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Posts tagged “thief 4”

Feature: From The Archive

Of Crime And The City In Thief, Dickens And GTA

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, Adam's 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas. I've been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored…

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Thief’s Loading Tips Offer Sage Advice For Us All

As I played Thief non-stop for three days, as well as only dreaming Thief-based dreams, and perhaps losing my mind somewhere along the way, I began to notice that the loading screen tips were providing me the sort of advice I could take away from the game. Thief may not directly cause me to turn to a life of crime, but there's wisdom in those…

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Feature: Pinch me

Thief review

It's been a very long time coming, first confirmed in 2009, but the new Thief is out this week. Tomorrow in the States, Thursday in Australia, and Friday in Europe. Having just managed to get a copy of the game in time, I've done nothing but play Thief for three days in order to be able to tell you wot I think:

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New Thief Screenshots Won’t Make You Check Your Wallet

First-person games, maybe all games, need "a thing". "A thing" is a technical term, referring to the unique mechanic that defines a game and make it seem exciting. It's separate from theme, or character, or setting. It's specifically something you're going to get to do if you buy the game. 'I can't wait,' you'd say, 'to [fight that Big Daddy/ride those skyrails/explore that island/free run…

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New Thief Trailer, Same Old Worry

It's hard to know what to think about Thief. Previews haven't been impressive, and it's clear the project's been through all kinds of hell. As we nudge closer to next February's release, the trailers aren't exactly inspiring us. This latest, described as a "gameplay trailer", shows very little of that, and just makes me worry even more.

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Eidos Montreal Talk Thief At EG Expo

There's been a lot of interest in the new Thief game - due out in February - but also an equally large measure of scepticism. That makes it interesting to see Eidos Montreal presenting their game at EGX this weekend, with lots of game footage, and an in-depth explanation of some of the decisions they made for their latest iteration of the great sneaking series.…

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Feature: Inside At Last

First Look: Thief

I spent a huge portion of my teenage years either playing Thief or thinking about Thief, and I've never really stopped. A couple of weeks ago, armed with a questioning mind, I travelled across an ocean to see Thief: No Longer Four and to talk to the development team at Eidos Montreal. The '4' is gone because crimes against typography and sense can only be…

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Through The Looking Glass: Paul Neurath Interviewed

"When the history of my glory is written, your species shall only be a footnote to my magnificence," said a terrifying lady, yesterday, to me. Or SHODAN did or whatever. But her legacy lives on thanks to the kind of innovation Looking Glass studios was interested in. Paul Neurath, the co-founder and creative director of Looking Glass from 'the day it opened to the day…

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Sob: Thief 4 Sneaking Onto Next Gen Consoles?

While Thief 4 has never had anything approaching a release date, following the ripe success of Deus Ex 3, and its having been in development for over four years, it was tempting to think it might be coming nearer. Well, forget that, because a rumour in the latest Official Xbox Magazine - and further validated by CVG - suggests that they're now aiming for it…

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Feature: A Tale of Two Taffers

Outside Influences: Of Crime And The City

I've been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers…

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Fresh from the RPS Chatroom: DX3/T4 News

[18:41] bremxjones3: "Square Enix's Tokyo developers are to work on the cinematics for Eidos Montreal's upcoming Deus Ex sequel, the studio's general manager Stephane D'Astous told us." [18:41] Ento: aieeeeeeeeeeeeeeeeeeeeeeeeeeeee [18:41] swiss-: noooOOoo [18:41] bremxjones3: Also, Thief [18:42] swiss-: all, is lost

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4 Real: Thief 4

(Thi4f? 4FS.) The giant rumour-phone they call the Internet has been a-rumbling with Thief 4 noises for many months now, and so it seemed certain the announcement was imminent. Naturally RPS' enormous BFG-like ears had long ago picked up concrete information, but we couldn't confirm it. Now we can. Confirmed. The press release (in full below) reports that the game is still at a very…

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