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Posts tagged “Tim Keenan”

Feature: Mostly positive

What developers think of Steam reviews

Since 2013, Steam has allowed its users to leave reviews on the Steam page of games they have purchased. Using the system, players can leave a written description of the game in question, and then award it a binary “Recommended” or “Not Recommended” rating. These reviews are then aggregated into “recent” and “overall” ratings for the game which are displayed on the game's Steam page.…

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Feature: Independent Games Festival

The Electronic Wireless Show – IGF Special #1: Sci-fi

It's time to use to our radio voice. The RPS Electronic Wireless Show has historically been our not-very-regular podcast where we gather to tell each other how wrong we are about videogames. But this month it has mutated into something different. In the lead-up to this year's Independent Games Festival, we interviewed a whole bunch of developers, all of whom have been nominated for some…

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Feature: Drone warfare

RPS Advent Calendar, Dec 19th: Duskers

The next door on the Advent Calendar might be dangerous...or, to be more precise, what's behind it might be. We haven't examined the contents yet and would advise that you do not approach it until it's been fully scanned. Why not send in a drone to open the door while you hide in the bedroom. That way if anything terrible emerges, you'll be safe, hiding…

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Feature: Explore derelict spaceships with a squad of chirping robots

Have You Played… Duskers?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. I tend not to like games with obtuse interfaces, even those which have chosen those interfaces for deliberate affect. Duskers is that rare exception. You use a command line-stlye interface to control a small fleet of robots in order to explore and scavenge…

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Feature: The terror of the command line

How Typing Heightens Duskers’ Deep-Space Horror

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Duskers [official site]. That atmosphere. That rising tension. That emergent puzzle-solving. That moment in Duskers when deliberate planning turns to hell, and you sit, impotent, as your team of unswerving drones are fried by radiation, pulled into the vacuum of space, or are torn into scrap…

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