papers

Sundays are for being too tired to do anything. Lie down, everyone.

At Eurogamer, Jake Tucker wrote about the “fall and plummet” of APB, Dave Jones GTA-but-an-MMO that was pack of social features and cool tech and felt awful to play. Although a worrying portion of the article quotes an anonymous (and unverifiable) comment on RPS, it’s still a good read if you’re unfamiliar with the game and its brief release.

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