Posts Tagged ‘The Witcher 2: Assassins of Kings’

The Witcher 2 Update: Oh Dear, Updated!


UPDATE: Hurray, made some progress. Seem to have unblocked the storyline and carrying on towards chapter two. To clear up some misconceptions from the comments below: I’m playing the retail version patched the same as anyone who would have bought the game today. My saves from the preview build do not work, and I am not using them – or I’d already be hours into chapter two!

Also, I am talking to CDP directly about this stuff. They are super-helpful, and annoying as it was to not get any early code, I certainly don’t bear any silly grudges. This is a huge game for the PC, and I’m just keep the conversation going over here.

There so seem to be some driver issues, too. Take a look in the comments below and you’ll see a bunch of updates for people with issues.

The game is clearly going to be patched a whole bunch more, and that’s a shame. I’ll be reviewing it as soon as I get it finished, whatever state it might be in at that time.

No The Witcher 2 WIT Today

Hello! Sorry I'm late.
Why not? Well, I’m afraid our code only unlocked at midday yesterday, and I’m not going to rush this for anyone. We’d been told to expect to get the game last week, but CD Projekt later insisted that RPS, Eurogamer, and a number of other online outlets wait for their day zero patch, which they completed on Sunday. You will see some print magazine reviews go up today, these are based on early code which CDP described to us as “outdated”. We’ll be reviewing what you’ll actually be playing this week. I have some early thoughts below, and will follow with further impressions and then a full WIT later in the week.
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The Witcher 2 Has Four Launch Trailers

The villagers later admitted to going over the top with their scarecrow.

Oh, this is just odd. Ahead of The Witcher 2’s release date tomorrow CD Projekt have released a total of four launch trailers across four different sites. Why don’t you watch them all (and rate them from best to worst, or something?) while I consult the video game handbook as to whether this is allowed. They’re all after the jump.
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Er, Australia: GoG Drops Geo IP Check

This has nothing to do with Australia.

We can bring you news that Good Old Games definitely haven’t changed their geo-locating policies in order to get around the Australian censoring or price hikes of The Witcher 2. Under no circumstances have the changes announced last night, that mean customers’ IPs will are no longer tracked when making purchases, anything to do with letting Oz, and perhaps even American gamers get full access to the game.

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Watcher Two Witcher 2 Videos

Some Witcher 2 fans on a forum recently.

The Witcher 2 comes out in… 631,800 seconds! (That’s the 17th May to you.) People are excited. Some are too excited. Others still are depressed, because they’ve realised that once it’s released they’ll no longer be able to make every single RPG thread on the internet the home of the tedium of their saying “Witcher 2 will be better,” no matter what is being discussed. But for those struggling to control themselves, there are two new videos of the game below.

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12 Splendid Things About The Witcher 2

Also, fighting men in pubs

Both myself and Jim have recently been exploring preview code for upcoming dirty fantasy RPG The Witcher 2, which comprised the first two sections of the game. We both found ourselves simpering away like tabloid newspapers at a royal wedding in response to it; we are cynical men by nature, but so far The Witcher 2 has defeated that. Jim’s preview is here, but it’s well worth distilling our experiences down to some of the game’s most impressive aspects. The Witcher 1 may have been a little bit divisive despite the generally fond sentiment towards it, but right now it’s looking as though the second game is exactly what the starving roleplaying hordes have been praying for. Here are just a few good reasons why we’re all a-quiver- and hopefully the full game holds yet more.
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Good Old Geralt: The Witcher 2 Preview 2

It's not a Kraken, it's a Kayran. Apparently.

Not here, I’m afraid – although Jim and I will be pairing up for further discussion about CD Projekt’s new roleplaying opus very soon – but over on Eurogamer, where I’ve dashed out a goodly few words about the first two sections of The Witcher 2. Now, I’m known in some parts (by people who don’t entirely grasp that there are medium-sized numbers in between high numbers and low numbers) as one of the guys who didn’t dig the original Witcher all that much. You’ll find over here that I certainly don’t feel the same way about the second game. E.g. on EG:

A huge step upwards in terms of presentation, writing and roleplaying complexity, The Witcher 2 takes the RPG fight right to the big boys. Assassins of Kings? If the kings are BioWare and Bethesda, that sounds about right.

I really, really, really hope review code’s landing soon. In fact, I just spied a press release claiming the game’s gone gold, so that May 17 release date is in no doubt.

The Art Of Hitting Stuff In The Witcher 2

Phwoar, check out the runes on that

We’ll have much more to say about the Witcher 2 in a short while – I’ve now also played the preview code Jim got all frothy about and can happily confirm that it’s awesome, so we’ll have a good old chinwag about it soon – but in the meantime allow me to point those pretty little eyes of yours at the latest dev diary video. It demonstrates one of the key differences between the first and second game: the fluidity, variance and satisfying crunch of the combat, as opposed to the rather unusual click-timing of the original (don’t say a bloody word, old magazine readers). Geralt’s a stone-cold killer this time around, a flurry of masterful violence pleasing to both the eyes and that mysterious link betwixt gamer’s hand and gamer’s brain.
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Indevinitely: The Witcher 2 Dev Dev Diary

Geralt was never invited back onto Most Haunted.

That headline is short for “The Witcher 2 Character Development Developer Diary”. Yes. If you’d like to watch some guys from CD Projekt talking you through all the different ways you can develop protagonist Geralt, and all the different ways you can play and he can fight, they’re waiting for you right after the jump.

The Witcher 2 is going to be great. We know this because ever since Jim played the preview build, we here at RPS have had to put up with his near-constant pining for the finished game, which sounds like a cross between a lupine whimper and an Amiga 1200’s boot noise. May 17th can’t come soon enough.
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Projekting: Hands On With The Witcher 2


What follows are impressions of The Witcher 2 based on the limited preview code that Namco and CD Projekt recently released to the press. It’s the prologue and first chapter of the full game, and as such makes up a healthy chunk of play time. People are saying about ten hours, but I think I spent longer than that with it. I’ll avoid specific narrative spoilers, but I won’t be avoiding game-mechanic spoilers. What that means is that I’ll be talking about how the game works, but not that much about what actually happens. This is not a game where you want to know about the surprises.

So let’s take a look at everything else.
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The Witcher 2: System Specs, Fancy Screens


The Witcher 2 looks shiny. But how shiny will it be? And will it really take advantage of our big strong PCs? We can find out more with a closer look a the system specs (which I’ve posted below), as well as some lovely new screenshots. I’ve got ’em all set to click through to hi-res, should you wish to inspect them closely.

The game is out on May 17th.
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The Witcher 2: Hands On With A Succubus

Assassins of Kings sounds like bad value for your gold pieces. One assassin per king is the most anyone should pay in the current financial climate.

Richard has a brand new T-Shirt that says ‘One Of The World’s First Players Of The Witcher 2: Assassins Of Kings’. They don’t give those to just anybody. He’d probably better tell you about what he saw while questing for the right to wear it…

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1derful: The Witcher 2: Dev Diary 3 & 4

That's a proper monster. Look at it!

It’s been a while since we had any The Witcher 2 news, no? Allow me to present developer diaries numbers 3 & 4 after the jump, covering the game’s characters and locations. To summarise, we can look forward to three diverse kingdoms featuring medieval guys, “thick-boned dudes from the North”, the “third Reich” of the fantasy world, more racial conflict and guerrilla elves. But I’m really not doing all this justice- you’d better just watch for yourself. Man! I love these guys.
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Talk Tech: The Witcher 2

Never bring a cold sword to a hot sword fight, that's my motto.

Apropos of nothing, I’ve joined the rest of RPS in becoming deeply excited about The Witcher 2. Look at it! Swords, hair, grass. Great. Last month Jim posted a nine minute video of CD Projekt talking about the tech behind the game, and today they’ve released part 2, which awaits you beneath the jump. At one point they use the word “polish”, which I of course read as “Polish”, in the context that they would “Polish” their game engine. That was weird.
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The Witcher 2 Can Apparently Be Pre-Ordered

Blue AND orange!

Had you heard you can pre-order The Witcher 2? It’s been about fourteen seconds since the last time I saw something saying I could, and I was darned close to forgetting. So below is a trailer released in honour of pre-ordering’s possibility. As we know, the game will come with no DRM, but if you download it they’ll murder your family*. It’s orange and blue. And Alec ruined your chance of seeing some boobs. RPS brings definitive coverage on all games. The new trailer’s below, and it’s a goodun.

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Witcher 2 Gets Orangey-Blue (Screenshots)

More games should be blue and orange.

You look like the sort of person who wants to see ten brand new screenshots of The Witcher 2: Assassins Of Kings. There’s just something about your eyes, your frown. Fortunately I’m here, and posting them. They’re a tad similar. I recommend getting ten monitors, lining them all up in a straight row, and then running past them all, your head turned to face them, as fast as you can. See if it makes a cartoon.

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CD Projekt To Pursue Fines For Torrenting

No, not until you stop downloading episodes of Supernatural.
Polish RPG developers CD Projekt recently announced that their next game, The Witcher 2, would ship without DRM, and there was much rejoicing. But that doesn’t mean they’re going to be all Mr NiceGuy about it. Speaking to Eurogamer, CD Projekt co-founder Marcin Iwiński said that the company would be pursuing legal action against those net users illegally downloading the game.

“Of course we’re not happy when people are pirating our games, so we are signing with legal firms and torrent sneaking companies… In quite a few big countries, when people are downloading it illegally they can expect a letter from a legal firm saying, ‘Hey, you downloaded it illegally and right now you have to pay a fine.'”

Of course the policing of downloaded content is a highly contentious area in which the legislation is still being proven – and fought against in the courts – but it does suggested a renewed interest by games companies in directly combating piracy on the PC. DRM doesn’t work, we all know that, so it’s hardly surprising that companies like CD Projekt will look to other methods to protect their work. Personally I think low prices and swift digital downloads have been the best weapon.