Posts Tagged ‘Thief’

Interview: Spector On Fears, Legacies and Returning To PC

There are a lot of words being written about the new consoles this week but when I spoke to Warren Spector a few days ago, he was clear about where his future lies: “I think all the interesting stuff is happening on PC now… Assuming I make more games, which I intend to do, PC and Mac are going to be my targets.”

It’s good to hear. We spoke at the Bradford Animation Festival and covered a wide range of topics, from his theories of design and pioneering role in PC gaming to thoughts on the current state of the industry. In this first part of our conversation, there’s insight into how Spector see his own legacy and the work of his former colleagues, and how frustrations with Thief’s difficulty inspired the player empowerment of Deus Ex.

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That’s (A Bit) More Like It: QTEs Removed From Thief

Press your PC's power button to not die and also never play sequences like this ever again!

For all the flack we’ve given Eidos Montreal’s reinvention of Thief, I will say that I’m quite happy the developer seems to be listening as of late. The game as a whole still might look rather bland, but at least a trendy-as-tight-pants XP system is out. Better yet, loathsome QTEs failed to press X to avoid the mighty game development guillotine, so they’ll be joining it. Read on for Eidos Montreal’s reasoning.

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New Thief Screenshots Won’t Make You Check Your Wallet

First-person games, maybe all games, need “a thing”. “A thing” is a technical term, referring to the unique mechanic that defines a game and make it seem exciting. It’s separate from theme, or character, or setting. It’s specifically something you’re going to get to do if you buy the game. ‘I can’t wait,’ you’d say, ‘to [fight that Big Daddy/ride those skyrails/explore that island/free run across those rooftops/toss physics objects into those faces/vault myself with a portal].’

Thief‘s problem is that it doesn’t appear to have a thing. Let’s go looking for one in these seven new screenshots.
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Thief Story Trailer Waxes Gutter-Poetic About The City

Here is another trailer for Thief, a game whose series-legendary City we still haven’t seen much of despite an impending February release date. Oh hey, it says here that this clip is called “Stories from the City.” Well then clearly, that must mean…!

[Watches trailer]

Nope, no gameplay footage of The City. Or gameplay, for that matter.

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Thief Abandons XP System Due To Fan Outcry

Thank goodness I leveled up my staring eyes stat.

Thief hasn’t exactly been well-received by longtime series diehards, but so far Eidos Montreal has opted to brazenly stay the course, claiming that “fan resistance” of its new direction is unwarranted. Until now, anyway. In a maybe too-little-too-late but still heartening turn, the developer’s tossing aside an XP system that would’ve started Garrett off as A Pretty Good Thief – not, you know, the master of his sticky fingered art, that thing he’s known for more so than anything else ever. Little XP pop-ups might’ve put an arrow right between the eyes (and “I’s”) of immersion too, so I’m happy to see them go. Details below.

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Praise The Builder: The Dark Mod Is Standalone

Oh boy. I am so playing this on the weekend.
If you have the fear over the upcoming Thief, then I have a soothing salve to help alleviate the symptoms. The Dark Mod, a fairly well-known Doom 3 modification, has been freed from the sci-fi prison of Doom 3 ownership: the modders fulfilled the promise they made years ago and used the source code of the engine to turn their wonderful Thief restoration into a free download. Now all you need is a capable PC, an internet connection, and a cowl. That last one is non-negotiable.
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New Thief Trailer, Same Old Worry

It’s hard to know what to think about Thief. Previews haven’t been impressive, and it’s clear the project’s been through all kinds of hell. As we nudge closer to next February’s release, the trailers aren’t exactly inspiring us. This latest, described as a “gameplay trailer”, shows very little of that, and just makes me worry even more.

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Eidos Montreal Talk Thief At EG Expo


There’s been a lot of interest in the new Thief game – due out in February – but also an equally large measure of scepticism. That makes it interesting to see Eidos Montreal presenting their game at EGX this weekend, with lots of game footage, and an in-depth explanation of some of the decisions they made for their latest iteration of the great sneaking series.

Take a look, below.
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The Banking Crisis: Thief

Oh, Thief. First it giveth, then it taketh away. I suppose that’s better than most thieves, who aren’t too keen on the giving part, but I’d much rather Eidos Montreal’s reboot of my most beloved series would settle into a predictable pattern. Many people disagreed with my opinion that the previous trailer captured some of the City’s character, but I reckon it’s the best footage that has been publicly released so far. Nathan’s experience when he managed to put his hands all over the game wasn’t very positive though. The new trailer swings back toward the negative, with mention of multiplayer leaderboards and a…hnnnghh…exclusive…heeuurgh…preorder mission.

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Visible City: Thief Out February

Thief is a slippery game. When it finally revealed itself, the results were impressive, although I found cause for concern in the City’s lack of character and the potentially staged nature of several encounters. Then there was news of disturbances during development, not altogether surprising considering the length of the job and the size of the team. It was when Nathan played the game and reported back that hope sputtered like the torches in Bafford’s mansion. Today, I’m as surprised as could be that a trailer, with no in-game footage, has restored some confidence and interest. The depiction of class warfare is far from subtle, but there are images reminiscent of the earlier games’ cutscenes, and the City looks recognisably magnificent. Also, release may not be as far off as I’d suspected.

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Thief: Eidos’ Words Vs My E3 Playthrough

E3 is chaos. In its worst moments, it’s a swirling maelstrom of poor planning and slip-sliding schedules – a thumping videogame Valhalla that feels like it was designed with techno-ravers and cosplayers in mind, not journalists. I guess what I’m trying to say is, sometimes you have to interview Thief‘s developers before playing their game. Optimal? Not really. But it still made for an interesting conversation – just between Eidos Montreal and its own game, not Eidos and myself. The question: was Thief’s E3 demo able to live up to what lead level designer Daniel Windfeld Schmidt told me about it mere moments before? The answer: Errrrrrrrrrrrrr.

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There’s Thief (4) Gameplay Footage, Too


Spike TV got to see Thief (no, just Thief now, branding fans) in motion, too. You can see their encounter with it below, as you refresh yourself with delicious Doritos and Mountain Dew. I am contractually obliged to mention that our kid Adam has already played the game, and you can read about his experiences over here.

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Shadowy: The Greatest Thief The World Has Never Seen

I was prepared to act dumb, pretending that I hadn’t been able to make out the gruff witterings of a silly voiceover. Probably just rats. I’d even turn a blind eye to the live action robbery and harrowing arrowing that accompanied the sounds. Nothing to see there. Despite a pleasing shot at the end, which brings back delightful memories of the original games’ beautifully stylised mission briefings, the latest Thief trailer isn’t really worth watching, although you can do so below. It’s worth drawing attention to the trailer because of what it isn’t. Not a jot of the technically superb and far more stealth-friendly in-game footage that I’ve seen with my own eyes is shown, and that is a shame.

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Pre-Thief: Dark Camelot Footage

THIEF KEY ART, APPARANTLY!
“Hello, can you sssshchch – No turn the knob to the right… Hello? RPS? Yes, I think they’ve got me. Thanks, Kieron! Miss you! Hello, RPS. This is Craig. I accidentally fell into another universe when I left a spoon in the bowl of soup I was microwaving. Cara’s chilli-laden recipe, combined with the destabilised positronic matrix caused by the spoon, dumped me in another universe. It’s much like our own, only Kieron is now Prime Minister, running the country on a platform of Partying Hard, and the Thief series was never made. Instead the game it was before it became Thief, Dark Camelot, carried on development. Do you want to see it? Good. I’m transmitting the footage I have for you sssshchssscht- in the hope sssshchssscht better sssshchsssch understand sssshchssscht…”
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Yeesh: Rumors Suggest Major Trouble In Thief Land

After ages and ages of (oddly fitting) silence, Eidos Montreal’s Thief reboot finally saw fit to break cover last month, shadows still coiled tight about it like a snake ready to strike. And yet, something seemed ever so slightly off. Adam remarked, among other things, that the demo he saw seemed a bit too scripted, and as it turns out, there may well have been a very problematic reason for that. According to a large, rather troubling report from Polygon, development troubles have left Square Enix with a half-finished game and some tough decisions to make going forward.

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First Look: Thief

the picture is symbolic - that's me, peeking at Thief for the first time. Do you see?

I spent a huge portion of my teenage years either playing Thief or thinking about Thief, and I’ve never really stopped. A couple of weeks ago, armed with a questioning mind, I travelled across an ocean to see Thief: No Longer Four and to talk to the development team at Eidos Montreal. The ‘4’ is gone because crimes against typography and sense can only be endured for so long, and also because this is a reboot rather than a sequel. With my archaeological hat sitting atop my sceptic’s cap, I was determined to find whatever traces of the old remained and to see what remains for those who remember the original series so fondly.

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Why Thief Russelled Up A Different Voice Actor

Salute!

As yesterday’s trailer revealed, there’ll be no more Stephen Russell in Thief: and there was much anti-rejoicing. While the Thief/Looking Glass community is predictably and somewhat understandably up in arms about Garrett’s larynx replacement operation (the inevitable petition is here, if you want to fruitlessly sign it), I imagine the game’s sailed too far across the development ocean for Eidos Montreal to want to turn their ship around at this point. They have at least attempted to justify their ditching of the guy who’s stoutly been with us for three Thief games previously, arguing that it’s because they wanted to mo-cap and voice record one actor simultaneously.
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That Looks Painful: A Thief Teaser Trailer

Only a short post, because it is only a short trailer. One of those trailer for a trailer singularly 21st century things, in fact. But it’s a chance to see the new Thief’s engine in action, sort of, and find out a date on which we’ll hopefully see and hear rather a lot more of Nu-Garrett and his light-fingered reinvention.
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Thief: Getcha Gothy Garrett Here

We live in a world where a new Thief game is definitely happening, and any human being with an internet connection is free to look at screenshots of it. Imagine that. Sadly, in direct contravention of the 48th amendment and the Brazilian internet democracy act of 1873, Game Informer is currently keeping the lion’s share of info on Eidos Montreal’s reboot of the classic Looking Glass sneak ’em up to themselves. It’s there you’ll need to go to see videos of new screenshots, particularly of Thief star Garrett’s new look. He’s been watching The Crow, I think. Goth! Goth! Goth! Goth! Amusingly though, there’s been a brief fan kerfuffle based on a worry that our beloved tea-leaf isn’t gothy enough.
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