Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for packing before taking your kid on a plane for the first time. Nothing can go wrong, right? Let’s… Let’s not thing about it. Let’s round up the week’s best games writing instead.

I don’t know whether I’ll find the time to play Mafia 3, but I enjoyed Austin Walker’s interview with one of its writers.

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The Sunday Papers

Sundays are for hanging out with your kid, obviously. Best make this week’s jaunt to the world of videogame worlds and videos a quick one, then.

Leigh Alexander’s Lo-Fi Let’s Play, once syndicated here at RPS, has returned as a Patreon-funded series. Each episode features an old adventure game. No, not LucasArts or Sierra stuff – older and more obscure. The new episode looks at Escape From Rungistan.

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The Sunday Papers

Sundays are for having a long lie, which used to mean staying in bed for as long as you wanted but now means staying into maybe 9am. It is genuinely a much greater luxury now, where there is greater contrast. But I suppose Sundays are also for catching up with the week’s writing about videogames.

We gave this its own post earlier in the week, but maybe you missed Julian Benson’s deep dive into the troubled development of Star Citizen. It’s maybe not as juicy as you’re expecting, but still an interesting (if long) read:

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The Sunday Papers

Sundays are for I-don’t-know-what. We haven’t decided yet, but we’re going to go outside and I hope I eat a nice sandwich.

Simon Roth spoke this past week about the changes to Steam reviews, but he also wrote about decisions he made (or didn’t make) with his game Maia and how they made development longer than it might have been.

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The Sunday Papers

Sundays are for trying to go out for a Sunday lunch with a six-month-old in tow. Will we snaffle the roast potatoes quickly enough? Will he explode? It’s worth the risk.

Failbetter founder (and therefore former Sunless Sea writer/designer) Alexis Kennedy has been blogging a lot recently. He wrote this past week about No Man’s Sky and how easy it is, from his own experience on that aforementioned game, to mention features in public that then don’t end up present in the game itself. And how easy it is for the audience to find that out. There’s blockquote below, but I also like this: “IT HAS NEVER BEEN EASIER TO FIND OUT EXACTLY WHAT A GAME IS LIKE ON LAUNCH DAY, AND IF YOU HAVE ANY DOUBTS, YOU CAN WAIT A WEEK AND YOU CAN BE ABSOLUTELY SURE.”

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The Sunday Papers

Sundays are for being too tired to do anything. Lie down, everyone.

At Eurogamer, Jake Tucker wrote about the “fall and plummet” of APB, Dave Jones GTA-but-an-MMO that was pack of social features and cool tech and felt awful to play. Although a worrying portion of the article quotes an anonymous (and unverifiable) comment on RPS, it’s still a good read if you’re unfamiliar with the game and its brief release.

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The Sunday Papers

Sundays are for the same thing as every other Sunday. That’s not so bad. Let’s begin the traditions by rounding up the week’s best writing about videogames.

Apparently some people are living in vans and making videogames while travelling around. This is interesting, though these stories (person does X and makes games) are going to gradually become plentiful as a natural side effect to more people making games. Good lede:

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