Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for rounding up links to the internet’s best games writing, in the traditional format because that’s what you asked for.

The Sunday Papers

Sundays are for wondering how all of life’s previous Sundays slipped by so swiftly and for watching a rare Bury FC television appearance.

  • How do the games we know and love look to a person in their late fifties, coming to the medium with no experience? Theatre studies professor Michael Evenden tells us just that.
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    The Sunday Papers

    Sundays are for asking for feedback about the Sunday Papers. See the end of this post.

    • At Zam, Jody MacGregor spoke to be Morgan Jaffit, designer on Freedom Force, about his work at Irrational and his transition to indie and the creation of Hand of Fate.
    • Imagine this: you’re a young game designer in the early 2000s and your first real job in the industry is at Irrational Games’ new Australian studio, answering to the Americans but given a surprising amount of leeway. You’ve been entrusted with writing their new game’s script, which you email over to the States, directly to studio head Ken Levine – already kind of an intimidating legend for his work on System Shock 2 – then wait an entire week for a reply. When it arrives, it’s four words long and just says, “Formatted wrong. Do again.”

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    The Sunday Papers

    Sundays are for trying to take a genuine day off for a change – as are Saturday and Friday, which means this week’s Papers was crafted on a Thursday. Welcome behind the curtain. Please ignore the litter.

    • While lamenting that Dominions IV doesn’t do more to teach you how to play, I stumbled across the Confessions of a Dominions manual writer at Quarter to Three. I still think it’s a shame the game doesn’t do more to convince a passing audience of its greatness, but this article goes a way to convincing me that this is all part of the plan.
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