Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for doing something other than looking at Black Friday deals. Anything, really.

Before becoming a journalist and long before taking up residence as The Guardian’s games man, Keith Stuart briefly worked in development. He recounted his experience as the designer of an ant RTS at Eurogamer.

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The Sunday Papers

Sundays are for closing your eyes and clenching your fists and digging in your heels and hoping you can stop time so Monday never comes. Let’s remain here and read about videogames forever.

Katherine Cross attended PAX Australia and this past week wrote about a panel about online harassment. There are worthwhile details inside, including the perspective of an Australian police officer who was one of the panelists. Read the rest of this entry »

The Sunday Papers

Sundays are for hoping the weather is good so you can go out for a walk, but if it’s not, making a batch of roast potatoes and gravy at home instead… Maybe I hope for a little rain.

We linked this in its own post earlier in the week, but Brie Code’s Videogames Are Boring is the week’s best article, so here it is again. Set aside the nitpicking and talk about its content, yeah?

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The Sunday Papers

Sundays are for taking a breather, aren’t they? A deep, cleansing breath before it all starts again. Tomorrow. Quick, let’s read about some games.

Keza McDonald, editor of Kotaku UK, is going on maternity leave for around a year. The looming departure (and arrival) has put her in a reflective mood and she’s written about why she plays games.

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The Sunday Papers

Sundays are for carving pumpkins for the first time in your life, and wondering what to do with all the insides once they’re removed. Let’s round up the week’s best games writing while we dwell on that.

I enjoyed Gamasutra’s Design Deep Dive from one of the creators of Reigns, a choice-based narrative game in which you make binary choices about your ruling of a kingdom by swiping left or right. How does the story adapt to your decisions?

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The Sunday Papers

Sundays are for recovering from a long week away and gearing up for a fresh run at a new week ahead. Let’s begin the day with some reading, shall we?

At Alphr, Thomas McMullan writes about the difficulties of turning modern warfare into a videogame, as it relates to representing the complexities of those conflicts, their factions and political issues.

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The Sunday Papers

Sundays are for packing before taking your kid on a plane for the first time. Nothing can go wrong, right? Let’s… Let’s not thing about it. Let’s round up the week’s best games writing instead.

I don’t know whether I’ll find the time to play Mafia 3, but I enjoyed Austin Walker’s interview with one of its writers.

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The Sunday Papers

Sundays are for hanging out with your kid, obviously. Best make this week’s jaunt to the world of videogame worlds and videos a quick one, then.

Leigh Alexander’s Lo-Fi Let’s Play, once syndicated here at RPS, has returned as a Patreon-funded series. Each episode features an old adventure game. No, not LucasArts or Sierra stuff – older and more obscure. The new episode looks at Escape From Rungistan.

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The Sunday Papers

Sundays are for having a long lie, which used to mean staying in bed for as long as you wanted but now means staying into maybe 9am. It is genuinely a much greater luxury now, where there is greater contrast. But I suppose Sundays are also for catching up with the week’s writing about videogames.

We gave this its own post earlier in the week, but maybe you missed Julian Benson’s deep dive into the troubled development of Star Citizen. It’s maybe not as juicy as you’re expecting, but still an interesting (if long) read:

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The Sunday Papers

Sundays are for I-don’t-know-what. We haven’t decided yet, but we’re going to go outside and I hope I eat a nice sandwich.

Simon Roth spoke this past week about the changes to Steam reviews, but he also wrote about decisions he made (or didn’t make) with his game Maia and how they made development longer than it might have been.

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The Sunday Papers

Sundays are for trying to go out for a Sunday lunch with a six-month-old in tow. Will we snaffle the roast potatoes quickly enough? Will he explode? It’s worth the risk.

Failbetter founder (and therefore former Sunless Sea writer/designer) Alexis Kennedy has been blogging a lot recently. He wrote this past week about No Man’s Sky and how easy it is, from his own experience on that aforementioned game, to mention features in public that then don’t end up present in the game itself. And how easy it is for the audience to find that out. There’s blockquote below, but I also like this: “IT HAS NEVER BEEN EASIER TO FIND OUT EXACTLY WHAT A GAME IS LIKE ON LAUNCH DAY, AND IF YOU HAVE ANY DOUBTS, YOU CAN WAIT A WEEK AND YOU CAN BE ABSOLUTELY SURE.”

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The Sunday Papers

Sundays are for being too tired to do anything. Lie down, everyone.

At Eurogamer, Jake Tucker wrote about the “fall and plummet” of APB, Dave Jones GTA-but-an-MMO that was pack of social features and cool tech and felt awful to play. Although a worrying portion of the article quotes an anonymous (and unverifiable) comment on RPS, it’s still a good read if you’re unfamiliar with the game and its brief release.

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The Sunday Papers

Sundays are for the same thing as every other Sunday. That’s not so bad. Let’s begin the traditions by rounding up the week’s best writing about videogames.

Apparently some people are living in vans and making videogames while travelling around. This is interesting, though these stories (person does X and makes games) are going to gradually become plentiful as a natural side effect to more people making games. Good lede:

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The Sunday Papers

Sundays are for trying to make a baby laugh by blowing raspberries, dancing, putting your face close to his, etc. Baby will not laugh at the week’s best games writing so let’s get moving.

David Gaider is a writer and game designer at BioWare. He wrote this past week an article titled “I Want to Write Video Games”, targeted at people who might say such a thing.

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The Sunday Papers

Sundays are for sleeping. One of the days has to be for sleeping, right? Eventually there will be sleep and Sunday seems good.

I gave this its own post earlier in the week, but let’s start with Vice’s write-up of Tibia’s locked door, which requires you to be level 999 to enter and only one player has ever passed through.

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The Sunday Papers

Sundays are for, I hope, rolling around on the living room floor with the kid and watching the olympics out of the corner of your eye. Let’s spend Friday rounding up the week’s best writing about videogames to increase the chances of that happening. A short this one this week, not because I’m rushed but because I didn’t read much I liked this week and I hate padding this out.

At Paste, Leif Johnson writes about the unintended educational potential of Civilization VI:

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The Sunday Papers

Sundays are for, I hope, getting out the house and doing something recharging. Fridays are for writing a roundup of the week’s best writing about games.

Quadrilateral Cowboy was not all I hoped it would be, but it’s still a good and fascinating game. This Q&A at Gamasutra talks about the game’s development:

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The Sunday Papers

Sundays are for exploring – not to discover Pokémon, but for the pure pleasure of going for a walk and seeing new things. Let’s first catch the week’s best writing about videogames.

A lot, a lot, a lot has been written about Pokémon Go over the past week. I haven’t read most of it, but did enjoy Austin Walker’s simple take at his new home at Vice: Pokémon GO isn’t very good but will be huge anyway.

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The Sunday Papers

Sundays are for continually trying to acclimatise to living in a new place after more than a decade in the same city. Did you know that things are different here? And that they’re not the same as where I was before? It’s very difficult. Probably best to lower myself into my favourite chair and first round up the week’s best writing about games.

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