Posts Tagged ‘thechineseroom’

Afraid Of The Light? Amnesia: A Machine For Pigs Trailer

Squint. No, SQUINT. There - you can see something!

It’s been too long since we saw some moving pictures of the Amnesia sequel, A Machine For Pigs, this time developed by the Dear Esther team, thechineseroom. But we need wait no longer, as the fast approach of All Saints Day means spooky footage is of the highest order, and you can see the new trailer below. It’s a bit scary.

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Dear Succesther: Everybody’s Gone To The Rapture

I'm hoping the world ends with that sunrise being obliterated by the moon from Zelda: Majora's Mask.

Dear Esther‘s brilliantly amorphous plot made me feel like I’d hit my head and – for the same reason that television’s left me deathly afraid of light flicks on the forehead or especially hard rainfall – acquired horribly debilitating amnesia. That, however, is probably where the similarities between Amnesia: A Machine For Pigs and Dear Esther end, so thechineseroom’s also giving its more experimental spirit room to breathe with Everybody’s Gone To The Rapture. It is, of course, about the end of the world – as these things so often are. But this is far from typical videogame pre/post/postmodern apocalypse fare.

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Amnesia: AMFP Forgets Release Date, Slips Into 2013

That pig's only crime was loving too much. And also cannibalism.

It’s Halloween night, and you’re safe and sound in your own home. Even so, you feel a creeping sense of dread slowly start to take hold, but you can’t put your finger on what exactly is causing it. You glance over your shoulder. A werewolf. You glance over your other shoulder. A giant spider with masses of smaller spiders for eyes. You look in a mirror. Turns out, you’re dissolving into a writhing pile of centipedes. Then, the horror begins: “Sorry, guys,” you say. “Amnesia got delayed into 2013. We can’t play it tonight like we’d planned.” So your party’s really boring and anticlimactic – just like the end of this little story.

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Dear Esther Devs Making Amnesia: A Machine For Pigs

This little piggy had none

As it was rumoured, so it shall be. Dear Esther’s lead writer, Dan Pinchbeck, has revealed to Joystiq that thechineseroom are working on A Machine For Pigs, set in Amnesia’s world, although it won’t be a direct sequel to the dimly lit descent. It will, however, star a wealthy industrialist called Daniel Plainview Oswald Mandus, who returns from an ill-fated trip to Mexico in 1899 and finds that his body is plagued with fever and his mind is plagued with nightmares that revolve around an ominous machine. Possibly for pigs. Probably not some sort of mechanical pig disco and daycare centre.

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Decrypting & Dehairing Frictional’s ‘A Machine For Pigs’

It's only sleeping

Breaking news, if you were reading the internet a couple of days ago. Following a brief ARG, a tiny, hopeful squeak of detail has emerged for the next game from Amnesia devs Frictional. Frankly anything is more useful than ‘it might be set in China, possibly‘, but in this case we have a couple of pieces of creepy, bloody concept art and a possible title.

That title? ‘A Machine For Pigs.’ Which sounds ever so slightly like a change of direction for George R.R. Martin’s reader-mocking novels, but also appears to refer directly to the abbatoir-esque scenes in the concept art. But is that the real name, or just a codename? I’ve done some research into animal-slaughtering equipment and come up with some EXCITING ALTERNATIVES.
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What I Alternatively Think: Dear Esther

Not pictured: John Walker's soul. BECAUSE IT DOESN'T EXIST.


John’s already presented his verdict on thechineseroom’s first-person ghost-esque story Dear Esther, but I’ve a thing or two I’d like to say about it myself. And not just because I like to oppress John at any opportunity I get. It’s because Dear Esther really did work its dark, metaphysical magic upon me.

This write-up will contain spoilers unbound; do not read on if you haven’t played (and intend to play) Dear Esther.
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IGF Factor 2012: Dear Esther

Hauntingly beautiful, exploration-based first-person ghost story Dear Esther (a lavish remake of the mod of the same name) is up for the Excellence In Visual Art, Excellence In Audio, Nuovo Award and Seamus McNally Grand Prize at this year’s Independent Games Festival. As part of our series chatting to the creators of (almost) all the PC and Mac-based finalists, today we talk to Robert Briscoe, lead artist on Dear Esther, about Stalker, Mirror’s Edge, making in-game exploration satisfying, why indie development should be taught in universities and his answer to the most important question of all.
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