Posts Tagged ‘The Talos Principle’

Best PC gaming deals of the week

Another week has gone by and with it came the news of Destiny 2, a Witcher TV show and a whole stack of new gaming deals to check out. Conveniently enough, I’m here to take a closer look at that last thing and it’s about the only thing that’s keeping me from playing more Prey. Without further hesitation, let’s go ahead and check out what’s on offer this week, shall we?

As usual, we’ve got deals that’ll work in the UK, deals that’ll work in the US and some deals that will work in both the UK and US, as well as presumably many other places. Let’s get started.

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Buy These Games: Our Picks From The Steam Sale

Dark days for the world. Maybe videogames can save us? Haha yes of course they can haha.

Here are some really good videogames, though. They’ll take you to a better place for a while. These are the RPS team’s 13 personal favourites from the current Steam Summer Sale: we believe in these games, and we believe that you should play them too.
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The Talos Principle 2 Discreetly Announced

The Talos Principle 2 is coming. At some point. In some form. That’s all I can tell you. Croteam’s Alen Ladavac confirmed it during a talk at the Nordic Game conference this morning, and that’s all. It is coming. Which is grand!

The Talos Principle [official site] arrived in December 2014 so, although the philsophical first-person puzzler is pretty great, it got a little lost in the usual December busyness. But the Serious Sam gang followed it up with a fine expansion in 2015 and evidently all is right in the world, because a sequel is coming too.

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Humble Devolver Bundle: Not A Hero, Titan Souls & Talos

The games that fly under publisher Devolver Digital‘s banner are often funny, sometimes silly, and always quirky. Frantic shooter Not A Hero revels in its messy, hedonistic chaos; Dropsy tells the tale of sad, social misfitting clown; and The Talos Principle is a wonderful game about philosophy and mind-boggling puzzles, to name but a few. The Humble Devolver Bundle has them all and more and is live right now.

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Steam Winter Sale Recommendations For You

There are thousands and thousands and thousands and oh God help thousands of games discounted in the current Steam Winter sale. Honestly, it’s ridiculous. Where do you start? Where do you end? How many will you ever really play? How many do you have to buy in order to discover the secret Half-Life 3 release date? Well, we can’t help with the more existential aspects of that, but if you’re entirely stuck on what to get, what we can do is tell you which single game each member of the RPS staff would pick from the vast and endless digital discount shelves.

These, as far as we’re concerned, are the games you must must must pick up in the sale if you don’t have ’em already.

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Serious Sam 4 Drafts Talos Principle Writer

“ᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!” is the only line of dialogue I can remember from any of the Serious Sam games.

Despite this, developers Croteam are bringing in some big wordguns for Serious Sam 4. Jonas Kyratzes, one of the writers of Croteam’s fine philosophical robopuzzler The Talos Principle, and development/life partner Verena Kyratzes will be writing the screenplay for the backpedalling FPS, the gang announced today. My spies have managed to reconstruct shredded early drafts salvaged from the office bins, and I’m excited to exclusively bring you a line of actual 100% real genuine SS4 dialogue.

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Wot I Think: The Talos Principle – Road To Gehenna

The Talos Principle [official site] arrived very late in 2014, such that it erroneously missed out on the Game Of The Year accolades it unquestionably deserved. It had puzzles to match the exquisite Portal 2, and a story which fascinatingly and engagingly explored the philosophy of consciousness and existence. But hurrah, it can now return to our attention some seven months later with the addition of Road To Gehenna – an extensive expansion pack with a whole new story. Here’s wot I think:

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Rock, Paper, Shot Takes: Hype, Bullshots & No Man’s Sky

A (hopefully) weekly series, in which the RPS hivemind gathers to discuss/bicker about/mock the most pressing (or at least noisiest) issues in PCgamingland right now. Hot Takes are go.

Alec: OMG THIS IS GOING TO BE THE MOST AMAZING HOT TAKE EVER. By which I mean, today we are discussing hype and videogames and if that helps or hurts them and helps or hurts us. The prompt for this is Hello Games’ chat with Pip last week, in which they mourned the crushing weight of expectation placed upon them as a result of having made some pretty good trailers for their space exploration game. I guess we’re going to struggle to avoid a touch of physician heal thyself here, but anyway. How do we feel about how the world feels about No Man’s Sky?
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The Talos Principle’s Road To Gehenna Opens In Two Weeks

A return to lasersHere’s something I’ve been looking forward to for a few months (except I’d forgotten about *actively* looking forward to it and was more excited-but-put-it-on-the-back-burner-until-reminder-emails-arrived). The Talos Principle‘s [official site] expansion, Road to Gehenna, is out on 23 July.

That’s soon!

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The 25 Best Puzzle Games Ever Made

The world’s most accurate ranking of the 25 best puzzle games ever to reach a computer. Plucking the peak of PC puzzling, we break down what makes them so special, and put them in the correct order. Read on for more time travel, rearranged tiles, hidden objects and hexed cells than you could ever want.

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April Fo- Wait, Really? Talos Principle’s Serious Sam DLC

I’m with Graham on Make Frivolous Fun Things Day. I respect developers who come up with goofy jokes for April Fools’ Day then actually follow through on them, though I’d like ’em even more if they made goofy things whenever they wanted rather than wait until the sanctioned day, a day when I’ll be suspicious of everything odd even when its makers swears blind it is real.

So I was wary when The Talos Principle [official site] Croteam announced they’d added the voice of Serious Sam from the eponymous shooty shooty murderfest series to their quiet puzzle game. But no, they really have, and it’s free for a few days. The game’s on sale too.

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Take The Road To Gehenna With Talos Principle Expansion

Uriel disapproves of your aqueduct.

Listen up, fans of robot philosophy puzzlers: The Talos Principle [official site] is getting an expansion called Road To Gehenna.

Or, as Alice’s first draft for this news story put it, “Talos Principle, that game about lasers and jumping, is getting more lasers and jumping.”

The four-episode expansion is set in the same world as The Talos Principle but…

[SPOILERS WARNING FOR THE ORIGINAL GAME – TURN BACK ALL YE WHO HAVE NOT COMPLETED IT]

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A Good Puzzle Game Is Hard To Build

Making a puzzle game is certainly no piece of cake! Ha! Ha! Ha! *cuts wrists*

I love puzzle games. But it’s not beating them that’s the exciting part: it’s understanding them.

Whether mulling over a cryptic crossword or somersaulting through Portal’s portals, there’s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and texture? Why does one puzzle feel thrilling while another feels like a flat mental grind?

I’ve asked three of my favourite puzzle game designers to demystify their dark magicks: Jonathan Blow, best known for the puzzle-platformer Braid and currently hard at work on firstperson perplexathon, The Witness; Alan “Draknek” Hazelden, creator of Sokoban-inspired sequential-logic games, including Sokobond, Mirror Isles and the forthcoming A Good Snowman Is Hard To Build; and Jonathan Whiting, a programmer on Sportsfriends and collaborator with Hazelden on Traal, whose own games are a regular Ludum Dare highlight.

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IGF 2015 Finalists Led By Talos, Invisible Inc, War Of Mine

Finalists for the 2015 Independent Games Festival awards have been announced, and it’s a good-lookin’ list full of many-splendoured things. Croteam’s The Talos Principle, Klei’s Invisible Inc and 11 Bit’s This War Of Mine are the most recurrent PC games (that we’re all able to play already) in the list, but there are quite a few other splendid titles you might have seen on RPS over the last few months in there too. A whole bunch I really need to check out myself, too. I hear particularly good things about Grand Prize finalist Outer Wilds, which is perhaps the most outsiderish contender in there. Anyway: everything in the running is below. What do you make of the line-up this year?
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Wot Games Did RPS Play Over Its Holidays?

It’s a pleasant fantasy to think that holidays mean long weeks of playing games, but in reality there’s trains and planes to be boarded, family to be visited, lives to be unavoidably lived. Gaming during holidays is therefore similar to gaming at any other time, about stealing moments to sneak away to a quiet corner and catch up on backlogs or curl up with comforts. Some of you told us what you played over the break yesterday, but here’s what RPS played between the parsnips and presents.

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Bestest Best Games Of 2014: The Contributor’s Picks

We’re blessed at Rock, Paper, Shotgun with the best contributing writers in videogames, so it seemed only reasonable to ask them for some of their finely-worded thoughts on the bestest best games of 2014. We asked Tim Stone, Cara Ellison, Ben Barrett, Brendan Caldwell, Cassandra Khaw, Konstantinos Dimopoulos, Marsh Davies, Rob Sherman and Rich Stanton to pick their favourite and write a brief summary of why, and that’s what they did…

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Wot I Think: The Talos Principle

Croteam’s The Talos Principle has a combination of neatly designed puzzles and philosophical pondering. It tickled my brainbuds and got inside my head in that way which sees you drawing diagrams of levels while on the tube or puzzling them out as you lie in bed pretending sleep might turn up at any moment. It’s one of my favourite games from 2014.

The game breaks neatly into two parts: there’s the Portal-esque first person puzzle element where you figure out how to reach and collect tetromino puzzle pieces which are used to advance you through the world; there’s also a philosophical/existential aspect which gradually feeds you scraps of text from a corrupted archive and asks you to consider things like the nature of consciousness and what it means to be human.

I’ll talk about the puzzles first.

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The Talos Principle: A Placeholder POV

Always jam tomorrow, never jam today

The embargo for talking about The Talos Principle is over but I’m still pondering my way through a few of its more obscure puzzles. Consider this, then, a kind of placeholder for our review. A placeholder that tells you that so far (about three quarters of the way through?) it’s been a really good experience. One of the standout games I’ve played in 2014.

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The Talos Principle’s Demo Will Test Your Humanity

You can now play a slice from The Talos Principle for free, if you like. Which I think you should, because a philosophical first-person puzzler from the makers of Serious Sam that seems genuinely awesome is as rare as a kirin in France. Editorial overlord John Walker says that The Talos Principle is a “surprising new direction” for Croteam. Gone are the guns, the manic humor. In their stead stands writing from Jonas Kyratzes and FTL’s Tom Jubert, neither of whom seem to be very frantic nor very frivolous. The “public test” will let you explore “four increasingly difficult complete puzzle levels.” Why? Because the developers want to use you and thousands like you for their additional stress and compatibility testing.

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Hands On: The Talos Principle

The Talos Principle is a very clever, very calm creation. Which is a surprising new direction from Croteam, who have previously given us the splendid madcap frenzy of Serious Sam shooters. While clearly sharing the same fast-paced twitchy controls of the Serious Engine, and a similar design ethic of ruined civilisations, beyond this Talos is dramatically different. It’s a captivating first-person puzzle game, more influenced by Portal than Doom, with an intricate back-story questioning the nature of consciousness and personhood told through fascinating interactions with an AI. I’ve had a play of its first, extensive chapter.

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