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Posts tagged “The Sunday Papers”

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The Sunday Papers

Sundays are (sometimes) for relishing the very un-Sunday-ish feeling of having a whole extra day off work ahead of you, and regretting not ordering God of War early enough for it to arrive in time. Jennifer Allen's article on Eurogamer about establishing rules for a gaming friendship is great, and I'd love to know how many people relate to it. Me and my childhood gaming…

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The Sunday Papers

Sundays are for watching some kind of everlasting conflict, probably. This week's Papers are heaving with absorbing personal stories, and Steven Messner's account of EVE Online's first all-woman pirate gang for PC Gamer seems a good place to start. It's basically a truism at this point, but the day interesting reads stop coming out of EVE is the day all of society crumbles.

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The Sunday Papers

Sundays are for apologising about the recent lack of Sunday Papers. Holidays and Rezzed are forces that cannot be defeated. On The Verge, Laura Hudson argued that Ready Player One is emblematic (and part) of the problems that have lead to the "cyber dystopia" we currently inhabit. There were points in this where I made an involuntary "huh" noise as Hudson joined dots that I…

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Feature: From guns to skeletons

The Sunday Papers

Sundays are for filling in while the usual paperboy is away on holiday, squinting at the words through new glasses because your eyes are still suspicious that the world is too in-focus and it must be up to something. Abby Denton looks at Flash games on Newgrounds after the September 11 attacks. It's strange seeing these games after all these years and instantly remembering discussions,…

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The Sunday Papers

Sundays are for feverish last minute packing, and attempts to justify including Cosmic Encounter in your luggage. On Kotaku, Patrick Redford reviewed the climbing walls in an Overwatch map. It's a project that's as daft as it is entertaining, and gave me flashbacks to a climbing centre trip where my own fragile little game journalist arms failed me after half a dozen ascents.

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The Sunday Papers

Sundays are for visiting friends, and trying to pretend you never left the comforting warmth of your uni bubble. Also video games. In a shocking diversion from digital paper to digital sound waves, I'm going to use this first slot in the papers to tell you about the return of Steve Gaynor's Tone Control podcast. The Gone Home/Tacoma dev's show came back last December after…

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The Sunday Papers

Sundays are for change. They're for taking a long, hard look at a popular column and ushering in a fresh, unique voice to pick out the best writing about games. They're for reinventing yourself and the world along with you, for tearing up the old guard's playbook and re-imagining what can be done with a weekly round-up of interesting articles. Just kidding. Philippa "never heard…

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The Sunday Papers

Sundays are for doing Sunday Papers, though my record of proving that true has been poor so far in 2018. Apologies for that. I return today with a selection of the best games writing from the past fortnight, and I think it's a great haul. You've probably heard of outsourcing being used in the creation of videogames, but the practice is more widespread than you…

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The Sunday Papers

Sundays are for, I hope, lounging on the couch in front of the TV and occasionally stuffing your face with roast potatoes. But we can also read the week's best games writing on our phones. At the Guardian, Keza MacDonald argues that the games industry isn't ready for its #MeToo moment, and speaks out against the habit of journalists pestering women for their traumatic stories.…

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The Sunday Papers

Sundays are for making a big show of eating a sensible breakfast because your flatmate has returned from a fortnight away and oh god she'd be so disappointed if she knew how your flu-addled husk had been living. Graham's away so this is a little slim as I step in to share some good games writing from around the Internet. On Waypoint Duncan Fyfe writes…

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The Sunday Papers

Sundays are for getting back in the saddle. And so after an extended Christmas break, the Sunday Papers returns with a roundup of the best writing about videogames from across the week (and beyond). Game developer and founder of the studio who made Hand of Fate, Morgan Jaffit, wrote this past week about the cost of doing business. That cost is online abuse, which Jaffit…

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The Sunday Papers

Sundays are for trying to get out of the house and experience some fresh air around your kid's extraordinarily long naps. And for staying in and reading (and watching) about videogames for their duration. Game-related Thing Of The Week is obviously Cool Ghosts: Episode 1, a 25 minute video from Quinns and Matt Lees that wraps game crit in a narrative framing device like Consolevania…

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The Sunday Papers

Sundays are for comforting your kid through yet another freaking illness. But you can also read about videogames during brief moments of respite. At Waypoint, Rob Zacny writes about the fading memory of World War 2, and the ways in which Call of Duty: WW2 seems to accelerate the forgetting.

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The Sunday Papers

Sundays are for going for a swim with the family and then hoping to check out a Christmas market. But we can squeeze in some reading of the week's best games writing in between. Natalie Lawhead wrote about Day of the Devs, and why exhibition spaces need to do more to create a context for unusual games to be played and understood rather than just…

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The Sunday Papers

Sundays are for writing The Sunday Papers - mostly. Another fortnight has gone by since I last did so however, for which I can only apologise. Let's me make it up to you with... links to articles about games. Yussef Cole at Unwinnable wrote about Cuphead and the racist legacy of the animation period it references. This is great criticism.

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The Sunday Papers

Sundays are for going to your first live football match in years. Ticket? Check. Prawn sandwiches? Check. Great writing about videogames from across the week? Check. Has 2017 seen the second death of the immersive sim? Poor sales of Prey, Dishonored 2, Deus Ex Mankind Divided and Hitman suggest so, and Robert Yang writes about it very well while positing some ideas for third-wave immersive…

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The Sunday Papers

Sundays are for selling your car, assuming it starts when the nice people come down to see it. Let's not think about it too much and distract ourselves with some fine games writing from across the internet instead. Rich Stanton wrote about Trials of the Nine, Destiny 2's PvP more that can only be played on weekends. I fear I'll never get the chance to…

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The Sunday Papers

Sundays are for sleeping through the night. Maybe? Hopefully? Finally? Please? I guess the day can still be about reading about videogames. At PC Gamer, Alex Wiltshire - a frequent contributor round these parts - wrote about the psychology of loot boxes. There's lots of good detail in here about the specific ways Blizzard design their loot boxes in Hearthstone and Overwatch. Personally, I like…

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