Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for stuffing your face with roast potatoes and other related foods. Before we’re bloated to the point of being unable to move, here’s a roundup of the week best writing about games.

Game developer Katharine Neil writes about how we design games now and why. This is about the concepts of self-conscious vs. unself-conscious design, or design via theory vs. design via making, and about why the industry should do more to establish tools and language to support theory. I do not agree with everything within, and I feel like it does not make its case strongly enough in some places, but it is interesting and about humans and you should read it.

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The Sunday Papers

Sundays are for reading about videogames and NOTHING ELSE.

Time dilation (tidi) is a feature of EVE Online people don’t often mention. Those massive battles you occasionally see screenshots of? They’re running at a tiny low speed so the server can keep everything synced when so many players are in one place. That leads to action reports of the game’s battles being pretty special.

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The Sunday Papers

Sundays are for making Christmas-themed baked goods, but I haven’t decided what yet. Some sort of spiced cookie? That’s what I’m thinking, if I can get the ingredients I need from the local shop. Quick, here’s some not-Christmas themed articles about videogames to read while I think about what shapes to cut the cookies into.

Steven Messner at PC Gamer wrote about what it’s like to become a YouTube gaming celebrity at 80 years old. It’s not all good.

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The Sunday Papers

Sundays are for doing something other than looking at Black Friday deals. Anything, really.

Before becoming a journalist and long before taking up residence as The Guardian’s games man, Keith Stuart briefly worked in development. He recounted his experience as the designer of an ant RTS at Eurogamer.

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The Sunday Papers

Sundays are for closing your eyes and clenching your fists and digging in your heels and hoping you can stop time so Monday never comes. Let’s remain here and read about videogames forever.

Katherine Cross attended PAX Australia and this past week wrote about a panel about online harassment. There are worthwhile details inside, including the perspective of an Australian police officer who was one of the panelists. Read the rest of this entry »

The Sunday Papers

Sundays are for hoping the weather is good so you can go out for a walk, but if it’s not, making a batch of roast potatoes and gravy at home instead… Maybe I hope for a little rain.

We linked this in its own post earlier in the week, but Brie Code’s Videogames Are Boring is the week’s best article, so here it is again. Set aside the nitpicking and talk about its content, yeah?

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The Sunday Papers

Sundays are for taking a breather, aren’t they? A deep, cleansing breath before it all starts again. Tomorrow. Quick, let’s read about some games.

Keza McDonald, editor of Kotaku UK, is going on maternity leave for around a year. The looming departure (and arrival) has put her in a reflective mood and she’s written about why she plays games.

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