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Posts tagged “The Sunday Papers”

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The Sunday Papers

Sundays are for doing Sunday Papers, though my record of proving that true has been poor so far in 2018. Apologies for that. I return today with a selection of the best games writing from the past fortnight, and I think it's a great haul. You've probably heard of outsourcing being used in the creation of videogames, but the practice is more widespread than you…

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The Sunday Papers

Sundays are for, I hope, lounging on the couch in front of the TV and occasionally stuffing your face with roast potatoes. But we can also read the week's best games writing on our phones. At the Guardian, Keza MacDonald argues that the games industry isn't ready for its #MeToo moment, and speaks out against the habit of journalists pestering women for their traumatic stories.…

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The Sunday Papers

Sundays are for making a big show of eating a sensible breakfast because your flatmate has returned from a fortnight away and oh god she'd be so disappointed if she knew how your flu-addled husk had been living. Graham's away so this is a little slim as I step in to share some good games writing from around the Internet. On Waypoint Duncan Fyfe writes…

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The Sunday Papers

Sundays are for getting back in the saddle. And so after an extended Christmas break, the Sunday Papers returns with a roundup of the best writing about videogames from across the week (and beyond). Game developer and founder of the studio who made Hand of Fate, Morgan Jaffit, wrote this past week about the cost of doing business. That cost is online abuse, which Jaffit…

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The Sunday Papers

Sundays are for trying to get out of the house and experience some fresh air around your kid's extraordinarily long naps. And for staying in and reading (and watching) about videogames for their duration. Game-related Thing Of The Week is obviously Cool Ghosts: Episode 1, a 25 minute video from Quinns and Matt Lees that wraps game crit in a narrative framing device like Consolevania…

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The Sunday Papers

Sundays are for comforting your kid through yet another freaking illness. But you can also read about videogames during brief moments of respite. At Waypoint, Rob Zacny writes about the fading memory of World War 2, and the ways in which Call of Duty: WW2 seems to accelerate the forgetting.

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The Sunday Papers

Sundays are for going for a swim with the family and then hoping to check out a Christmas market. But we can squeeze in some reading of the week's best games writing in between. Natalie Lawhead wrote about Day of the Devs, and why exhibition spaces need to do more to create a context for unusual games to be played and understood rather than just…

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The Sunday Papers

Sundays are for writing The Sunday Papers - mostly. Another fortnight has gone by since I last did so however, for which I can only apologise. Let's me make it up to you with... links to articles about games. Yussef Cole at Unwinnable wrote about Cuphead and the racist legacy of the animation period it references. This is great criticism.

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The Sunday Papers

Sundays are for going to your first live football match in years. Ticket? Check. Prawn sandwiches? Check. Great writing about videogames from across the week? Check. Has 2017 seen the second death of the immersive sim? Poor sales of Prey, Dishonored 2, Deus Ex Mankind Divided and Hitman suggest so, and Robert Yang writes about it very well while positing some ideas for third-wave immersive…

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The Sunday Papers

Sundays are for selling your car, assuming it starts when the nice people come down to see it. Let's not think about it too much and distract ourselves with some fine games writing from across the internet instead. Rich Stanton wrote about Trials of the Nine, Destiny 2's PvP more that can only be played on weekends. I fear I'll never get the chance to…

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The Sunday Papers

Sundays are for sleeping through the night. Maybe? Hopefully? Finally? Please? I guess the day can still be about reading about videogames. At PC Gamer, Alex Wiltshire - a frequent contributor round these parts - wrote about the psychology of loot boxes. There's lots of good detail in here about the specific ways Blizzard design their loot boxes in Hearthstone and Overwatch. Personally, I like…

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The Sunday Papers

Sundays are for celebrating apples, if the weather is good enough, and bumming around town with the family if not. Good games writing comes rain or shine though. Fortnite is moving into Plunkbat territory, to the consternation of Plunkers. Fortnite fan Janine Hawkins has a different issue though: that a battle royale mode misses what makes Fortnite special.

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The Sunday Papers

Sundays are for reading about videogames all day and nothing else. That's why you're here, right? At Waypoint, Patrick Klepek wrote about how two developers dealt with the racist parts of their community. There are interesting anecdotes here, about the work required to deal with problem players in online games.

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The Sunday Papers

Sundays are for heading to a nearby open air market, for music and food stalls and hopefully sunshine. Or if it's raining, they're for staying in and reading a selection of the week's best writing about games. Why does everyone hate Mercy? Apple Cider writes about the Overwatch support character, speaking to some of Overwatch's best players about why the character and support/healing classes in…

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The Sunday Papers

Sundays are for relaxing. It's a long weekend here in the UK, but by freeing me from the burden of work - I say, while writing this at 10pm on a Saturday night - I find it's really just freeing me to spend time thinking about parts of the site I don't normally have enough time for. (In other words, I'm sending emails bugging other…

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The Sunday Papers

Sundays are for hanging out with your kid, taking them somewhere fun, and hoping they'll play on their own for at least a few minutes while you browse on your phone. Quick, before he or she notices the phone in your hand - click these links to the week's best games writing. The lovely Rab Florence, our former Cardboard Children columnist, is launching a new…

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The Sunday Papers

Sundays are for settling into a new life, one not surrounded by packed boxes. Now we live in a house surrounded by unpacked boxes! Who wants to build the world's biggest cardboard fort? Who wants to first read some of the past week's finest games writing? One year after release (and before the launch of Friday's update), Oli Welsh at Eurogamer revisited No Man's Sky…

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The Sunday Papers

Sundays are for sitting among the detritus of you're half-packed life, trying not to go crazy while you wait for this interminable house move to be over with. Let's distract ourselves with some of the week's best games writing, shall we? This week, Waypoint ran a series of articles exploring the ways in which prisons and games intersect, collectively named At Play In The Carceral…

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