Sundays are for having a long lie, which used to mean staying in bed for as long as you wanted but now means staying into maybe 9am. It is genuinely a much greater luxury now, where there is greater contrast. But I suppose Sundays are also for catching up with the week’s writing about videogames.
We gave this its own post earlier in the week, but maybe you missed Julian Benson’s deep dive into the troubled development of Star Citizen. It’s maybe not as juicy as you’re expecting, but still an interesting (if long) read: